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devtools/create_nancy/cif.cpp
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223
devtools/create_nancy/cif.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "cif.h"
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#include "common/endian.h"
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// Severely slimmed down version of the cif/ciftree code that's in the engine
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// Can only read .cif files, and only write ciftrees into memory
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byte *createCifTree(uint16 gameVersion, Common::Array<const char *> filenames, const char *folderName, uint32 &outSize) {
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Common::Array<uint32> fileSizes(filenames.size(), 0);
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Common::Array<byte *> cifInfos(filenames.size(), nullptr);
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Common::Array<byte *> fileData(filenames.size(), nullptr);
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Common::Array<bool> isCif(filenames.size(), false);
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uint32 headerSize = 1024 * 2;
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uint32 infoSizeTree = 0;
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uint32 infoSizeCif = 0;
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if (gameVersion <= 2) { // nancy1
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headerSize += 30;
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infoSizeTree = 38;
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infoSizeCif = 21;
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} else {
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headerSize += 32;
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if (gameVersion <= 3) {
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// Format 1, short filenames
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infoSizeTree = 70;
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infoSizeCif = 53;
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} else {
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// Format 1 or 2*, with long filenames
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infoSizeTree = 94;
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infoSizeCif = 53;
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}
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}
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// Read the .cif files
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for (uint i = 0; i < filenames.size(); ++i) {
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File f;
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char *path = new char[256];
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strcpy(path, folderName);
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strcat(path, "/");
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strcat(path, filenames[i]);
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f.open(path, kFileReadMode);
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delete[] path;
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const char *c = filenames[i];
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uint nameSize = 0;
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while (*c != '\0') {
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++nameSize;
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++c;
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}
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if (nameSize > 4) {
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// Check if file extension is .cif or not
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if (tolower(*(c - 4)) == '.' && tolower(*(c - 3)) == 'c' && tolower(*(c - 2)) == 'i' && tolower(*(c - 1)) == 'f') {
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isCif[i] = true;
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}
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}
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if (isCif[i]) {
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f.skip(20); // Skip header
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f.skip(4); // Skip empty
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f.skip(4); // Skip version
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cifInfos[i] = new byte[infoSizeCif];
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f.read(cifInfos[i], infoSizeCif);
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}
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fileSizes[i] = f.size() - f.pos(); // Assumes .cif files are well-behaved and don't have extra data at end
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fileData[i] = new byte[fileSizes[i]];
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f.read(fileData[i], fileSizes[i]);
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f.close();
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}
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uint32 retSize = headerSize + filenames.size() * infoSizeTree;
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for (uint i = 0; i < fileSizes.size(); ++i) {
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retSize += fileSizes[i];
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}
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uint32 retPos = 0;
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byte *ret = new byte[retSize];
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memset(ret, 0, retSize);
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memcpy(ret, "CIF TREE WayneSikes", 20);
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retPos += 24;
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WRITE_LE_UINT16(ret + retPos, 2);
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retPos += 2;
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if (gameVersion <= 2) { // nancy1
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WRITE_LE_UINT16(ret + retPos, 0);
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} else {
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WRITE_LE_UINT16(ret + retPos, 1);
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}
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retPos += 2;
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WRITE_LE_UINT16(ret + retPos, filenames.size());
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retPos += 2;
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if (gameVersion >= 3) { // nancy2
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retPos += 2;
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}
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retPos += 1024 * 2; // Skip hash table
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// Write the cif info structs
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const uint nameSize = gameVersion <= 3 ? 9 : 33;
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for (uint i = 0; i < filenames.size(); ++i) {
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uint thisNameSize = 0;
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char name[34];
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memset(name, 0, 34);
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const char *c = filenames[i];
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while (*c != '\0' && thisNameSize <= nameSize && (isCif[i] ? *c != '.' : true)) { // Do not store the extension for .cif files
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name[thisNameSize] = *c;
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++thisNameSize;
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++c;
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}
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name[nameSize] = '\0';
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memcpy(ret + retPos, name, nameSize);
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retPos += nameSize;
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retPos += 2; // block index
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uint32 dataOffset = headerSize + filenames.size() * infoSizeTree;
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for (uint j = 0; j < i; ++j) {
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dataOffset += fileSizes[j];
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}
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if (gameVersion >= 7) { // nancy6
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WRITE_LE_UINT32(ret + retPos, dataOffset);
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retPos += 6;
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}
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if (cifInfos[i]) {
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// Write rects
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uint32 pos = 0;
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if (gameVersion >= 3) { // nancy2
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memcpy(ret + retPos, cifInfos[i], 32);
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retPos += 32;
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pos += 32;
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}
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// width, pitch, height, depth, comp
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memcpy(ret + retPos, cifInfos[i] + pos, 8);
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retPos += 8;
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pos += 8;
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if (gameVersion <= 6) { // nancy5
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WRITE_LE_UINT32(ret + retPos, dataOffset);
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retPos += 4;
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}
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// uncompressed size, obsolete field, compressed size, data type
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memcpy(ret + retPos, cifInfos[i] + pos, 13);
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retPos += 13;
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} else {
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// Non-cif file
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// Fill rects with zeroes
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if (gameVersion >= 3) {
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retPos += 32;
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}
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// width, pitch, height, depth
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retPos += 7;
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*(ret + retPos) = 1; // No compression
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++retPos;
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if (gameVersion <= 6) { // nancy5
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WRITE_LE_UINT32(ret + retPos, dataOffset);
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retPos += 4;
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}
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WRITE_LE_UINT32(ret + retPos, fileSizes[i]);
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WRITE_LE_UINT32(ret + retPos + 4, 0);
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WRITE_LE_UINT32(ret + retPos + 8, fileSizes[i]);
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retPos += 12;
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*(ret + retPos) = 3; // data type
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++retPos;
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}
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if (gameVersion <= 6) { // nancy5
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retPos += 2; // next id in chain
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}
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}
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// Write the file datas
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for (uint i = 0; i < fileData.size(); ++i) {
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memcpy(ret + retPos, fileData[i], fileSizes[i]);
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retPos += fileSizes[i];
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}
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for (uint i = 0; i < filenames.size(); ++i) {
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delete[] fileData[i];
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delete[] cifInfos[i];
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}
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outSize = retPos;
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return ret;
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}
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