Initial commit
This commit is contained in:
2182
devtools/create_lure/create_lure_dat.cpp
Normal file
2182
devtools/create_lure/create_lure_dat.cpp
Normal file
File diff suppressed because it is too large
Load Diff
433
devtools/create_lure/create_lure_dat.h
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433
devtools/create_lure/create_lure_dat.h
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@@ -0,0 +1,433 @@
|
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/* ScummVM - Graphic Adventure Engine
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||||
*
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||||
* ScummVM is the legal property of its developers, whose names
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||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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||||
*/
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#ifndef CREATE_LURE_DAT_H
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#define CREATE_LURE_DAT_H
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#include "common/endian.h"
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#include "common/language.h"
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#include "common/util.h"
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 32
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#define DIALOG_SIZE 0x150
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#define TALK_DIALOG_SIZE 0x30
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#define PALETTE_OFFSET 0xc0a7
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#define PALETTE_SIZE 0x300
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#define ROOM_NUM_ENTRIES 51
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#define HOTSPOT_OVERRIDE_OFFSET 0x2A01
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#define SCRIPT_SEGMENT_SIZE 0x2c57
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#define SCRIPT2_SEGMENT_SIZE 0x2800
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#define FIGHT_SEGMENT_SIZE 0x1850
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#define HOTSPOT_SCRIPT_SIZE 0x30
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#define MAX_NUM_ANIM_RECORDS 0x200
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#define MAX_NUM_ACTION_RECORDS 0x100
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#define NUM_ROOM_EXITS 50
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#define MESSAGES_SEGMENT_SIZE 0x490
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||||
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||||
#define MAX_HOTSPOTS 0x100
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#define MAX_DATA_SIZE 0x4000
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#define PATHFIND_SIZE (120 * ROOM_NUM_ENTRIES)
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#define EXIT_COORDINATES_OFFSET 0x1929
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#define EXIT_COORDINATES_NUM_ROOMS 49
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#define TABLED_ACTIONS_OFFSET 0x1380
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#define NUM_TABLED_ACTION_BLOCKS 33
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#define RANDOM_ROOM_NUM_ENTRIES 41
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#define SOUND_DESCS_SIZE 265
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||||
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#define AUDIO_INIT_ICON_SIZE 14 * 14
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#include "common/pack-start.h" // START STRUCT PACKING
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// FIXME: Add PACKED_STRUCT to all structs which actually need packing,
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||||
// for increased portability
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||||
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||||
// Rect currently copied from common/rect.h - if I try directly including it,
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// the link complains about an unresolved external token Common.String.__dtor
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||||
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||||
struct Rect {
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||||
int16 top, left; ///< The point at the top left of the rectangle (part of the rect).
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int16 bottom, right; ///< The point at the bottom right of the rectangle (not part of the rect).
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};
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||||
|
||||
struct FileEntry {
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||||
uint16 id;
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||||
byte unused;
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||||
byte sizeExtension;
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||||
uint16 size;
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||||
uint16 offset;
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||||
};
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||||
|
||||
struct RoomHeaderEntry {
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||||
uint16 offset;
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uint16 roomNumber;
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uint16 descId;
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uint16 unused;
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||||
byte hdrFlags;
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};
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||||
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struct HotspotHeaderEntry {
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uint16 offset;
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uint16 resourceId;
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uint16 descId, descId2;
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||||
byte hdrFlags;
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||||
};
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||||
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struct HotspotResource {
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uint32 actions;
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uint16 actionsOffset;
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uint16 roomNumber;
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byte scriptLoadFlag;
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||||
uint16 loadOffset;
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||||
uint16 unused;
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||||
uint16 startX;
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||||
uint16 startY;
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||||
uint16 width;
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||||
uint16 height;
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||||
byte layer;
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||||
byte flags;
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||||
uint16 tickProcOffset;
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||||
uint16 widthCopy;
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||||
uint16 heightCopy;
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||||
uint16 yCorrection;
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||||
uint16 tickTimeout;
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||||
uint16 animOffset;
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||||
byte colorOffset;
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||||
uint16 hotspotScriptOffset;
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byte unused1[7];
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||||
uint16 talkScriptOffset;
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||||
byte unused2[6];
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||||
int8 talkX;
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||||
int8 talkY;
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byte unused3[11];
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||||
uint16 delayCtr;
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||||
uint8 characterMode;
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||||
uint16 tickSequenceOffset;
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||||
};
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||||
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struct CurrentActionInput {
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uint8 action;
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uint16 dataOffset;
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uint16 roomNumber;
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||||
};
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||||
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||||
struct HotspotResourceOutput {
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uint16 hotspotId;
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uint16 nameId;
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||||
uint16 descId;
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||||
uint16 descId2;
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||||
uint32 actions;
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uint16 actionsOffset;
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uint16 roomNumber;
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byte layer;
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byte scriptLoadFlag;
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uint16 loadOffset;
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uint16 startX;
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uint16 startY;
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uint16 width;
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uint16 height;
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||||
uint16 widthCopy;
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||||
uint16 heightCopy;
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||||
uint16 yCorrection;
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||||
int16 walkX;
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||||
uint16 walkY;
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int8 talkX;
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int8 talkY;
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||||
uint16 colorOffset;
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||||
uint16 animRecordId;
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||||
uint16 hotspotScriptOffset;
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uint16 talkScriptOffset;
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uint16 tickProcId;
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uint16 tickTimeout;
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||||
uint16 tickSequenceOffset;
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||||
uint16 npcSchedule;
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||||
uint16 characterMode;
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||||
uint16 delayCtr;
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byte flags;
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byte hdrFlags;
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};
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||||
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struct RoomResource {
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uint32 actions;
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uint16 unknown1;
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uint16 pixelListOffset;
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byte numLayers;
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uint16 layers[4];
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uint16 sequenceOffset;
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||||
uint32 exitTime;
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||||
uint8 areaFlag;
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uint8 walkBoundsIndex;
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int16 clippingXStart;
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int16 clippingXEnd;
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};
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||||
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struct RoomRectIn {
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||||
uint16 xs, xe;
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||||
uint16 ys, ye;
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||||
};
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||||
|
||||
struct RoomRectOut {
|
||||
int16 xs, xe;
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||||
int16 ys, ye;
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||||
};
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||||
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||||
struct RoomResourceOutput {
|
||||
uint16 roomNumber;
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||||
uint8 hdrFlags;
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||||
uint8 unused;
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||||
uint32 actions;
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||||
uint16 descId;
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||||
uint16 numLayers;
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||||
uint16 layers[4];
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||||
uint16 sequenceOffset;
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||||
int16 clippingXStart;
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||||
int16 clippingXEnd;
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||||
uint8 areaFlag;
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||||
uint8 numExits;
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||||
uint32 exitTime;
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||||
RoomRectOut walkBounds;
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||||
};
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||||
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||||
struct RoomResourceExit1 {
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int16 xs, xe, ys, ye;
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||||
uint16 sequenceOffset;
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||||
};
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||||
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||||
struct RoomResourceExit2 {
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||||
uint8 newRoom;
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||||
uint8 direction;
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int16 newRoomX, newRoomY;
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};
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||||
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struct HotspotOverride {
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uint16 hotspotId;
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uint16 xs, xe, ys, ye;
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||||
};
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struct AnimRecord {
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||||
uint16 animId;
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||||
uint8 flags;
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||||
uint8 unused[6];
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||||
uint16 upOffset;
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||||
uint16 downOffset;
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||||
uint16 leftOffset;
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||||
uint16 rightOffset;
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||||
uint8 upFrame;
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||||
uint8 downFrame;
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||||
uint8 leftFrame;
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||||
uint8 rightFrame;
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||||
};
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||||
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struct AnimRecordOutput {
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uint16 animRecordId;
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||||
uint16 animId;
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uint16 flags;
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uint16 upOffset;
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||||
uint16 downOffset;
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||||
uint16 leftOffset;
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||||
uint16 rightOffset;
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||||
uint8 upFrame;
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||||
uint8 downFrame;
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uint8 leftFrame;
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uint8 rightFrame;
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||||
};
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struct MovementRecord {
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uint16 frameNumber;
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int16 xChange;
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int16 yChange;
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};
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struct RoomExitHotspotRecord {
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int16 xs, xe;
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int16 ys, ye;
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uint16 cursorNum;
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uint16 hotspotId;
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uint16 destRoomNumber;
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};
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struct RoomExitHotspotOutputRecord {
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uint16 hotspotId;
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int16 xs, xe;
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int16 ys, ye;
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uint16 cursorNum;
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uint16 destRoomNumber;
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||||
};
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struct RoomExitHotspotJoinRecord {
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uint16 hotspot1Id;
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byte h1CurrentFrame;
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byte h1DestFrame;
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byte h1OpenSound;
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byte h1CloseSound;
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uint16 hotspot2Id;
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byte h2CurrentFrame;
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byte h2DestFrame;
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byte h2OpenSound;
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byte h2CloseSound;
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byte blocked;
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};
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struct HotspotActionSequenceRecord {
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byte actionNumber;
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uint16 sequenceOffset;
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};
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struct HotspotActionsRecord {
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uint16 recordId;
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uint16 offset;
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};
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struct RoomExitCoordinateResource {
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int16 x;
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int16 y;
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uint16 roomNumber;
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};
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struct HotspotWalkToRecord {
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uint16 hotspotId;
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int16 x;
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uint16 y;
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};
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struct RoomExitIndexedHotspotResource {
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uint8 roomNumber;
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uint8 hotspotIndex;
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uint16 hotspotId;
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};
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#define ROOM_EXIT_COORDINATES_NUM_ENTRIES 6
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#define ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS 52
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struct RoomExitCoordinateEntryInputResource {
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RoomExitCoordinateResource entries[ROOM_EXIT_COORDINATES_NUM_ENTRIES];
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||||
uint8 roomIndex[ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS];
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||||
};
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struct RoomExitCoordinateEntryOutputResource {
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uint8 roomIndex[ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS];
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RoomExitCoordinateResource entries[ROOM_EXIT_COORDINATES_NUM_ENTRIES];
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};
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enum CurrentAction {NO_ACTION, START_WALKING, DISPATCH_ACTION, EXEC_HOTSPOT_SCRIPT,
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PROCESSING_PATH, WALKING};
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extern void read_action_sequence(byte *&data, uint16 &totalSize);
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extern uint16 get_sequence_index(uint16 offset, int supportIndex = -1);
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#include "common/pack-end.h" // END STRUCT PACKING
|
||||
|
||||
|
||||
|
||||
enum AccessMode {
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||||
kFileReadMode = 1,
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||||
kFileWriteMode = 2
|
||||
};
|
||||
|
||||
class File {
|
||||
private:
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||||
FILE *f;
|
||||
public:
|
||||
bool open(const char *filename, AccessMode mode = kFileReadMode) {
|
||||
f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
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||||
return (f != NULL);
|
||||
}
|
||||
void close() {
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||||
fclose(f);
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||||
f = NULL;
|
||||
}
|
||||
int seek(int32 offset, int whence = SEEK_SET) {
|
||||
return fseek(f, offset, whence);
|
||||
}
|
||||
long read(void *buffer, int len) {
|
||||
return fread(buffer, 1, len, f);
|
||||
}
|
||||
void write(const void *buffer, int len) {
|
||||
fwrite(buffer, 1, len, f);
|
||||
}
|
||||
byte readByte() {
|
||||
byte v;
|
||||
read(&v, sizeof(byte));
|
||||
return v;
|
||||
}
|
||||
uint16 readWord() {
|
||||
uint16 v;
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||||
read(&v, sizeof(uint16));
|
||||
return FROM_LE_16(v);
|
||||
}
|
||||
uint32 readLong() {
|
||||
uint32 v;
|
||||
read(&v, sizeof(uint32));
|
||||
return FROM_LE_32(v);
|
||||
}
|
||||
void writeByte(byte v) {
|
||||
write(&v, sizeof(byte));
|
||||
}
|
||||
void writeWord(uint16 v) {
|
||||
uint16 vTemp = TO_LE_16(v);
|
||||
write(&vTemp, sizeof(uint16));
|
||||
}
|
||||
void writeLong(uint32 v) {
|
||||
uint32 vTemp = TO_LE_32(v);
|
||||
write(&vTemp, sizeof(uint32));
|
||||
}
|
||||
uint32 pos() {
|
||||
return ftell(f);
|
||||
}
|
||||
};
|
||||
|
||||
extern File lureExe;
|
||||
extern void add_talk_offset(uint16 offset);
|
||||
|
||||
enum LureLanguage {
|
||||
LANG_IT_ITA = 10,
|
||||
LANG_FR_FRA = 6,
|
||||
LANG_DE_DEU = 7,
|
||||
LANG_ES_ESP = 17,
|
||||
LANG_EN_ANY = 3,
|
||||
LANG_EN_USA = 4,
|
||||
LANG_RU_RUS = 5,
|
||||
LANG_UNKOWN = -1
|
||||
};
|
||||
|
||||
extern Common::Language language;
|
||||
extern uint16 dataSegment;
|
||||
|
||||
extern void errorExit(const char *msg);
|
||||
|
||||
#endif
|
||||
12
devtools/create_lure/module.mk
Normal file
12
devtools/create_lure/module.mk
Normal file
@@ -0,0 +1,12 @@
|
||||
|
||||
MODULE := devtools/create_lure
|
||||
|
||||
MODULE_OBJS := \
|
||||
create_lure_dat.o \
|
||||
process_actions.o
|
||||
|
||||
# Set the name of the executable
|
||||
TOOL_EXECUTABLE := create_lure
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
550
devtools/create_lure/process_actions.cpp
Normal file
550
devtools/create_lure/process_actions.cpp
Normal file
@@ -0,0 +1,550 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
// Disable symbol overrides so that we can use system headers.
|
||||
#define FORBIDDEN_SYMBOL_ALLOW_ALL
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/util.h"
|
||||
#include "create_lure_dat.h"
|
||||
|
||||
using namespace Common;
|
||||
|
||||
enum Action {
|
||||
GET = 1, PUSH = 3, PULL = 4, OPERATE = 5, OPEN = 6, CLOSE = 7, LOCK = 8,
|
||||
UNLOCK = 9, USE = 10, GIVE = 11, TALK_TO = 12, TELL = 13, BUY = 14,
|
||||
LOOK = 15, LOOK_AT = 16, LOOK_THROUGH = 17, ASK = 18, DRINK = 20,
|
||||
STATUS = 21, GO_TO = 22, RETURN = 23, BRIBE = 24, EXAMINE = 25,
|
||||
NPC_SET_ROOM_AND_BLOCKED_OFFSET = 28, NPC_HEY_SIR = 29, NPC_EXEC_SCRIPT = 30,
|
||||
NPC_RESET_PAUSED_LIST = 31, NPC_SET_RAND_DEST = 32, NPC_WALKING_CHECK = 33,
|
||||
NPC_SET_SUPPORT_OFFSET = 34, NPC_SUPPORT_OFFSET_COND = 35,
|
||||
NPC_DISPATCH_ACTION = 36, NPC_TALK_NPC_TO_NPC = 37, NPC_PAUSE = 38,
|
||||
NPC_START_TALKING = 39, NPC_JUMP_ADDRESS = 40,
|
||||
NONE = 0
|
||||
};
|
||||
|
||||
struct CurrentActionOutput {
|
||||
uint8 action;
|
||||
uint8 hsAction;
|
||||
uint16 roomNumber;
|
||||
uint16 hotspotId;
|
||||
uint16 usedId;
|
||||
};
|
||||
|
||||
int numParams[NPC_JUMP_ADDRESS+1] = {0,
|
||||
1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1,
|
||||
0, 1, 1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1};
|
||||
|
||||
#define NUM_JUMP_OFFSETS 2
|
||||
|
||||
struct JumpOffsetsRecord {
|
||||
Common::Language language;
|
||||
uint16 jumpOffsets[2];
|
||||
};
|
||||
|
||||
JumpOffsetsRecord jumpOffsets[] = {
|
||||
{EN_ANY, {0x87be, 0x881c}},
|
||||
{IT_ITA, {0x881c, 0x887a}},
|
||||
{FR_FRA, {0x8bbf, 0x8c18}},
|
||||
{DE_DEU, {0x8c1c, 0x8c75}},
|
||||
{ES_ESP, {0x8882, 0x88e0}},
|
||||
{EN_USA, {0x8aa4, 0x8B02}},
|
||||
{RU_RUS, {0x87be, 0x881c}},
|
||||
{UNK_LANG, {0, 0}}
|
||||
};
|
||||
|
||||
#define MAX_BUFFER_ENTRIES 63
|
||||
#define MAX_INSTRUCTION_ENTRIES 300
|
||||
#define SCHEDULE_DATA_OFFSET 0x80
|
||||
|
||||
struct SupportStructure {
|
||||
uint16 offset;
|
||||
int numInstructions;
|
||||
uint16 instructionOffsets[MAX_INSTRUCTION_ENTRIES];
|
||||
uint16 resourceOffset;
|
||||
};
|
||||
|
||||
SupportStructure supportList[MAX_BUFFER_ENTRIES];
|
||||
uint16 numSupportEntries = 0;
|
||||
|
||||
#define FORWARD_JUMP_ALLOWANCE 0x30
|
||||
|
||||
uint16 get_sequence_index(uint16 offset, int supportIndex) {
|
||||
int index;
|
||||
|
||||
if (supportIndex != -1) {
|
||||
// Within a sequence, so if an offset is within it, it's a local jump
|
||||
for (index = 0; index < supportList[supportIndex].numInstructions; ++index) {
|
||||
if (supportList[supportIndex].instructionOffsets[index] == offset)
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
for (index = 0; index < numSupportEntries; ++index) {
|
||||
SupportStructure &rec = supportList[index];
|
||||
|
||||
if ((rec.numInstructions > 0) &&
|
||||
(offset >= rec.instructionOffsets[0]) &&
|
||||
(offset <= rec.instructionOffsets[rec.numInstructions - 1])) {
|
||||
// Scan through the entry's insruction list
|
||||
for (int iIndex = 0; iIndex < rec.numInstructions; ++iIndex) {
|
||||
if (rec.instructionOffsets[iIndex] == offset) {
|
||||
return ((index + 1) << 10) | iIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0xffff;
|
||||
}
|
||||
|
||||
struct SymbolTableEntry {
|
||||
uint16 *p;
|
||||
bool globalNeeded;
|
||||
};
|
||||
|
||||
uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remainingSize) {
|
||||
SupportStructure &rec = supportList[supportIndex];
|
||||
uint16 startOffset = rec.offset;
|
||||
uint16 maxOffset = 0;
|
||||
|
||||
switch (language) {
|
||||
case EN_ANY:
|
||||
case EN_USA:
|
||||
case RU_RUS:
|
||||
if (startOffset == 0x7dcb) { startOffset = 0x7d9d; maxOffset = 0x7dcb; }
|
||||
if (startOffset == 0x7248) { startOffset = 0x71ce; maxOffset = 0x7248; }
|
||||
if (startOffset == 0x79a8) { startOffset = 0x785c; maxOffset = 0x79a8; }
|
||||
if (startOffset == 0x6f4f) { startOffset = 0x6e5d; maxOffset = 0x6fe5; }
|
||||
if (startOffset == 0x76ec) { startOffset = 0x734a; maxOffset = 0x77a2; }
|
||||
break;
|
||||
case IT_ITA:
|
||||
if (startOffset == 0x7e8b) { startOffset = 0x7e5d; maxOffset = 0x7eb5; }
|
||||
if (startOffset == 0x7a68) { startOffset = 0x791c; maxOffset = 0x7a92; }
|
||||
if (startOffset == 0x7308) { startOffset = 0x7308; maxOffset = 0x7362; }
|
||||
if (startOffset == 0x7308) { startOffset = 0x728e; maxOffset = 0x7362; }
|
||||
if (startOffset == 0x700f) { startOffset = 0x700f; maxOffset = 0x7083; }
|
||||
if (startOffset == 0x700f) { startOffset = 0x6f1d; maxOffset = 0x70a5; }
|
||||
if (startOffset == 0x7866) { startOffset = 0x740a; maxOffset = 0x7876; }
|
||||
if (startOffset == 0x3600) { startOffset = 0x35c6; maxOffset = 0x3622; }
|
||||
break;
|
||||
case FR_FRA:
|
||||
if (startOffset == 0x7eab) { startOffset = 0x7e7d; maxOffset = 0x7ed5; }
|
||||
if (startOffset == 0x7a88) { startOffset = 0x793c; maxOffset = 0x7ab2; }
|
||||
if (startOffset == 0x7328) { startOffset = 0x72ae; maxOffset = 0x7382; }
|
||||
if (startOffset == 0x702f) { startOffset = 0x6f3d; maxOffset = 0x70a3; }
|
||||
if (startOffset == 0x7886) { startOffset = 0x742a; maxOffset = 0x7896; }
|
||||
break;
|
||||
case DE_DEU:
|
||||
if (startOffset == 0x7edb) { startOffset = 0x7ead; maxOffset = 0x7f05; }
|
||||
if (startOffset == 0x7ab8) { startOffset = 0x796c; maxOffset = 0x7ae2; }
|
||||
if (startOffset == 0x7358) { startOffset = 0x72de; maxOffset = 0x73b2; }
|
||||
if (startOffset == 0x705f) { startOffset = 0x6f6d; maxOffset = 0x70d3; }
|
||||
if (startOffset == 0x78b6) { startOffset = 0x745a; maxOffset = 0x78c6; }
|
||||
break;
|
||||
default:
|
||||
if (startOffset == 0x7eab) { startOffset = 0x7e7d; maxOffset = 0x7ed5; }
|
||||
if (startOffset == 0x7a88) { startOffset = 0x793c; maxOffset = 0x7ab2; }
|
||||
if (startOffset == 0x7328) { startOffset = 0x72ae; maxOffset = 0x7382; }
|
||||
if (startOffset == 0x702f) { startOffset = 0x702f; maxOffset = 0x70a3; }
|
||||
if (startOffset == 0x702f) { startOffset = 0x6f3d; maxOffset = 0x70c5; }
|
||||
if (startOffset == 0x7886) { startOffset = 0x742a; maxOffset = 0x7896; }
|
||||
break;
|
||||
}
|
||||
|
||||
//printf("Start=%xh max=%xh\n", startOffset, maxOffset);
|
||||
SymbolTableEntry symbolTable[MAX_INSTRUCTION_ENTRIES];
|
||||
uint16 numSymbols = 0;
|
||||
uint16 offset = startOffset;
|
||||
uint16 totalSize = 0;
|
||||
uint16 actionNum = 0;
|
||||
uint16 paramIndex;
|
||||
uint16 params[5];
|
||||
uint16 index;
|
||||
uint16 *pOut = (uint16 *) data;
|
||||
JumpOffsetsRecord *jmpOffset;
|
||||
|
||||
lureExe.seek(dataSegment + startOffset);
|
||||
rec.numInstructions = 0;
|
||||
|
||||
for (;;) {
|
||||
if (remainingSize < 10) {
|
||||
printf("Ran out of space to process NPC action sequences\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Check for end of sequence set with prior instruction
|
||||
if ((actionNum == NPC_SET_SUPPORT_OFFSET) && ((maxOffset == 0) ||
|
||||
(offset > maxOffset)))
|
||||
break;
|
||||
|
||||
// Mark the offset of the next instruction
|
||||
rec.instructionOffsets[rec.numInstructions++] = offset;
|
||||
if (rec.numInstructions == MAX_INSTRUCTION_ENTRIES) {
|
||||
printf("A method exceeded the maximum allowable number of instructions\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Get in the next action
|
||||
actionNum = lureExe.readWord();
|
||||
|
||||
//printf("%xh - action=%d", offset, actionNum);
|
||||
|
||||
if (actionNum == 0) {
|
||||
// At end of script block
|
||||
//printf("\n");
|
||||
break;
|
||||
}
|
||||
else if (actionNum > NPC_JUMP_ADDRESS) {
|
||||
// Unknown action code - halt execution
|
||||
printf("%xh - unknown action %d\n", offset, actionNum);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
*pOut++ = TO_LE_16(actionNum);
|
||||
|
||||
// Read in any action parameters
|
||||
for (int paramCtr = 0; paramCtr < numParams[actionNum]; ++paramCtr)
|
||||
params[paramCtr] = lureExe.readWord();
|
||||
|
||||
switch (actionNum) {
|
||||
case NPC_SET_ROOM_AND_BLOCKED_OFFSET:
|
||||
case NPC_SET_SUPPORT_OFFSET:
|
||||
case NPC_SUPPORT_OFFSET_COND:
|
||||
case NPC_DISPATCH_ACTION:
|
||||
// These instructions have a support record parameter. Store the
|
||||
// offset the parameter will be in the output data so we can come
|
||||
// back at the end and resolve it
|
||||
paramIndex = (actionNum == NPC_SET_SUPPORT_OFFSET) ? 0 : 1;
|
||||
symbolTable[numSymbols].globalNeeded = actionNum == NPC_SET_ROOM_AND_BLOCKED_OFFSET;
|
||||
symbolTable[numSymbols].p = pOut + paramIndex;
|
||||
++numSymbols;
|
||||
|
||||
// Special check for forward references - it's considered to be in
|
||||
// the same block if it's forward within 100h blocks
|
||||
if ((params[paramIndex] > offset) &&
|
||||
(params[paramIndex] < offset + FORWARD_JUMP_ALLOWANCE) &&
|
||||
(params[paramIndex] > maxOffset)) {
|
||||
maxOffset = params[paramIndex];
|
||||
}
|
||||
break;
|
||||
|
||||
case NPC_JUMP_ADDRESS:
|
||||
// Make sure the address is in the known list
|
||||
jmpOffset = &jumpOffsets[0];
|
||||
while (jmpOffset->language != language) ++jmpOffset;
|
||||
index = 0;
|
||||
while ((index < NUM_JUMP_OFFSETS) && (jmpOffset->jumpOffsets[index] != params[0]))
|
||||
++index;
|
||||
|
||||
if (index != NUM_JUMP_OFFSETS)
|
||||
// Replace code offset with an index
|
||||
params[0] = index;
|
||||
else {
|
||||
printf("\nEncountered unrecognized NPC code jump point: %xh\n", params[0]);
|
||||
exit(1);
|
||||
}
|
||||
break;
|
||||
|
||||
case NPC_HEY_SIR:
|
||||
// The 'Hey Sir' opcode causes the NPC to request your attention, and sets the active talk
|
||||
// record to a designated offset. So any offset occurrences need to be saved so that it can
|
||||
// be included in the resource for talk records
|
||||
add_talk_offset(params[0]);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Output parameters
|
||||
for (paramIndex = 0; paramIndex < numParams[actionNum]; ++paramIndex)
|
||||
{
|
||||
*pOut++ = TO_LE_16(params[paramIndex]);
|
||||
//printf(" %xh", TO_LE_16(params[paramIndex]));
|
||||
}
|
||||
//printf("\n");
|
||||
|
||||
// Increase size
|
||||
totalSize += (numParams[actionNum] + 1) * sizeof(uint16);
|
||||
offset = startOffset + totalSize;
|
||||
remainingSize -= (numParams[actionNum] + 1) * sizeof(uint16);
|
||||
}
|
||||
|
||||
// Flag an end of the sequence
|
||||
*pOut++ = 0;
|
||||
totalSize += sizeof(uint16);
|
||||
|
||||
// handle post-processing of the symbol list
|
||||
|
||||
for (int symbolCtr = 0; symbolCtr < numSymbols; ++symbolCtr) {
|
||||
if (READ_LE_UINT16(symbolTable[symbolCtr].p) == 0)
|
||||
// No Id special constant
|
||||
WRITE_LE_UINT16(symbolTable[symbolCtr].p, 0xffff);
|
||||
else {
|
||||
// Handle resolving the constant
|
||||
index = get_sequence_index(READ_LE_UINT16(symbolTable[symbolCtr].p),
|
||||
symbolTable[symbolCtr].globalNeeded ? -1 : supportIndex);
|
||||
//printf("Symbol %xh => %xh\n", *symbolTable[symbolCtr].p, index);
|
||||
if (index != 0xffff) {
|
||||
// Jump found - so replace symbol entry with it
|
||||
WRITE_LE_UINT16(symbolTable[symbolCtr].p, index);
|
||||
} else {
|
||||
printf("Sequence contained unknown offset %xh\n",
|
||||
READ_LE_UINT16(symbolTable[symbolCtr].p));
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return totalSize;
|
||||
}
|
||||
|
||||
void process_entry(uint16 offset, byte *data, uint16 &totalSize) {
|
||||
if (get_sequence_index(offset) == 0xffff) {
|
||||
// Process the next entry
|
||||
supportList[numSupportEntries].offset = offset;
|
||||
supportList[numSupportEntries].numInstructions = 0;
|
||||
supportList[numSupportEntries].resourceOffset = totalSize;
|
||||
|
||||
++numSupportEntries;
|
||||
if (numSupportEntries == MAX_BUFFER_ENTRIES) {
|
||||
printf("Ran out of buffer space in processing NPC schedules\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
//printf("process_entry index=%d, offset=%xh\n", numSupportEntries, offset);
|
||||
totalSize += process_action_sequence_entry(numSupportEntries - 1,
|
||||
data + totalSize, MAX_DATA_SIZE - totalSize);
|
||||
}
|
||||
}
|
||||
|
||||
struct RoomRandomActionEntry {
|
||||
bool repeatable;
|
||||
uint16 offset;
|
||||
};
|
||||
|
||||
struct RoomRandomActionSet {
|
||||
uint16 offset;
|
||||
uint8 numEntries;
|
||||
RoomRandomActionEntry *entries;
|
||||
};
|
||||
|
||||
void read_action_sequence(byte *&data, uint16 &totalSize) {
|
||||
uint16 hotspotIndex;
|
||||
HotspotHeaderEntry entryHeader;
|
||||
CurrentActionInput action;
|
||||
uint16 *pHeader;
|
||||
int index, roomIndex;
|
||||
|
||||
// Allocate enough space for output sequence list
|
||||
data = (byte *) malloc(MAX_DATA_SIZE);
|
||||
|
||||
// Get a list of offsets used in the script engine
|
||||
uint16 offsetList[NUM_TABLED_ACTION_BLOCKS];
|
||||
lureExe.seek(dataSegment + TABLED_ACTIONS_OFFSET, SEEK_SET);
|
||||
for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index)
|
||||
offsetList[index] = lureExe.readWord();
|
||||
totalSize = sizeof(uint16) * (NUM_TABLED_ACTION_BLOCKS + 1);
|
||||
|
||||
/* Process the list of random actions that your follower can do in each room */
|
||||
RoomRandomActionSet *randomActions = new RoomRandomActionSet[RANDOM_ROOM_NUM_ENTRIES];
|
||||
|
||||
// Get a list of the offsets for each room
|
||||
uint16 raOffset = 0x4D10;
|
||||
if (language == IT_ITA) raOffset = 0x4dc0;
|
||||
else if (language == FR_FRA) raOffset = 0x4df0;
|
||||
else if (language == DE_DEU) raOffset = 0x4de0;
|
||||
else if (language == ES_ESP) raOffset = 0x4dc0;
|
||||
// Russian language is a hack on top of English
|
||||
else if (language != EN_ANY && language != EN_USA && language != RU_RUS)
|
||||
errorExit("read_action_sequence: Unknown language");
|
||||
|
||||
lureExe.seek(dataSegment + raOffset, SEEK_SET);
|
||||
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
|
||||
randomActions[roomIndex].offset = lureExe.readWord();
|
||||
randomActions[roomIndex].numEntries = 0;
|
||||
randomActions[roomIndex].entries = nullptr;
|
||||
}
|
||||
|
||||
// Next get the set of offsetes for the start of each sequence
|
||||
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
|
||||
if (randomActions[roomIndex].offset == 0)
|
||||
continue;
|
||||
|
||||
lureExe.seek(dataSegment + randomActions[roomIndex].offset, SEEK_SET);
|
||||
randomActions[roomIndex].numEntries = lureExe.readByte();
|
||||
assert(randomActions[roomIndex].numEntries <= 8);
|
||||
randomActions[roomIndex].entries = new RoomRandomActionEntry[randomActions[roomIndex].numEntries];
|
||||
|
||||
// Loop through the entries
|
||||
uint16 offset = randomActions[roomIndex].offset + 1;
|
||||
for (uint8 entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr) {
|
||||
randomActions[roomIndex].entries[entryCtr].repeatable = lureExe.readWord() == 1;
|
||||
offset += 2;
|
||||
|
||||
uint16 firstCommand = lureExe.readWord();
|
||||
randomActions[roomIndex].entries[entryCtr].offset =
|
||||
(firstCommand == 0xfffe) ? 0 : offset;
|
||||
|
||||
offset += sizeof(uint16);
|
||||
while (lureExe.readWord() != 0xffff)
|
||||
offset += sizeof(uint16);
|
||||
offset += sizeof(uint16);
|
||||
}
|
||||
|
||||
// Adjust the total size to accommodate random action data in the output
|
||||
totalSize += sizeof(uint16) * randomActions[roomIndex].numEntries +
|
||||
(sizeof(uint16) * 2);
|
||||
}
|
||||
|
||||
totalSize += sizeof(uint16) + MAX_BUFFER_ENTRIES * sizeof(uint16);
|
||||
|
||||
numSupportEntries = 0;
|
||||
|
||||
// Handle required initial entries - the Lure engine refers to them directly by
|
||||
// index, so they need to be first, and in that order
|
||||
switch (language) {
|
||||
case EN_ANY:
|
||||
case EN_USA:
|
||||
case RU_RUS:
|
||||
process_entry(0x13c2, data, totalSize); // RETURN sequence
|
||||
process_entry(0xbb95, data, totalSize); // Exit blocked sequence
|
||||
process_entry(0x706c, data, totalSize); // Jump proc #2 - go to castle basement
|
||||
process_entry(0x728a, data, totalSize);
|
||||
process_entry(0x76ec, data, totalSize);
|
||||
process_entry(0x4ebb, data, totalSize); // Goewin as a follower in cave
|
||||
process_entry(0x7D9D, data, totalSize); // Goewin standard handler
|
||||
break;
|
||||
case IT_ITA:
|
||||
process_entry(0x13c2, data, totalSize);
|
||||
process_entry(0xbc55, data, totalSize);
|
||||
process_entry(0x712c, data, totalSize);
|
||||
break;
|
||||
case FR_FRA:
|
||||
process_entry(0x13c2, data, totalSize);
|
||||
process_entry(0xbc75, data, totalSize);
|
||||
process_entry(0x714c, data, totalSize);
|
||||
break;
|
||||
case DE_DEU:
|
||||
process_entry(0x13c2, data, totalSize);
|
||||
process_entry(0xbca5, data, totalSize);
|
||||
process_entry(0x717c, data, totalSize);
|
||||
break;
|
||||
case ES_ESP:
|
||||
process_entry(0x13c2, data, totalSize);
|
||||
process_entry(0xbc75, data, totalSize);
|
||||
process_entry(0x714c, data, totalSize);
|
||||
break;
|
||||
default:
|
||||
errorExit("read_action_sequence: Unknown language");
|
||||
}
|
||||
|
||||
// Process the script engine list
|
||||
|
||||
for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index)
|
||||
if (offsetList[index] != 0)
|
||||
process_entry(offsetList[index], data, totalSize);
|
||||
|
||||
// Next process each of the character hotspots
|
||||
|
||||
uint16 hsOffset = 0x5d98;
|
||||
if (language == IT_ITA) hsOffset = 0x5e58;
|
||||
else if (language == FR_FRA) hsOffset = 0x5e78;
|
||||
else if (language == DE_DEU) hsOffset = 0x5ea8;
|
||||
else if (language == ES_ESP) hsOffset = 0x5e78;
|
||||
else if (language != EN_ANY && language != EN_USA && language != RU_RUS)
|
||||
errorExit("read_action_sequence: Unknown language");
|
||||
|
||||
hotspotIndex = 0;
|
||||
for (;;) {
|
||||
lureExe.seek(dataSegment + hsOffset +
|
||||
hotspotIndex * sizeof(HotspotHeaderEntry));
|
||||
lureExe.read(&entryHeader, sizeof(HotspotHeaderEntry));
|
||||
if (FROM_LE_16(entryHeader.offset) == 0xffff) break;
|
||||
++hotspotIndex;
|
||||
|
||||
// Move to the action sequence area of the hotspot
|
||||
lureExe.seek(dataSegment + entryHeader.offset + 0x63);
|
||||
lureExe.read(&action, sizeof(CurrentActionInput));
|
||||
if (FROM_LE_16(action.action) == 2)
|
||||
process_entry(FROM_LE_16(action.dataOffset), data, totalSize);
|
||||
}
|
||||
|
||||
// Finally process each of the random room actions
|
||||
|
||||
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
|
||||
for (index = 0; index < randomActions[roomIndex].numEntries; ++index) {
|
||||
if (randomActions[roomIndex].entries[index].offset != 0xfffe) {
|
||||
//printf("room=%d entry=%xh\n", roomIndex+1, randomActions[roomIndex].entries[index].offset);
|
||||
process_entry(randomActions[roomIndex].entries[index].offset, data, totalSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Output the list used in the script engine
|
||||
|
||||
pHeader = (uint16 *) data;
|
||||
for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index)
|
||||
if (offsetList[index] == 0)
|
||||
*pHeader++ = 0;
|
||||
else
|
||||
*pHeader++ = TO_LE_16(get_sequence_index(offsetList[index]));
|
||||
*pHeader++ = TO_LE_16(0xffff);
|
||||
|
||||
// Output the data for the random room actions
|
||||
|
||||
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
|
||||
if (randomActions[roomIndex].numEntries == 0)
|
||||
continue;
|
||||
|
||||
*pHeader++ = TO_LE_16(roomIndex + 1); // Save the room number
|
||||
|
||||
// Create a word containing the number of available actions and a bit flag set
|
||||
// specifying which of the actions are repeatable (as opposed to once only)
|
||||
uint16 v = randomActions[roomIndex].numEntries;
|
||||
for (int entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr)
|
||||
if (randomActions[roomIndex].entries[entryCtr].repeatable)
|
||||
v |= (0x100 << entryCtr);
|
||||
*pHeader++ = TO_LE_16(v);
|
||||
|
||||
// Loop through the entries storing the action set to use
|
||||
for (int entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr)
|
||||
if (randomActions[roomIndex].entries[entryCtr].offset == 0)
|
||||
*pHeader++ = 0;
|
||||
else
|
||||
*pHeader++ = TO_LE_16(get_sequence_index(randomActions[roomIndex].entries[entryCtr].offset));
|
||||
}
|
||||
*pHeader++ = TO_LE_16(0xffff);
|
||||
|
||||
// Output the offsets of each action set
|
||||
|
||||
for (index = 0; index < numSupportEntries; ++index)
|
||||
*pHeader++ = TO_LE_16(supportList[index].resourceOffset);
|
||||
*pHeader++ = TO_LE_16(0xffff);
|
||||
|
||||
// Free up the random room action array
|
||||
for (roomIndex = 0; roomIndex < 1; ++roomIndex) {
|
||||
if (randomActions[roomIndex].entries != nullptr)
|
||||
delete[] randomActions[roomIndex].entries;
|
||||
}
|
||||
delete[] randomActions;
|
||||
}
|
||||
Reference in New Issue
Block a user