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62
devtools/create_mortdat/create_mortdat.h
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62
devtools/create_mortdat/create_mortdat.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* This is a utility for extracting needed resource data from different language
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* version of the Mortevielle executable files into a new file mort.dat - this
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* is required for the ScummVM Mortevielle module to work properly
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*/
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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enum AccessMode {
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kFileReadMode = 1,
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kFileWriteMode = 2
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};
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enum DataType {
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kStaticStrings = 0,
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kGameStrings = 1,
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kEncryptionArrays = 2
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};
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#define MORT_DAT "mort.dat"
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class File {
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private:
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FILE *f;
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public:
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bool open(const char *filename, AccessMode mode = kFileReadMode);
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void close();
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int seek(int32 offset, int whence = SEEK_SET);
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uint32 pos();
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long read(void *buffer, int len);
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void write(const void *buffer, int len);
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byte readByte();
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uint16 readWord();
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uint32 readLong();
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void writeByte(byte v);
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void writeWord(uint16 v);
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void writeLong(uint32 v);
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void writeString(const char *s);
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};
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File outputFile, mortCom;
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