Initial commit
This commit is contained in:
269
devtools/create_mortdat/create_mortdat.cpp
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269
devtools/create_mortdat/create_mortdat.cpp
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@@ -0,0 +1,269 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* This is a utility for extracting needed resource data from different language
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* version of the Lure of the Temptress lure.exe executable files into a new file
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* lure.dat - this file is required for the ScummVM Lure of the Temptress module
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* to work properly
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/endian.h"
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#include "create_mortdat.h"
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#include "enginetext.h"
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#include "gametext.h"
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#include "menudata.h"
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bool File::open(const char *filename, AccessMode mode) {
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f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
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return (f != nullptr);
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}
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void File::close() {
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fclose(f);
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f = nullptr;
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}
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int File::seek(int32 offset, int whence) {
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return fseek(f, offset, whence);
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}
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long File::read(void *buffer, int len) {
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return fread(buffer, 1, len, f);
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}
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void File::write(const void *buffer, int len) {
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fwrite(buffer, 1, len, f);
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}
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byte File::readByte() {
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byte v;
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read(&v, sizeof(byte));
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return v;
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}
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uint16 File::readWord() {
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uint16 v;
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read(&v, sizeof(uint16));
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return FROM_LE_16(v);
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}
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uint32 File::readLong() {
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uint32 v;
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read(&v, sizeof(uint32));
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return FROM_LE_32(v);
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}
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void File::writeByte(byte v) {
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write(&v, sizeof(byte));
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}
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void File::writeWord(uint16 v) {
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uint16 vTemp = TO_LE_16(v);
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write(&vTemp, sizeof(uint16));
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}
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void File::writeLong(uint32 v) {
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uint32 vTemp = TO_LE_32(v);
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write(&vTemp, sizeof(uint32));
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}
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void File::writeString(const char *s) {
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write(s, strlen(s) + 1);
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}
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uint32 File::pos() {
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return ftell(f);
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}
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/*-------------------------------------------------------------------------*/
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void openOutputFile(const char *outFilename) {
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outputFile.open(outFilename, kFileWriteMode);
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// Write header
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outputFile.write("MORT", 4);
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outputFile.writeByte(VERSION_MAJOR);
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outputFile.writeByte(VERSION_MINOR);
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}
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/**
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* Write out the data for the font
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*/
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void writeFontBlock() {
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const int knownAddr[3] = {0x30cd, 0x36b0, 0x36c0};
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byte checkBuffer[7];
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byte fontBuffer[121 * 6];
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// Move to just prior the font data and verify that we're reading the known mort.com
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for (int i = 0; i <= 3; ++i) {
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if ( i == 3) {
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printf("Invalid mort.com input file");
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exit(0);
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}
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mortCom.seek(knownAddr[i]);
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mortCom.read(checkBuffer, 7);
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if ((checkBuffer[0] == 0x59) && (checkBuffer[1] == 0x5B) && (checkBuffer[2] == 0x58) &&
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(checkBuffer[3] == 0xC3) && (checkBuffer[4] == 0xE8) && (checkBuffer[5] == 0xD6) &&
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(checkBuffer[6] == 0x02)) {
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break;
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}
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}
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// Read in the data
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mortCom.read(fontBuffer, 121 * 6);
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// Write out a section header to the output file and the font data
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const char fontHeader[4] = { 'F', 'O', 'N', 'T' };
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outputFile.write(fontHeader, 4); // Section Id
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outputFile.writeWord(121 * 6); // Section size
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outputFile.write(fontBuffer, 121 * 6);
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}
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void writeStaticStrings(const char **strings, DataType dataType, int languageId) {
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// Write out a section header
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const char sStaticStrings[4] = { 'S', 'S', 'T', 'R' };
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const char sGameStrings[4] = { 'G', 'S', 'T', 'R' };
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if (dataType == kStaticStrings)
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outputFile.write(sStaticStrings, 4);
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else if (dataType == kGameStrings)
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outputFile.write(sGameStrings, 4);
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// Figure out the block size
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int blockSize = 1;
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const char **s = &strings[0];
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while (*s) {
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blockSize += strlen(*s) + 1;
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++s;
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}
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outputFile.writeWord(blockSize);
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// Write out a byte indicating the language for this block
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outputFile.writeByte(languageId);
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// Write out each of the strings
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s = &strings[0];
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while (*s) {
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outputFile.writeString(*s);
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++s;
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}
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}
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/**
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* Write out the strings previously hard-coded into the engine
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*/
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void writeEngineStrings() {
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writeStaticStrings(engineDataEn, kStaticStrings, 1);
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writeStaticStrings(engineDataFr, kStaticStrings, 0);
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writeStaticStrings(engineDataDe, kStaticStrings, 2);
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}
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/**
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* Write out the strings used in the game
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*/
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void writeGameStrings() {
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writeStaticStrings(gameDataEn, kGameStrings, 1);
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writeStaticStrings(gameDataFr, kGameStrings, 0);
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writeStaticStrings(gameDataDe, kGameStrings, 2);
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}
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/**
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* Write out the data for the English menu
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*/
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void writeMenuData(const char *menuData, int languageId) {
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// Write out a section header to the output file and the menu data
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const char menuHeader[4] = { 'M', 'E', 'N', 'U' };
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outputFile.write(menuHeader, 4); // Section Id
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int size = strlen(menuData) / 8 + 1; // Language code + Menu data size
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outputFile.writeWord(size);
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outputFile.writeByte(languageId);
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// Write each 8-characters block as a byte (one bit per character)
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// ' ' -> 0, anything else -> 1
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byte value = 0;
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int valueCpt = 0;
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const char* str = menuData;
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while (*str != 0) {
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if (*(str++) != ' ')
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value |= (1 << (7 - valueCpt));
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++valueCpt;
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if (valueCpt == 8) {
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outputFile.writeByte(value);
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value = 0;
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valueCpt = 0;
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}
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}
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}
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void writeMenuBlock() {
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writeMenuData(menuDataEn, 1);
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writeMenuData(menuDataFr, 0);
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writeMenuData(menuDataDe, 2);
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}
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void writeVerbNums(const int *verbs, int languageId) {
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// Write out a section header to the output file
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const char menuHeader[4] = { 'V', 'E', 'R', 'B' };
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outputFile.write(menuHeader, 4); // Section Id
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int size = 52 + 1; // Language code + 26 words
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outputFile.writeWord(size);
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outputFile.writeByte(languageId);
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for (int i = 0; i < 26; i++)
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outputFile.writeWord(verbs[i]);
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}
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void writeMenuVerbs() {
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writeVerbNums(verbsEn, 1);
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writeVerbNums(verbsFr, 0);
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writeVerbNums(verbsDe, 2);
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}
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void process() {
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writeFontBlock();
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writeGameStrings();
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writeEngineStrings();
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writeMenuVerbs();
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writeMenuBlock();
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}
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/**
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* Main method
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*/
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int main(int argc, char *argv[]) {
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if (argc != 2) {
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printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable.\n", argv[0]);
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exit(0);
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}
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mortCom.open(argv[1], kFileReadMode);
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openOutputFile(MORT_DAT);
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process();
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mortCom.close();
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outputFile.close();
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}
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62
devtools/create_mortdat/create_mortdat.h
Normal file
62
devtools/create_mortdat/create_mortdat.h
Normal file
@@ -0,0 +1,62 @@
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/* ScummVM - Graphic Adventure Engine
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*
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||||
* ScummVM is the legal property of its developers, whose names
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||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
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||||
* This is a utility for extracting needed resource data from different language
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* version of the Mortevielle executable files into a new file mort.dat - this
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* is required for the ScummVM Mortevielle module to work properly
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*/
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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enum AccessMode {
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kFileReadMode = 1,
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kFileWriteMode = 2
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};
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enum DataType {
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kStaticStrings = 0,
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kGameStrings = 1,
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kEncryptionArrays = 2
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};
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#define MORT_DAT "mort.dat"
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class File {
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private:
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FILE *f;
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public:
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bool open(const char *filename, AccessMode mode = kFileReadMode);
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void close();
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int seek(int32 offset, int whence = SEEK_SET);
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uint32 pos();
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long read(void *buffer, int len);
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void write(const void *buffer, int len);
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byte readByte();
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uint16 readWord();
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uint32 readLong();
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void writeByte(byte v);
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void writeWord(uint16 v);
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void writeLong(uint32 v);
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void writeString(const char *s);
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};
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File outputFile, mortCom;
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188
devtools/create_mortdat/enginetext.h
Normal file
188
devtools/create_mortdat/enginetext.h
Normal file
@@ -0,0 +1,188 @@
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/* ScummVM - Graphic Adventure Engine
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||||
*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* This is a utility for extracting needed resource data from different language
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||||
* version of the Mortevielle executable files into a new file mort.dat - this
|
||||
* is required for the ScummVM Mortevielle module to work properly
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||||
*/
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#ifndef ENGINEDATA_H
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#define ENGINEDATA_H
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const char *engineDataEn[] = {
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"[2][ ][YES][NO]",
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"Go to",
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"Someone enters, looks surprised, but says nothing",
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" Cool ",
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"Oppressive",
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" Tense ",
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"Idem",
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"You",
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"are",
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||||
"Alone",
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||||
|
||||
"Gosh! You hear some noise...",
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||||
" | You should have noticed, | ",
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||||
"% of hints...",
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||||
"Do you want to wake up?",
|
||||
"OK",
|
||||
"",
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||||
" Save",
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||||
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||||
" Load",
|
||||
" Restart",
|
||||
"F3: Repeat",
|
||||
"F8: Proceed",
|
||||
"Hide self",
|
||||
"take",
|
||||
" probe ",
|
||||
" raise ",
|
||||
" -MORE- ",
|
||||
" -STOP- ",
|
||||
"[1] [So, use the DEP menu] [Ok]",
|
||||
"lift",
|
||||
"read",
|
||||
|
||||
"look",
|
||||
"search",
|
||||
"open",
|
||||
"put",
|
||||
"turn",
|
||||
"tie",
|
||||
"close",
|
||||
"hit",
|
||||
"pose",
|
||||
"smash",
|
||||
|
||||
"smell",
|
||||
"scratch",
|
||||
"probe",
|
||||
"[1] [ | Before, use the DEP menu...] [Ok]",
|
||||
"& day",
|
||||
NULL
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||||
};
|
||||
|
||||
const char *engineDataFr[] = {
|
||||
"[2][ ][OUI][NON]",
|
||||
"aller",
|
||||
"quelqu'un entre, parait \202tonn\202 mais ne dit rien",
|
||||
"Cool",
|
||||
" Lourde ",
|
||||
"Malsaine",
|
||||
"Idem",
|
||||
"Vous",
|
||||
"\210tes",
|
||||
"SEUL",
|
||||
|
||||
"Mince! Vous entendez du bruit...",
|
||||
" | Vous devriez avoir remarqu\202| ",
|
||||
"% des indices...",
|
||||
"D\202sirez-vous vous r\202veiller?",
|
||||
"OK",
|
||||
"",
|
||||
" Sauvegarde",
|
||||
|
||||
" Chargement",
|
||||
" Recommence ",
|
||||
"F3: Encore",
|
||||
"F8: Suite",
|
||||
"se cacher",
|
||||
|
||||
"prendre",
|
||||
"sonder",
|
||||
"soulever",
|
||||
" -SUITE- ",
|
||||
" -STOP- ",
|
||||
"[1][Alors, utilisez le menu DEP...][ok]",
|
||||
"soulever",
|
||||
"lire",
|
||||
|
||||
"regarder",
|
||||
"fouiller",
|
||||
"ouvrir",
|
||||
"mettre",
|
||||
"tourner",
|
||||
"attacher",
|
||||
"fermer",
|
||||
"frapper",
|
||||
"poser",
|
||||
"d\202foncer",
|
||||
|
||||
"sentir",
|
||||
"gratter",
|
||||
"sonder",
|
||||
"[1][ | Avant, utilisez le menu DEP...][ok]",
|
||||
"& jour",
|
||||
NULL
|
||||
};
|
||||
|
||||
const char *engineDataDe[] = {
|
||||
"[2][ ][JA][NEIN]",
|
||||
"gehen",
|
||||
"Jemand kommt herein, scheint erstaunt, sagt nichts",
|
||||
"Cool",
|
||||
"Schwer",
|
||||
"Ungesund",
|
||||
"Idem",
|
||||
"Sie",
|
||||
"sind",
|
||||
"allein",
|
||||
|
||||
"Verdammt! Sie hoeren ein Geraeush...",
|
||||
"Sie haetten ",
|
||||
"% der Hinweise| bemerken muessen...",
|
||||
"Moechten Sie aufwachen?",
|
||||
"OK",
|
||||
"",
|
||||
" schreiben",
|
||||
|
||||
" lesen",
|
||||
" wieder ",
|
||||
"F3: nochmals",
|
||||
"F8: stop",
|
||||
" sich verstecken",
|
||||
" nehmen",
|
||||
" sondieren",
|
||||
" hochheben",
|
||||
" -WEITER- ",
|
||||
" -STOP- ",
|
||||
"[1][ Benutzen Sie jetzt das Menue DEP...][OK]",
|
||||
"hochheben",
|
||||
"lesen",
|
||||
|
||||
"anschauen",
|
||||
"durchsuchen",
|
||||
"oeffnen",
|
||||
"setzen",
|
||||
"drehen",
|
||||
"befestigen",
|
||||
"schliessen",
|
||||
"klopfen",
|
||||
"hinlegen",
|
||||
"eindruecken",
|
||||
|
||||
"fuehlen",
|
||||
"abkratzen",
|
||||
"sondieren",
|
||||
"[1][ Benutzen Sie jetzt das Menue DEP...][OK]",
|
||||
"& tag",
|
||||
NULL
|
||||
};
|
||||
|
||||
#endif
|
||||
1797
devtools/create_mortdat/gametext.h
Normal file
1797
devtools/create_mortdat/gametext.h
Normal file
File diff suppressed because it is too large
Load Diff
192
devtools/create_mortdat/menudata.h
Normal file
192
devtools/create_mortdat/menudata.h
Normal file
@@ -0,0 +1,192 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* This is a utility for extracting needed resource data from different language
|
||||
* version of the Mortevielle executable files into a new file mort.dat - this
|
||||
* is required for the ScummVM Mortevielle module to work properly
|
||||
*/
|
||||
|
||||
#ifndef MENUDATA_H
|
||||
#define MENUDATA_H
|
||||
|
||||
const char *menuDataEn =
|
||||
" @@@ "
|
||||
" @ "
|
||||
" @ @ @@ @@@ @@@ "
|
||||
" @ @ @ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@ @@@ @@ @@ "
|
||||
" "
|
||||
" @@ @@ "
|
||||
" @@ @ @ "
|
||||
" @ @ @ @ @@@ @@@ @@@"
|
||||
" @ @ @ @ @ @ @ "
|
||||
" @ @ @ @ @ @ "
|
||||
" @ @ @ @ @ @ "
|
||||
"@@@ @@@ @@@@ @@ "
|
||||
" "
|
||||
" @ @ "
|
||||
" @@ @ "
|
||||
" @ @ @@@@ @@@@ "
|
||||
" @ @ @ @ @ "
|
||||
" @@@@@ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@ @@@ @@@ @@ "
|
||||
" "
|
||||
" @@@@@ @@@ @@@"
|
||||
" @ @ @ @ @"
|
||||
" @ @@@ @ @ "
|
||||
" @@@@ @ @ @ @@@ "
|
||||
" @ @@@@@ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@@@@ @@@ @@@ @@@ "
|
||||
" "
|
||||
"@@@@@@@ @@@ @@@ "
|
||||
"@ @ @ @ @ "
|
||||
" @ @@@@ @ @ @@"
|
||||
" @ @ @ @ @@ @ "
|
||||
" @ @ @ @ @ @@ "
|
||||
" @ @ @ @ @ @ "
|
||||
"@@@ @@@@ @@@ @@@ @@@"
|
||||
" "
|
||||
" @@@@@@@ @ @@@ "
|
||||
" @ @ @ "
|
||||
" @ @ @@ @ @@@ "
|
||||
" @@@@ @ @ @ @"
|
||||
" @ @ @ @ @@@@@ "
|
||||
" @ @ @ @ "
|
||||
"@@@ @@@ @@@ @@@ "
|
||||
" ";
|
||||
|
||||
const char *menuDataFr =
|
||||
" @@@ "
|
||||
" @ "
|
||||
" @ @ @@ @@@ @@@ "
|
||||
" @ @ @ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@ @@@ @@ @@ "
|
||||
" "
|
||||
" @@@@@ @@ "
|
||||
" @ @ @ "
|
||||
" @ @ @@@ @ @@@ "
|
||||
" @ @ @ @ @ @ "
|
||||
" @ @ @@@@ @ @ "
|
||||
" @ @ @ @@@@ "
|
||||
"@@@@@ @@@ @ "
|
||||
" @@@ "
|
||||
" @ @ "
|
||||
" @@ @ "
|
||||
" @ @ @@@@ @@@@ "
|
||||
" @ @ @ @ @ "
|
||||
" @@@@@ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@ @@@ @@@ @@ "
|
||||
" "
|
||||
" @@@@@ @@@ @@@"
|
||||
" @ @ @ @ @"
|
||||
" @ @@@ @ @ "
|
||||
" @@@@ @ @ @ @@@ "
|
||||
" @ @@@@@ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@@@@ @@@ @@@ @@@ "
|
||||
" "
|
||||
" @@@@@ @ "
|
||||
" @ @ "
|
||||
" @ @ @@ @@@@ "
|
||||
" @ @ @ @ "
|
||||
" @ @ @ @@@ "
|
||||
" @ @ @ @ "
|
||||
"@@@@@ @@@ @@@@@ "
|
||||
" "
|
||||
" @@@@@@@ @ "
|
||||
" @ @ "
|
||||
" @ @ @@ @@@@ "
|
||||
" @@@@ @ @ @ "
|
||||
" @ @ @ @ "
|
||||
" @ @ @ @ "
|
||||
"@@@ @@@ @@@ "
|
||||
" ";
|
||||
|
||||
const char *menuDataDe =
|
||||
" @@@ @@ "
|
||||
" @ @ "
|
||||
" @ @ @@ @ @@@@"
|
||||
" @ @ @ @@@ @ @"
|
||||
" @ @ @ @ @ @ @ "
|
||||
" @ @ @ @ @ @ @ "
|
||||
"@@@ @@@ @@ @@ @@ @@@@ "
|
||||
" "
|
||||
" @@@@@@ @ @@ "
|
||||
" @ @ @ "
|
||||
" @ @ @@ @@@@ @ "
|
||||
" @@@@ @ @ @ @@@ "
|
||||
" @ @ @ @ @ @ "
|
||||
" @ @ @ @ @ @ @ "
|
||||
"@@ @@ @@@ @@@ @@ @@"
|
||||
" "
|
||||
" @ @@ @ "
|
||||
" @@@ @ @ "
|
||||
" @ @ @ @@ @@@@ "
|
||||
" @ @ @ @ @ "
|
||||
" @@@@@ @@@ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@ @@@ @@@ @@ @@ "
|
||||
" "
|
||||
" @@@ @@ "
|
||||
" @ @ "
|
||||
" @ @@@@ @ "
|
||||
" @ @ @ @@@ "
|
||||
" @ @ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
" @@@ @@@ @@ @@ "
|
||||
" "
|
||||
" @@@@@@ "
|
||||
" @ @ @@ "
|
||||
" @ @ @@@ @ @@@ "
|
||||
" @@@@ @ @ @@@@ @ @"
|
||||
" @ @ @@@@@ @ @ @@@@ "
|
||||
" @ @ @ @ @ @ "
|
||||
"@@ @@ @@@ @@@ @@@ "
|
||||
" "
|
||||
" @@@@@ @ "
|
||||
" @ @ @ "
|
||||
" @ @ @@@@ @@@@ "
|
||||
" @ @ @ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
" @ @ @ @ @ "
|
||||
"@@@@@ @@@@ @@ "
|
||||
" ";
|
||||
|
||||
const int verbsFr[26] = { 0x301, 0x302, 0x303, 0x304, 0x305, 0x306, 0x307, 0x308,
|
||||
0x309, 0x30a, 0x30b, 0x30c, 0x30d, 0x30e, 0x30f, 0x310,
|
||||
0x311, 0x312, 0x313, 0x314, 0x315, 0x401, 0x402, 0x403,
|
||||
0x404, 0x405 };
|
||||
|
||||
const int verbsEn[26] = { 0x301, 0x315, 0x305, 0x310, 0x309, 0x304, 0x302, 0x30f,
|
||||
0x306, 0x30d, 0x30e, 0x303, 0x30c, 0x30b, 0x313, 0x30a,
|
||||
0x311, 0x312, 0x307, 0x308, 0x314, 0x401, 0x405, 0x404,
|
||||
0x403, 0x402 };
|
||||
|
||||
const int verbsDe[26] = { 0x304, 0x314, 0x307, 0x310, 0x315, 0x308, 0x311, 0x306,
|
||||
0x30c, 0x301, 0x30d, 0x309, 0x312, 0x30f, 0x30e, 0x302,
|
||||
0x30a, 0x313, 0x303, 0x30b, 0x305, 0x405, 0x402, 0x404,
|
||||
0x403, 0x401 };
|
||||
#endif
|
||||
11
devtools/create_mortdat/module.mk
Normal file
11
devtools/create_mortdat/module.mk
Normal file
@@ -0,0 +1,11 @@
|
||||
|
||||
MODULE := devtools/create_mortdat
|
||||
|
||||
MODULE_OBJS := \
|
||||
create_mortdat.o \
|
||||
|
||||
# Set the name of the executable
|
||||
TOOL_EXECUTABLE := create_mortdat
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
Reference in New Issue
Block a user