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common/platform.cpp
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177
common/platform.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/platform.h"
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#include "common/gui_options.h"
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#include "common/str.h"
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#include "common/algorithm.h"
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namespace Common {
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const PlatformDescription g_platforms[] = {
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{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
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{ "apple2", "apple2", "apple2", "Apple II", kPlatformApple2 },
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{ "3do", "3do", "3do", "3DO", kPlatform3DO },
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{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
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{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
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{ "atari8", "atari8", "atari8", "Atari 8-bit", kPlatformAtari8Bit },
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{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
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{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
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{ "cpc", "cpc", "cpc", "Amstrad CPC", kPlatformAmstradCPC },
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{ "pc", "dos", "ibm", "DOS", kPlatformDOS },
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{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
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{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
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{ "coco", "coco", "coco", "CoCo", kPlatformCoCo }, // CoCo 1/2
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{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 }, // CoCo 3 only
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
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{ "linux", "linux", "linux", "Linux", kPlatformLinux },
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{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
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{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
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{ "nes", "nes", "nes", "NES", kPlatformNES },
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{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
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{ "windows", "win", "win", "Windows", kPlatformWindows },
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{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
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{ "playstation2", "ps2", "ps2", "Sony PlayStation 2", kPlatformPS2 },
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{ "playstation3", "ps3", "ps3", "Sony PlayStation 3", kPlatformPS3 },
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{ "xbox", "xbox", "xbox", "Microsoft Xbox", kPlatformXbox },
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{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
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{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
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{ "android", "android", "android", "Android", kPlatformAndroid },
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{ "os2", "os2", "os2", "OS/2", kPlatformOS2 },
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{ "beos", "beos", "beos", "BeOS", kPlatformBeOS },
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{ "ppc", "ppc", "ppc", "PocketPC", kPlatformPocketPC },
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{ "megadrive", "genesis", "md", "Mega Drive/Genesis", kPlatformMegaDrive },
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{ "saturn", "saturn", "saturn", "Sega Saturn", kPlatformSaturn },
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{ "pippin", "pippin", "pippin", "Pippin", kPlatformPippin },
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{ "macintosh2", "macintosh2", "mac2", "Macintosh II", kPlatformMacintoshII },
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{ "shockwave", "shockwave", "shock", "Shockwave", kPlatformShockwave },
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{ "zx", "zx", "zx", "ZX Spectrum", kPlatformZX },
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{ "ti994", "ti994", "ti994", "TI-99/4A", kPlatformTI994 },
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{ "switch", "switch", "switch", "Nintendo Switch", kPlatformNintendoSwitch },
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{ nullptr, nullptr, nullptr, "Default", kPlatformUnknown }
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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// Handle some special case separately, for compatibility with old config
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// files.
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if (str == "1")
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return kPlatformAmiga;
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else if (str == "2")
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return kPlatformAtariST;
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else if (str == "3")
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return nullptr;
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}
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const char *getPlatformAbbrev(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->abbrev;
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}
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return nullptr;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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bool checkGameGUIOptionPlatform(Platform plat, const String &str) {
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if (!str.contains("plat_")) // If no platforms are specified
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return true;
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if (str.contains(getGameGUIOptionsDescriptionPlatform(plat)))
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return true;
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return false;
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}
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const String parseGameGUIOptionsPlatforms(const String &str) {
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String res;
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for (int i = 0; g_platforms[i].code; i++)
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if (str.contains("plat_" + String(g_platforms[i].code)))
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res += GUIO_PLATFORM_PREFIX + String(g_platforms[i].id + 0x80);
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return res;
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}
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const String getGameGUIOptionsDescriptionPlatforms(const String &str) {
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String res;
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for (int i = 0; g_platforms[i].id != kPlatformUnknown; i++)
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if (str.contains(GUIO_PLATFORM_PREFIX + String(g_platforms[i].id + 0x80)))
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res += "plat_" + String(g_platforms[i].code) + " ";
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res.trim();
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return res;
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}
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const String getGameGUIOptionsDescriptionPlatform(Platform plat) {
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if (plat == kPlatformUnknown)
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return "";
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// Using platform code as description for GUI options to avoid spaces in the name
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return String("plat_") + getPlatformCode(plat);
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}
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List<String> getPlatformList() {
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List<String> list;
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for (const PlatformDescription *l = g_platforms; l->code; ++l)
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list.push_back(l->code2);
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Common::sort(list.begin(), list.end());
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return list;
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}
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} // End of namespace Common
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