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devtools/create_project/msvc.h
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129
devtools/create_project/msvc.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOOLS_CREATE_PROJECT_MSVC_H
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#define TOOLS_CREATE_PROJECT_MSVC_H
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#include "create_project.h"
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namespace CreateProjectTool {
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class MSVCProvider : public ProjectProvider {
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public:
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MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, StringList &global_errors, const int version, const MSVCVersion &msvcVersion);
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protected:
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const int _version;
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const MSVCVersion _msvcVersion;
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StringList _enableLanguageExtensions;
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StringList _disableEditAndContinue;
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std::list<MSVC_Architecture> _archs;
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std::map<MSVC_Architecture, StringList> _arch_disabled_features;
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/**
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* MSVC properties for a library required by a feature
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*/
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struct MSVCLibrary {
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const char *feature; ///< Feature ID.
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const char *release; ///< Filename of the Release build of the library.
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const char *debug; ///< Filename of the Debug build of the library.
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SDLVersion sdl; ///< Required SDL version.
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const char *depends; ///< Win32 libs this library must be linked against.
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};
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std::string getLibraryFromFeature(const char *feature, const BuildSetup &setup, bool isRelease) const;
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std::string outputLibraryDependencies(const BuildSetup &setup, bool isRelease) const;
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void createWorkspace(const BuildSetup &setup) override;
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void createWorkspaceClassic(const BuildSetup &setup);
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void createWorkspaceXml(const BuildSetup &setup);
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void createOtherBuildFiles(const BuildSetup &setup) override;
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void addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) override;
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/**
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* Create the global project properties.
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*
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* @param setup Description of the desired build setup.
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*/
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void createGlobalProp(const BuildSetup &setup);
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/**
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* Outputs a property file based on the input parameters.
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*
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* It can be easily used to create different global properties files
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* for a 64 bit and a 32 bit version. It will also take care that the
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* two platform configurations will output their files into different
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* directories.
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*
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* @param setup Description of the desired build setup.
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* @param properties File stream in which to write the property settings.
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* @param arch Target architecture
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* @param defines Defines the platform needs to have set.
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* @param prefix File prefix, used to add additional include paths.
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*/
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virtual void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, MSVC_Architecture arch, const StringList &defines, const std::string &prefix) = 0;
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/**
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* Generates the project properties for debug and release settings.
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*
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* @param setup Description of the desired build setup.
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* @param isRelease Type of property file
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* @param arch Target architecture
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* @param configuration Name of property file
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*/
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virtual void createBuildProp(const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration) = 0;
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/**
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* Get the file extension for property files
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*/
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virtual const char *getPropertiesExtension() = 0;
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/**
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* Get the command line for the revision tool (shared between all Visual Studio based providers)
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*/
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std::string getPreBuildEvent(const BuildSetup &setup) const;
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/**
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* Get the command line for the test generator
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*
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* @param setup Description of the desired build setup.
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*/
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std::string getTestPreBuildEvent(const BuildSetup &setup) const;
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/**
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* Get the command line for copying data files to the build directory.
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*
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* @param arch Target architecture
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* @param setup Description of the desired build setup.
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* @param isRelease Type of build file
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*
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* @return The post build event.
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*/
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std::string getPostBuildEvent(MSVC_Architecture arch, const BuildSetup &setup, bool isRelease) const;
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};
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} // namespace CreateProjectTool
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#endif // TOOLS_CREATE_PROJECT_MSVC_H
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