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devtools/create_cryomni3d/create_cryomni3d_dat.h
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devtools/create_cryomni3d/create_cryomni3d_dat.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CREATE_CRYOMNI3D_DAT_H
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#define CREATE_CRYOMNI3D_DAT_H
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#ifndef MKTAG16
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#define MKTAG16(a0,a1) ((uint16)((a1) | ((a0) << 8)))
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#endif
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size_t writeFileHeader(FILE *f, uint16 games = 0xdead);
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size_t writeGameHeader(FILE *f, uint32 gameId, uint16 version, uint16 lang, uint32 platforms,
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uint32 offset = 0xdeadfeed, uint32 size = 0xdeadfeed);
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#define PLATFORM_WIN 0x1
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#define PLATFORM_DOS 0x2
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#define PLATFORM_MAC 0x4
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#define PLATFORM_PLAYSTATION 0x8
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#define PLATFORM_SATURN 0x10
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#define PLATFORM_ALL 0xffffffff
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#define LANG_BR MKTAG16('b', 'r')
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#define LANG_DE MKTAG16('d', 'e')
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#define LANG_EN MKTAG16('e', 'n')
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#define LANG_ES MKTAG16('e', 's')
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#define LANG_FR MKTAG16('f', 'r')
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#define LANG_IT MKTAG16('i', 't')
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#define LANG_JA MKTAG16('j', 'a')
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#define LANG_KO MKTAG16('k', 'o')
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#define LANG_ZT MKTAG16('z', 't') // ZH_TWN
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#endif
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