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84
devtools/create_mm/create_xeen/clouds.cpp
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84
devtools/create_mm/create_xeen/clouds.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "clouds.h"
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#include "cc.h"
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#include "file.h"
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static const char *const MAP_NAMES[86] = {
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"", "Area A1", "Area A2", "Area A3", "Area A4", "Area B1", "Area B2",
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"Area B3", "Area B4", "Area C1", "Area C2", "Area C3", "Area C4",
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"Area D1", "Area D2", "Area D3", "Area D4", "Area E1", "Area E2",
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"Area E3", "Area E4", "Area F1", "Area F2", "Area F3", "Area F4",
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"Witch Clouds", "High Magic Clouds", "Clouds of Xeen", "Vertigo",
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"Nightshadow", "Rivercity", "Asp", "Winterkill", "Dwarf Mine 1",
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"Dwarf Mine 2", "Dwarf Mine 3", "Dwarf Mine 4", "Dwarf Mine 5",
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"Deep Mine Alpha", "Deep Mine Theta", "Deep Mine Kappa",
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"Deep Mine Omega", "Cave of Illusion Level 1", "Cave of Illusion Level 2",
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"Cave of Illusion Level 3", "Cave of Illusion Level 4",
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"Volcano Cave Level 1", "Volcano Cave Level 2", "Volcano Cave Level 3",
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"Shangri-La", "Dragon Cave", "Witch Tower Level 1", "Witch Tower Level 2",
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"Witch Tower Level 3", "Witch Tower Level 4", "Tower of High Magic Level 1",
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"Tower of High Magic Level 2", "Tower of High Magic Level 3",
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"Tower of High Magic Level 4", "Darzog's Tower Level 1",
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"Darzog's Tower Level 2", "Darzog's Tower Level 3", "Darzog's Tower Level 4",
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"Burlock Dungeon", "Castle Burlock Level 1", "Castle Burlock Level 2",
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"Castle Burlock Level 3", "Basenji Dungeon", "Castle Basenji Level 1",
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"Castle Basenji Level 2", "Castle Basenji Level 3", "Newcastle Dungeon",
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"Newcastle Foundation", "Newcastle Level 1", "Newcastle Level 2",
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"Xeen's Castle Level 1", "Xeen's Castle Level 2", "Xeen's Castle Level 3",
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"Xeen's Castle Level 4", "Ancient Temple of Yak", "Tomb of a 1000 Terrors",
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"Golem Dungeon", "Sphinx Body", "Sphinx Head", "Sphinx Dungeon",
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"The Warzone"
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};
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void writeCloudsData(const char *darkName) {
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Common::File darkFile;
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if (darkFile.open(darkName, Common::kFileReadMode)) {
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CCArchive darkCc(darkFile);
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Common::MemFile mae = darkCc.getMember("mae.xen");
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Common::MemFile spells = darkCc.getMember("spells.xen");
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Common::MemFile animInfo = darkCc.getMember("clouds.dat");
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Common::MemFile monsters = darkCc.getMember("xeen.mon");
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Common::MemFile wallPics = darkCc.getMember("xeenpic.dat");
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Common::MemFile mirror = darkCc.getMember("xeenmirr.txt");
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Common::File::write("mae.cld", mae);
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Common::File::write("spells.cld", spells);
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Common::File::write("animinfo.cld", animInfo);
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Common::File::write("monsters.cld", monsters);
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Common::File::write("wallpics.cld", wallPics);
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Common::File::write("xeenmirr.txt", mirror);
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Common::MemFile mapNames;
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for (int idx = 0; idx < 86; ++idx)
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mapNames.syncString(MAP_NAMES[idx]);
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Common::File::write("mapnames.cld", mapNames);
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darkFile.close();
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} else {
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error("Could not find %s to get Clouds data", darkName);
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}
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}
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