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common/updates.h
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144
common/updates.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_UPDATES_H
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#define COMMON_UPDATES_H
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#if defined(USE_UPDATES)
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namespace Common {
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/**
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* @defgroup common_update Update Manager
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* @ingroup common
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*
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* @brief The UpdateManager module allows for automatic update checking.
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*
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* @{
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*/
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/**
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* The UpdateManager allows configuring of the automatic update checking
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* for systems that support it:
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* - using Sparkle on macOS
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* - using WinSparkle on Windows
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*
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* Most of the update checking is completely automated and this class only
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* gives access to basic settings. It is mostly used by the GUI to set
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* widgets state on the update page and for manually checking for updates
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*
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*/
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class UpdateManager {
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public:
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enum UpdateState {
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kUpdateStateDisabled = 0,
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kUpdateStateEnabled = 1,
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kUpdateStateNotSupported = 2
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};
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enum UpdateInterval {
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kUpdateIntervalNotSupported = 0,
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kUpdateIntervalOneDay = 86400,
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kUpdateIntervalOneWeek = 604800,
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kUpdateIntervalOneMonth = 2628000 // average seconds per month (60*60*24*365)/12
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};
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UpdateManager() {}
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virtual ~UpdateManager() {}
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/**
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* Checks manually if an update is available, showing progress UI to the user.
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*
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* By default, update checks are done silently on start.
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* This allows to manually start an update check.
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*/
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virtual void checkForUpdates() {}
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/**
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* Sets the automatic update checking state
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*
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* @param state The state.
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*/
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virtual void setAutomaticallyChecksForUpdates(UpdateState state) {}
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/**
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* Gets the automatic update checking state
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*
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* @return kUpdateStateDisabled if automatic update checking is disabled,
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* kUpdateStateEnabled if automatic update checking is enabled,
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* kUpdateStateNotSupported if automatic update checking is not available
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*/
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virtual UpdateState getAutomaticallyChecksForUpdates() { return kUpdateStateNotSupported; }
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/**
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* Sets the update checking interval.
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*
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* @param interval The interval.
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*/
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virtual void setUpdateCheckInterval(int interval) {}
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/**
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* Gets the update check interval.
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*
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* @return the update check interval.
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*/
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virtual int getUpdateCheckInterval() { return kUpdateIntervalNotSupported; }
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/**
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* Gets last update check time
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*
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* @param t TimeDate struct to fill out
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* @return flag indicating success
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*/
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virtual bool getLastUpdateCheckTimeAndDate(TimeDate &t) { return false; }
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/**
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* Returns list of supported uptate intervals.
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* Ending with '-1' which is not acceptable value.
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*
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* @return list of integer values representing update intervals in seconds.
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*/
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static const int *getUpdateIntervals();
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/**
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* Returns string representation of a given interval.
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*
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* @param interval The interval.
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* @return Localized string of given interval as a U32String.
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*/
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static Common::U32String updateIntervalToString(int interval);
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/**
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* Rounds up the given interval to acceptable value.
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*
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* @param interval The interval.
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* @return rounded up interval
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*/
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static int normalizeInterval(int interval);
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};
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/** @} */
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} // End of namespace Common
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#endif
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#endif // COMMON_UPDATES_H
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