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devtools/create_tony/create_tony.h
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devtools/create_tony/create_tony.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CREATE_TONY_H
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#define CREATE_TONY_H
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#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
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#define DATAALIGNMENT 4
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#define TONY_DAT_VER_MAJ 0 // 1 byte
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#define TONY_DAT_VER_MIN 3 // 1 byte
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// Number of variants of the game. For the moment, it's the same
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// as the number of languages
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#define NUM_VARIANTS 6
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typedef unsigned char uint8;
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typedef unsigned char byte;
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typedef unsigned short uint16;
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typedef signed short int16;
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void writeTextArray(FILE *outFile, const char *textData[], int nbrText);
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#endif // CREATE_TONY_H
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