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devtools/create_nancy/file.h
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102
devtools/create_nancy/file.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CREATE_NANCY_FILE_H
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#define CREATE_NANCY_FILE_H
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#include <stdio.h>
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#include <stdlib.h>
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "types.h"
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#define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24)))
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enum AccessMode {
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kFileReadMode = 1,
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kFileWriteMode = 2
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};
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class File {
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private:
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FILE *_f;
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const byte *_memPtr;
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size_t _offset, _size;
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public:
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File() : _f(nullptr), _memPtr(nullptr), _offset(0), _size(0) {}
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bool open(const char *filename, AccessMode mode = kFileReadMode);
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bool open(const byte *data, uint size);
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void close();
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uint pos() const;
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uint size() const;
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bool eof() const;
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int seek(int offset, int whence = SEEK_SET);
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void skip(int offset);
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long read(void *buffer, size_t len);
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byte readByte();
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void write(const void *buffer, size_t len);
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void writeByte(byte v);
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void writeByte(byte v, int len);
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void writeUint16(uint16 v);
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void writeUint32(uint v);
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void writeString(const char *msg);
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};
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template <class T>
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void writeToFile(File &file, T &obj) {
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file.write(&obj, sizeof(obj));
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}
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template<class T>
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void writeToFile(File &file, const Common::Array<T> &obj) {
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file.writeUint16(obj.size());
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for (uint i = 0; i < obj.size(); ++i) {
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writeToFile(file, obj[i]);
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}
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}
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template<>
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void writeToFile(File &file, const Common::Array<const char *> &obj);
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template<>
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void writeToFile(File &file, const EventFlagDescription &obj);
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template<>
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void writeToFile(File &file, const SceneChangeDescription &obj);
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template<>
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void writeToFile(File &file, const ConditionalDialogue &obj);
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template<>
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void writeToFile(File &file, const GoodbyeSceneChange &obj);
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template<>
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void writeToFile(File &file, const Goodbye &obj);
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template<>
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void writeToFile(File &file, const Hint &obj);
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template<>
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void writeToFile(File &file, const PatchAssociation &obj);
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void writeMultilangArray(File &file, const Common::Array<Common::Array<const char *>> &array);
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#endif // CREATE_NANCY_FILE_H
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