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129
devtools/create_titanic/winexe.h
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129
devtools/create_titanic/winexe.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_WINEXE_H
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#define COMMON_WINEXE_H
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#include "file.h"
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#include "hash-str.h"
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#include "common/str.h"
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namespace Common {
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/** The default Windows resources. */
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enum WinResourceType {
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kWinCursor = 0x01,
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kWinBitmap = 0x02,
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kWinIcon = 0x03,
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kWinMenu = 0x04,
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kWinDialog = 0x05,
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kWinString = 0x06,
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kWinFontDir = 0x07,
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kWinFont = 0x08,
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kWinAccelerator = 0x09,
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kWinRCData = 0x0A,
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kWinMessageTable = 0x0B,
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kWinGroupCursor = 0x0C,
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kWinGroupIcon = 0x0E,
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kWinVersion = 0x10,
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kWinDlgInclude = 0x11,
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kWinPlugPlay = 0x13,
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kWinVXD = 0x14,
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kWinAniCursor = 0x15,
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kWinAniIcon = 0x16,
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kWinHTML = 0x17,
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kWinManifest = 0x18
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};
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class WinResourceID {
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public:
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WinResourceID() { _idType = kIDTypeNull; }
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WinResourceID(String x) { _idType = kIDTypeString; _name = x; }
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WinResourceID(uint32 x) { _idType = kIDTypeNumerical; _id = x; }
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WinResourceID &operator=(const String &x);
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WinResourceID &operator=(uint32 x);
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bool operator==(const String &x) const;
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bool operator==(const uint32 &x) const;
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bool operator==(const WinResourceID &x) const;
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String getString() const;
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uint32 getID() const;
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String toString() const;
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private:
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/** An ID Type. */
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enum IDType {
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kIDTypeNull, ///< No type set
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kIDTypeNumerical, ///< A numerical ID.
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kIDTypeString ///< A string ID.
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} _idType;
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String _name; ///< The resource's string ID.
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uint32 _id; ///< The resource's numerical ID.
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};
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struct WinResourceID_Hash {
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uint operator()(const WinResourceID &id) const { return hashit(id.toString().c_str()); }
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};
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struct WinResourceID_EqualTo {
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bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
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};
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/**
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* A class able to load resources from a Windows Executable, such
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* as cursors, bitmaps, and sounds.
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*/
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class WinResources {
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public:
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virtual ~WinResources() {}
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/** Clear all information. */
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virtual void clear() = 0;
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/** Load from an EXE file. */
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virtual bool loadFromEXE(const String &fileName);
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virtual bool loadFromEXE(File *stream) = 0;
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/** Return a list of IDs for a given type. */
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virtual const Array<WinResourceID> getIDList(const WinResourceID &type) const = 0;
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/** Return a list of languages for a given type and ID. */
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virtual const Array<WinResourceID> getLangList(const WinResourceID &type, const WinResourceID &id) const {
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Array<WinResourceID> array;
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return array;
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};
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/** Return a stream to the specified resource, taking the first language found (or 0 if non-existent). */
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virtual File *getResource(const WinResourceID &type, const WinResourceID &id) = 0;
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/** Return a stream to the specified resource (or 0 if non-existent). */
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virtual File *getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang) {
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return getResource(type, id);
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}
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};
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} // End of namespace Common
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#endif
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