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devtools/create_cryomni3d/versailles.cpp
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131
devtools/create_cryomni3d/versailles.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "util.h"
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#include "create_cryomni3d_dat.h"
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#include "versailles.h"
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size_t writeVersaillesSubtitleEntry(FILE *fp, const SubtitleEntry &entry) {
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size_t size = 0;
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size += writeUint32LE(fp, entry.frameStart);
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size += writeString16(fp, entry.text);
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return size;
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}
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size_t writeVersaillesSubtitle(FILE *fp, Subtitle const &subtitle) {
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size_t size = 0;
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size += writeString16(fp, subtitle.videoName);
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size_t count = 0;
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for (; count < ARRAYSIZE(subtitle.entries) &&
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(subtitle.entries[count].text != nullptr ||
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subtitle.entries[count].frameStart != 0); count++) { }
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size += writeArray<SubtitleEntry, writeVersaillesSubtitleEntry, uint16, writeUint16LE>(fp,
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subtitle.entries, count);
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return size;
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}
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size_t writeVersaillesSubtitles16(FILE *fp, Subtitle const *subtitles, uint16 elems) {
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return writeArray<Subtitle, writeVersaillesSubtitle, uint16, writeUint16LE>(fp, subtitles, elems);
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}
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// In Versailles platform doesn't seem to change anything
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#define DEFINE_FUNCS(lang) \
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size_t writeVersailles_ALL_ ## lang ## _Header(FILE *f, uint32 offset, uint32 size) { \
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return writeGameHeader(f, VERSAILLES_GAMEID, VERSAILLES_VERSION, LANG_ ## lang, PLATFORM_ALL, \
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offset, size); \
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} \
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\
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size_t writeVersailles_ALL_ ## lang ## _Data(FILE *f) { \
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size_t size = 0; \
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\
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assert(VERSAILLES_LOCALIZED_FILENAMES_COUNT == ARRAYSIZE(versailles ## lang ## localizedFilenames)); \
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size += writeString16Array16(f, versailles ## lang ## localizedFilenames, \
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VERSAILLES_LOCALIZED_FILENAMES_COUNT); \
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\
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size += writeString16(f, versailles ## lang ## EpilMsg); \
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size += writeString16(f, versailles ## lang ## EpilPwd); \
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\
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size += writeString16(f, versailles ## lang ## BombPwd); \
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\
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assert(VERSAILLES_MESSAGES_COUNT == ARRAYSIZE(versailles ## lang ## messages)); \
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size += writeString16Array16(f, versailles ## lang ## messages, ARRAYSIZE(versailles ## lang ## messages)); \
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\
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assert(VERSAILLES_PAINTINGS_COUNT == ARRAYSIZE(versailles ## lang ## paintings)); \
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size += writeString16Array16(f, versailles ## lang ## paintings, ARRAYSIZE(versailles ## lang ## paintings)); \
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\
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size += writePadding(f); \
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return size; \
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}
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#define DEFINE_FUNCS_CJK(lang) \
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size_t writeVersailles_ALL_ ## lang ## _Header(FILE *f, uint32 offset, uint32 size) { \
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return writeGameHeader(f, VERSAILLES_GAMEID, VERSAILLES_VERSION, LANG_ ## lang, PLATFORM_ALL, \
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offset, size); \
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} \
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\
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size_t writeVersailles_ALL_ ## lang ## _Data(FILE *f) { \
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size_t size = 0; \
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\
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assert(VERSAILLES_LOCALIZED_FILENAMES_COUNT == ARRAYSIZE(versailles ## lang ## localizedFilenames)); \
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size += writeString16Array16(f, versailles ## lang ## localizedFilenames, \
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VERSAILLES_LOCALIZED_FILENAMES_COUNT); \
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\
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size += writeString16(f, versailles ## lang ## EpilMsg); \
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size += writeString16(f, versailles ## lang ## EpilPwd); \
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\
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if ((LANG_ ## lang == LANG_JA)) { \
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assert(VERSAILLES_JA_BOMB_ALPHABET_SIZE + 1 == sizeof(versaillesJABombAlphabet)); \
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size += writeString16(f, versaillesJABombAlphabet); \
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} \
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size += writeString16(f, versailles ## lang ## BombPwd); \
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\
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assert(VERSAILLES_MESSAGES_COUNT_CJK == ARRAYSIZE(versailles ## lang ## messages)); \
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size += writeString16Array16(f, versailles ## lang ## messages, ARRAYSIZE(versailles ## lang ## messages)); \
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\
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assert(VERSAILLES_PAINTINGS_COUNT == ARRAYSIZE(versailles ## lang ## paintings)); \
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size += writeString16Array16(f, versailles ## lang ## paintings, ARRAYSIZE(versailles ## lang ## paintings)); \
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\
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/* No need to assert as we don't expect a fixed count in engine */ \
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size += writeVersaillesSubtitles16(f, versailles ## lang ## subtitles, ARRAYSIZE(versailles ## lang ## subtitles)); \
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\
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size += writePadding(f); \
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return size; \
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}
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DEFINE_FUNCS(FR)
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DEFINE_FUNCS(BR)
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DEFINE_FUNCS(DE)
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DEFINE_FUNCS(EN)
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DEFINE_FUNCS(ES)
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DEFINE_FUNCS(IT)
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DEFINE_FUNCS_CJK(JA)
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DEFINE_FUNCS_CJK(KO)
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DEFINE_FUNCS_CJK(ZT)
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