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devtools/create_cryo/eden.h
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299
devtools/create_cryo/eden.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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typedef unsigned char byte;
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typedef short int16;
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typedef unsigned short uint16;
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typedef int int32;
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typedef unsigned int uint32;
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struct icon_t {
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int16 sx;
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int16 sy;
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int16 ex;
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int16 ey;
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uint16 cursor_id; // & 0x8000 - inactive/hidden
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unsigned int action_id;
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unsigned int object_id;
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};
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#define END_ICONS {-1, -1, -1, -1, 0, 0, 0}
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struct room_t {
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byte ff_0;
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byte exits[4];
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byte flags;
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uint16 bank;
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uint16 party;
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byte level;
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byte video;
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byte location;
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byte background;
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};
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#define END_ROOMS {0xFF, {0xFF, 0xFF, 0xFF, 0xFF}, 0xFF, 0xFFFF, 0xFFFF, 0xFF, 0xFF, 0xFF, 0xFF}
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struct Follower { // Characters on Mirror screen
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char _id; // character
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char _spriteNum; // sprite number
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int16 sx;
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int16 sy;
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int16 ex;
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int16 ey;
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int16 _spriteBank;
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int16 ff_C;
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int16 ff_E;
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};
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namespace PersonId {
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enum PersonId {
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pidGregor = 0, // The King
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pidDina, // Pink dino
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pidTau, // Late grandpa
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pidMonk, // Old wizard
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pidJabber, // Executioner
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pidEloi, // Evergreen ptero
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pidMungo, // Dina's husband
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pidEve, // Blonde girl
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pidShazia, // Big boobs sis
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pidLeadersBegin, // 9
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pidChongOfChamaar = pidLeadersBegin, // Dogface
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pidKommalaOfKoto, // Clones
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pidUlanOfUlele, // Shaman
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pidCabukaOfCantura, // Stone people
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pidMarindaOfEmbalmers, // Gods
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pidFuggOfTamara, // Boar-like
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pidThugg, // Bodyguard
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pidNarrator, // 16, Old Eloi, also BGM
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pidNarrim, // Sea snake
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pidMorkus, // Vicious tyran
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pidDinosaur, // different species of friendly dino
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pidEnemy // different species of enemy dino
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};
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}
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namespace PersonMask {
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enum PersonMask {
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pmGregor = 1,
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pmDina = 2,
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pmTau = 4,
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pmMonk = 8,
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pmJabber = 0x10,
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pmEloi = 0x20,
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pmMungo = 0x40,
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pmEve = 0x80,
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pmShazia = 0x100,
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pmLeader = 0x200, // valley tribe leader
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pmThugg = 0x400,
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pmQuest = 0x800, // special quest person
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pmDino = 0x1000,
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pmEnemy = 0x2000,
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pmMorkus = 0x4000
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};
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}
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namespace PersonFlags {
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enum PersonFlags {
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pfType0 = 0,
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pftTyrann,
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pfType2,
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pfType3,
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pfType4,
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pfType5,
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pfType6,
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pfType7,
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pfType8,
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pftMosasaurus,
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pftTriceraptor,
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pftVelociraptor,
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pfType12,
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pfType13,
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pfType14,
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pfType15,
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pfTypeMask = 0xF,
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pf10 = 0x10,
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pf20 = 0x20,
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pfInParty = 0x40,
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pf80 = 0x80
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};
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}
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namespace Objects {
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enum Objects {
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obNone,
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obWayStone,
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obShell,
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obTalisman,
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obTooth,
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obPrism, // 5
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obFlute,
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obApple,
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obEgg, // 8
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obRoot,
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obUnused10,
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obShroom, // 11
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obBadShroom, // 12
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obKnife, // 13
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obNest, // 14
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obFullNest, // 15
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obGold, // 16
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obMoonStone,
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obBag,
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obSunStone, // 19
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obHorn, // 20
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obSword,
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obMaskOfDeath,
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obMaskOfBonding,
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obMaskOfBirth,
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obEyeInTheStorm, // 25
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obSkyHammer,
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obFireInTheClouds,
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obWithinAndWithout,
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obEyeInTheCyclone,
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obRiverThatWinds,
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obTrumpet, // 31
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obUnused32,
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obDrum,
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obUnused34,
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obUnused35,
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obRing,
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obTablet1, // 37 is 1st plaque, 6 total
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obTablet2,
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obTablet3, // 39
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obTablet4,
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obTablet5,
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obTablet6
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};
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}
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struct Goto {
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byte _areaNum; // target area
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byte _curAreaNum; // current area
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byte _enterVideoNum;
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byte _travelTime; // time to skip while in travel
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byte _arriveVideoNum;
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};
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struct object_t {
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byte _id;
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byte _flags;
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int _locations; // index in kObjectLocations
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uint16 _itemMask;
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uint16 _powerMask; // object of power bitmask
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int16 _count;
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};
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struct perso_t {
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uint16 _roomNum; // room this person currently in
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uint16 _actionId; // TODO: checkme
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uint16 _partyMask; // party bit mask
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byte _id; // character
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byte _flags; // flags and kind
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byte _roomBankId;// index in kPersoRoomBankTable for specific room banks
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byte _spriteBank; // sprite bank
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uint16 _items; // inventory
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uint16 _powers; // obj of power bitmask
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byte _targetLoc; // For party member this is mini sprite index
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byte _lastLoc; // For party member this is mini sprite x offset
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byte _speed; // num ticks per step
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byte _steps; // current ticks
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};
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struct Citadel {
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int16 _id;
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int16 _bank[8];
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int16 _video[8];
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};
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// A struct to hold the struct members of Common::Rect
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struct Rect {
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int16 left, top, right, bottom;
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};
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namespace Areas {
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enum Areas {
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arMo = 1,
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arTausCave,
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arChamaar,
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arUluru,
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arKoto,
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arTamara,
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arCantura,
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arShandovra,
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arNarimsCave,
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arEmbalmersCave,
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arWhiteArch,
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arMoorkusLair
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};
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}
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namespace AreaFlags {
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enum AreaFlags {
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afFlag1 = 1,
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afFlag2 = 2,
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afFlag4 = 4,
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afFlag8 = 8,
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afGaveGold = 0x10,
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afFlag20 = 0x20,
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HasTriceraptors = 0x100,
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HasVelociraptors = 0x200,
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HasTyrann = 0x400,
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TyrannSighted = 0x4000,
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afFlag8000 = 0x8000
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};
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}
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struct Room {
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byte _id;
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byte _exits[4]; //TODO: signed?
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byte _flags;
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uint16 _bank;
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uint16 _party;
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byte _level; // Citadel level
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byte _video;
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byte _location;
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byte _backgroundBankNum; // bg/mirror image number (relative)
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};
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struct Area {
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byte _num;
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byte _type;
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uint16 _flags;
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uint16 _firstRoomIdx;
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byte _citadelLevel;
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byte _placeNum;
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Room *_citadelRoomPtr;
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int16 _visitCount;
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};
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namespace AreaType {
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enum AreaType {
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atCitadel = 1,
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atValley = 2,
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atCave = 3
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};
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}
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