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devtools/create_hugo/staticdisplay.h
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devtools/create_hugo/staticdisplay.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef STATICDISPLAY_H
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#define STATICDISPLAY_H
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#define SIZE_PAL_ARRAY 3*16
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#if 1
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// Color table of standard 16 VGA colors
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// Values from "Programmers guide to EGA/VGA cards" Ferraro, p303
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#define V1 168 // Low intensity value
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#define V2 255 // High intensity value
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#define V3 87 // Special for Brown/Gray
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#define V4 32 // De-saturate hi intensity
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byte _palette[SIZE_PAL_ARRAY] = {
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0, 0, 0, // BLACK
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0, 0, V1, // BLUE
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0, V1, 0, // GREEN
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0, V1, V1, // CYAN
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V1, 0, 0, // RED
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V1, 0, V1, // MAGENTA
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V1, V3, 0, // BROWN
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V1, V1, V1, // WHITE (LIGHT GRAY)
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V3, V3, V3, // GRAY (DARK GRAY)
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V4, V4, V2, // LIGHTBLUE
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V4, V2, V4, // LIGHTGREEN
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V4, V2, V2, // LIGHTCYAN
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V2, V4, V4, // LIGHTRED
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V2, V4, V2, // LIGHTMAGENTA
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V2, V2, V4, // YELLOW
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V2, V2, V2 // BRIGHTWHITE
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};
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#else
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// Original paletter found in original exe.
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// Currently disabled, because the result is quite ugly!
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// Color table of nearest standard 16 colors in system static palette
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#define C1 191 // Low intensity value
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#define C2 255 // High intensity value
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#define C3 127 // Special for Brown/Gray
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byte _palette[SIZE_PAL_ARRAY] = {
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0, 0, 0, // BLACK
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0, 0, C1, // BLUE
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0, C1, 0, // GREEN
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0, C1, C1, // CYAN
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C1, 0, 0, // RED
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C1, 0, C1, // MAGENTA
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C3, C3, 0, // BROWN
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C1, C1, C1, // WHITE (LIGHT GRAY)
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C3, C3, C3, // GRAY (DARK GRAY)
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0, 0, C2, // LIGHTBLUE
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0, C2, 0, // LIGHTGREEN
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0, C2, C2, // LIGHTCYAN
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C2, 0, 0, // LIGHTRED
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C2, 0, C2, // LIGHTMAGENTA
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C2, C2, 0, // YELLOW
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C2, C2, C2 // BRIGHTWHITE
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};
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#endif
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#endif
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