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devtools/create_drascula/create_drascula.h
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devtools/create_drascula/create_drascula.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CREATE_DRASCULA_H
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#define CREATE_DRASCULA_H
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#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
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#define DATAALIGNMENT 4
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#define NUM_LANGS 6
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#define NUM_TEXT 501
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#define NUM_TEXTD 84
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#define NUM_TEXTB 15
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#define NUM_TEXTBJ 29
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#define NUM_TEXTE 24
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#define NUM_TEXTI 33
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#define NUM_TEXTL 32
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#define NUM_TEXTP 20
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#define NUM_TEXTT 25
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#define NUM_TEXTVB 63
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#define NUM_TEXTSYS 4
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#define NUM_TEXTHIS 5
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#define NUM_TEXTVERBS 6
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#define NUM_TEXTMISC 7
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#define NUM_TEXTD1 11
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef signed short int16;
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enum Verbs {
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kVerbDefault = -1,
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kVerbLook = 1,
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kVerbPick = 2,
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kVerbOpen = 3,
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kVerbClose = 4,
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kVerbTalk = 5,
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kVerbMove = 6
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};
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struct RoomTalkAction {
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int room;
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int chapter;
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int action;
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int objectID;
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int speechID;
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};
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struct ItemLocation {
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int x;
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int y;
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};
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struct CharInfo {
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char inChar;
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uint16 mappedChar;
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char charType; // 0 - letters, 1 - signs, 2 - accented
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};
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struct RoomUpdate {
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int roomNum;
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int flag;
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int flagValue;
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int sourceX;
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int sourceY;
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int destX;
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int destY;
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int width;
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int height;
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int type; // 0 - background, 1 - rect
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};
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enum TalkSequenceCommands {
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kPause = 0,
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kSetFlag = 1,
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kClearFlag = 2,
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kPickObject = 3,
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kAddObject = 4,
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kBreakOut = 5,
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kConverse = 6,
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kPlaceVB = 7,
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kUpdateRoom = 8,
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kUpdateScreen = 9,
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kTrackProtagonist = 10,
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kPlaySound = 11,
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kFinishSound = 12,
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kTalkerGeneral = 13,
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kTalkerDrunk = 14,
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kTalkerPianist = 15,
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kTalkerBJ = 16,
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kTalkerVBNormal = 17,
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kTalkerVBDoor = 18,
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kTalkerIgorSeated = 19,
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kTalkerWerewolf = 20,
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kTalkerMus = 21,
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kTalkerDrascula = 22,
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kTalkerBartender0 = 23,
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kTalkerBartender1 = 24
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};
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struct TalkSequenceCommand {
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int chapter;
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int sequence;
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int commandType;
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int action;
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};
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#endif /* CREATE_DRASCULA_H */
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