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188
devtools/create_mortdat/enginetext.h
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188
devtools/create_mortdat/enginetext.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* This is a utility for extracting needed resource data from different language
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* version of the Mortevielle executable files into a new file mort.dat - this
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* is required for the ScummVM Mortevielle module to work properly
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*/
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#ifndef ENGINEDATA_H
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#define ENGINEDATA_H
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const char *engineDataEn[] = {
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"[2][ ][YES][NO]",
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"Go to",
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"Someone enters, looks surprised, but says nothing",
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" Cool ",
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"Oppressive",
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" Tense ",
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"Idem",
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"You",
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"are",
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"Alone",
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"Gosh! You hear some noise...",
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" | You should have noticed, | ",
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"% of hints...",
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"Do you want to wake up?",
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"OK",
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"",
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" Save",
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" Load",
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" Restart",
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"F3: Repeat",
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"F8: Proceed",
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"Hide self",
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"take",
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" probe ",
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" raise ",
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" -MORE- ",
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" -STOP- ",
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"[1] [So, use the DEP menu] [Ok]",
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"lift",
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"read",
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"look",
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"search",
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"open",
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"put",
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"turn",
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"tie",
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"close",
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"hit",
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"pose",
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"smash",
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"smell",
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"scratch",
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"probe",
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"[1] [ | Before, use the DEP menu...] [Ok]",
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"& day",
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NULL
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};
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const char *engineDataFr[] = {
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"[2][ ][OUI][NON]",
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"aller",
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"quelqu'un entre, parait \202tonn\202 mais ne dit rien",
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"Cool",
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" Lourde ",
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"Malsaine",
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"Idem",
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"Vous",
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"\210tes",
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"SEUL",
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"Mince! Vous entendez du bruit...",
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" | Vous devriez avoir remarqu\202| ",
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"% des indices...",
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"D\202sirez-vous vous r\202veiller?",
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"OK",
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"",
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" Sauvegarde",
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" Chargement",
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" Recommence ",
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"F3: Encore",
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"F8: Suite",
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"se cacher",
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"prendre",
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"sonder",
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"soulever",
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" -SUITE- ",
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" -STOP- ",
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"[1][Alors, utilisez le menu DEP...][ok]",
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"soulever",
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"lire",
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"regarder",
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"fouiller",
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"ouvrir",
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"mettre",
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"tourner",
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"attacher",
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"fermer",
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"frapper",
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"poser",
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"d\202foncer",
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"sentir",
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"gratter",
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"sonder",
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"[1][ | Avant, utilisez le menu DEP...][ok]",
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"& jour",
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NULL
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};
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const char *engineDataDe[] = {
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"[2][ ][JA][NEIN]",
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"gehen",
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"Jemand kommt herein, scheint erstaunt, sagt nichts",
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"Cool",
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"Schwer",
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"Ungesund",
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"Idem",
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"Sie",
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"sind",
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"allein",
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"Verdammt! Sie hoeren ein Geraeush...",
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"Sie haetten ",
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"% der Hinweise| bemerken muessen...",
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"Moechten Sie aufwachen?",
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"OK",
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"",
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" schreiben",
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" lesen",
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" wieder ",
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"F3: nochmals",
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"F8: stop",
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" sich verstecken",
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" nehmen",
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" sondieren",
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" hochheben",
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" -WEITER- ",
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" -STOP- ",
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"[1][ Benutzen Sie jetzt das Menue DEP...][OK]",
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"hochheben",
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"lesen",
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"anschauen",
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"durchsuchen",
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"oeffnen",
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"setzen",
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"drehen",
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"befestigen",
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"schliessen",
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"klopfen",
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"hinlegen",
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"eindruecken",
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"fuehlen",
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"abkratzen",
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"sondieren",
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"[1][ Benutzen Sie jetzt das Menue DEP...][OK]",
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"& tag",
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NULL
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};
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#endif
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