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devtools/create_titanic/winexe_pe.cpp
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245
devtools/create_titanic/winexe_pe.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "file.h"
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#include "common/str.h"
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#include "winexe_pe.h"
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#include "common/array.h"
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#include "common/endian.h"
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namespace Common {
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PEResources::PEResources() {
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_exe = nullptr;
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}
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PEResources::~PEResources() {
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clear();
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}
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void PEResources::clear() {
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_sections.clear();
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_resources.clear();
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delete _exe; _exe = nullptr;
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}
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bool PEResources::loadFromEXE(File *stream) {
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clear();
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if (!stream)
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return false;
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if (stream->readUint16BE() != MKTAG16('M', 'Z'))
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return false;
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stream->skip(58);
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uint32 peOffset = stream->readUint32LE();
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if (!peOffset || peOffset >= (uint32)stream->size())
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return false;
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stream->seek(peOffset);
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if (stream->readUint32BE() != MKTAG('P','E',0,0))
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return false;
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stream->skip(2);
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uint16 sectionCount = stream->readUint16LE();
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stream->skip(12);
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uint16 optionalHeaderSize = stream->readUint16LE();
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stream->skip(optionalHeaderSize + 2);
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// Read in all the sections
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for (uint16 i = 0; i < sectionCount; i++) {
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char sectionName[9];
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stream->read(sectionName, 8);
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sectionName[8] = 0;
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Section section;
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stream->skip(4);
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section.virtualAddress = stream->readUint32LE();
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section.size = stream->readUint32LE();
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section.offset = stream->readUint32LE();
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stream->skip(16);
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_sections[sectionName] = section;
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}
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// Currently, we require loading a resource section
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if (!_sections.contains(".rsrc")) {
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clear();
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return false;
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}
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_exe = stream;
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Section &resSection = _sections[".rsrc"];
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parseResourceLevel(resSection, resSection.offset, 0);
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return true;
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}
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void PEResources::parseResourceLevel(Section §ion, uint32 offset, int level) {
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_exe->seek(offset + 12);
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uint16 namedEntryCount = _exe->readUint16LE();
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uint16 intEntryCount = _exe->readUint16LE();
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for (uint32 i = 0; i < (uint32)(namedEntryCount + intEntryCount); i++) {
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uint32 value = _exe->readUint32LE();
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WinResourceID id;
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if (value & 0x80000000) {
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value &= 0x7fffffff;
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uint32 startPos = _exe->pos();
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_exe->seek(section.offset + (value & 0x7fffffff));
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// Read in the name, truncating from unicode to ascii
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String name;
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uint16 nameLength = _exe->readUint16LE();
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while (nameLength--)
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name += (char)(_exe->readUint16LE() & 0xff);
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_exe->seek(startPos);
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id = name;
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} else {
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id = value;
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}
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uint32 nextOffset = _exe->readUint32LE();
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uint32 lastOffset = _exe->pos();
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if (level == 0)
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_curType = id;
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else if (level == 1)
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_curID = id;
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else if (level == 2)
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_curLang = id;
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if (level < 2) {
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// Time to dive down further
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parseResourceLevel(section, section.offset + (nextOffset & 0x7fffffff), level + 1);
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} else {
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_exe->seek(section.offset + nextOffset);
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Resource resource;
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resource.offset = _exe->readUint32LE() + section.offset - section.virtualAddress;
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resource.size = _exe->readUint32LE();
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_resources[_curType][_curID][_curLang] = resource;
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}
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_exe->seek(lastOffset);
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}
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}
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const Array<WinResourceID> PEResources::getTypeList() const {
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Array<WinResourceID> array;
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if (!_exe)
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return array;
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for (TypeMap::const_iterator it = _resources.begin(); it != _resources.end(); it++)
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array.push_back(it->_key);
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return array;
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}
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const Array<WinResourceID> PEResources::getIDList(const WinResourceID &type) const {
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Array<WinResourceID> array;
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if (!_exe || !_resources.contains(type))
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return array;
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const IDMap &idMap = _resources[type];
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for (IDMap::const_iterator it = idMap.begin(); it != idMap.end(); it++)
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array.push_back(it->_key);
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return array;
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}
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const Array<WinResourceID> PEResources::getLangList(const WinResourceID &type, const WinResourceID &id) const {
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Array<WinResourceID> array;
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if (!_exe || !_resources.contains(type))
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return array;
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const IDMap &idMap = _resources[type];
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if (!idMap.contains(id))
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return array;
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const LangMap &langMap = idMap[id];
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for (LangMap::const_iterator it = langMap.begin(); it != langMap.end(); it++)
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array.push_back(it->_key);
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return array;
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}
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File *PEResources::getResource(const WinResourceID &type, const WinResourceID &id) {
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Array<WinResourceID> langList = getLangList(type, id);
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if (langList.empty())
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return nullptr;
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const Resource &resource = _resources[type][id][langList[0]];
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byte *data = (byte *)malloc(resource.size);
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_exe->seek(resource.offset);
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_exe->read(data, resource.size);
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File *file = new File();
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file->open(data, resource.size);
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return file;
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}
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File *PEResources::getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang) {
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if (!_exe || !_resources.contains(type))
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return nullptr;
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const IDMap &idMap = _resources[type];
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if (!idMap.contains(id))
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return nullptr;
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const LangMap &langMap = idMap[id];
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if (!langMap.contains(lang))
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return nullptr;
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const Resource &resource = langMap[lang];
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byte *data = (byte *)malloc(resource.size);
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_exe->seek(resource.offset);
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_exe->read(data, resource.size);
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File *file = new File();
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file->open(data, resource.size);
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return file;
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}
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} // End of namespace Common
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