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common/language.h
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119
common/language.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_LANGUAGE_H
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#define COMMON_LANGUAGE_H
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#include "common/scummsys.h"
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#include "common/list.h"
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namespace Common {
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/**
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* @defgroup common_language Language
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* @ingroup common
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*
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* @brief API for managing game language.
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*
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*
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* @{
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*/
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class String;
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/**
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* List of game language.
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*/
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enum Language : int8 {
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AR_ARB,
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BG_BUL,
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CA_ESP,
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CS_CZE,
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DA_DNK,
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DE_DEU,
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EL_GRC,
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EN_ANY, // Generic English (when only one game version exist)
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EN_GRB,
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EN_USA,
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ES_ESP,
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EU_ESP,
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ET_EST,
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FA_IRN,
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FI_FIN,
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FR_FRA,
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FR_CAN,
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HE_ISR,
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HR_HRV,
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HU_HUN,
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IT_ITA,
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JA_JPN,
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KO_KOR,
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LT_LTU,
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LV_LVA,
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NL_BEL,
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NL_NLD,
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NB_NOR,
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PL_POL,
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PT_BRA,
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PT_PRT,
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RU_RUS,
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SV_SWE,
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SK_SVK,
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SR_SRB,
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TR_TUR,
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UA_UKR,
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ZH_ANY, // Generic Chinese (when only one game version exist)
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ZH_CHN,
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ZH_TWN,
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UNK_LANG = -1 // Use default language (i.e. none specified)
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};
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struct LanguageDescription {
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const char *code;
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const char *unixLocale;
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const char *description;
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Language id;
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};
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extern const LanguageDescription g_languages[];
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extern const LanguageDescription g_obsoleteLanguages[];
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/** Convert a string containing a language name into a Language enum value. */
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extern Language parseLanguage(const String &str);
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extern Language parseLanguageFromLocale(const char *locale);
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extern const char *getLanguageCode(Language id);
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extern const char *getLanguageLocale(Language id);
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extern const char *getLanguageDescription(Language id);
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// TODO: Document this GUIO related function
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const String getGameGUIOptionsDescriptionLanguage(Common::Language lang);
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// TODO: Document this GUIO related function
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bool checkGameGUIOptionLanguage(Common::Language lang, const String &str);
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List<String> getLanguageList();
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/** @} */
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} // End of namespace Common
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#endif
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