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common/gui_options.cpp
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218
common/gui_options.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/gui_options.h"
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#include "common/config-manager.h"
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#include "common/platform.h"
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#include "common/str.h"
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namespace Common {
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const struct GameOpt {
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const char *option;
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// Each description must be a unique identifier not containing a substring
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// of any other description
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const char *desc;
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} g_gameOptions[] = {
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{ GUIO_NOSUBTITLES, "sndNoSubs" },
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{ GUIO_NOMUSIC, "sndNoMusic" },
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{ GUIO_NOSPEECH, "sndNoSpeech" },
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{ GUIO_NOSFX, "sndNoSFX" },
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{ GUIO_NOMIDI, "sndNoMIDI" },
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{ GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
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{ GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
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{ GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
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{ GUIO_NOLANG, "noLang"},
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{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
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{ GUIO_MIDIPCSPK, "midiPCSpk" },
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{ GUIO_MIDICMS, "midiCMS" },
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{ GUIO_MIDIPCJR, "midiPCJr" },
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{ GUIO_MIDIADLIB, "midiAdLib" },
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{ GUIO_MIDIC64, "midiC64" },
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{ GUIO_MIDIAMIGA, "midiAmiga" },
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{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
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{ GUIO_MIDITOWNS, "midiTowns" },
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{ GUIO_MIDIPC98, "midiPC98" },
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{ GUIO_MIDISEGACD, "midiSegaCD" },
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{ GUIO_MIDIMT32, "midiMt32" },
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{ GUIO_MIDIGM, "midiGM" },
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{ GUIO_MIDIMAC, "midiMac" },
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{ GUIO_NOASPECT, "noAspect" },
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{ GUIO_RENDERHERCGREEN, "hercGreen" },
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{ GUIO_RENDERHERCAMBER, "hercAmber" },
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{ GUIO_RENDERCGA, "cga" },
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{ GUIO_RENDERCGACOMP, "cgaComp" },
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{ GUIO_RENDERCGABW, "cgaBW" },
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{ GUIO_RENDEREGA, "ega" },
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{ GUIO_RENDERVGA, "vga" },
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{ GUIO_RENDERAMIGA, "amiga" },
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{ GUIO_RENDERFMTOWNS, "fmtowns" },
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{ GUIO_RENDERPC98_256C, "pc98-256c" },
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{ GUIO_RENDERPC98_16C, "pc98-16c" },
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{ GUIO_RENDERAPPLE2GS, "2gs" },
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{ GUIO_RENDERATARIST, "atari" },
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{ GUIO_RENDERMACINTOSH, "macintosh" },
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{ GUIO_RENDERMACINTOSHBW, "macintoshbw" },
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{ GUIO_RENDERCPC, "cpc" },
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{ GUIO_RENDERZX, "zx" },
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{ GUIO_RENDERC64, "c64" },
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{ GUIO_RENDERVGAGREY, "vgaGray" },
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{ GUIO_RENDERPC98_8C, "pc98-8c" },
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{ GUIO_RENDERWIN_256C, "win256c" },
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{ GUIO_RENDERWIN_16C, "win16c" },
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{ GUIO_GAMEOPTIONS1, "gameOption1" },
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{ GUIO_GAMEOPTIONS2, "gameOption2" },
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{ GUIO_GAMEOPTIONS3, "gameOption3" },
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{ GUIO_GAMEOPTIONS4, "gameOption4" },
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{ GUIO_GAMEOPTIONS5, "gameOption5" },
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{ GUIO_GAMEOPTIONS6, "gameOption6" },
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{ GUIO_GAMEOPTIONS7, "gameOption7" },
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{ GUIO_GAMEOPTIONS8, "gameOption8" },
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{ GUIO_GAMEOPTIONS9, "gameOption9" },
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// Option strings must not contain substrings of any other options, so
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// "gameOption10" would be invalid here because it contains "gameOption1"
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{ GUIO_GAMEOPTIONS10, "gameOptionA" },
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{ GUIO_GAMEOPTIONS11, "gameOptionB" },
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{ GUIO_GAMEOPTIONS12, "gameOptionC" },
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{ GUIO_GAMEOPTIONS13, "gameOptionD" },
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{ GUIO_GAMEOPTIONS14, "gameOptionE" },
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{ GUIO_GAMEOPTIONS15, "gameOptionF" },
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{ GUIO_GAMEOPTIONS16, "gameOptionG" },
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{ GUIO_GAMEOPTIONS17, "gameOptionH" },
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{ GUIO_GAMEOPTIONS18, "gameOptionI" },
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{ GUIO_GAMEOPTIONS19, "gameOptionJ" },
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{ GUIO_GAMEOPTIONS20, "gameOptionK" },
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{ GUIO_GAMEOPTIONS21, "gameOptionL" },
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{ GUIO_GAMEOPTIONS22, "gameOptionM" },
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{ GUIO_GAMEOPTIONS23, "gameOptionN" },
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{ GUIO_GAMEOPTIONS24, "gameOptionO" },
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{ GUIO_GAMEOPTIONS25, "gameOptionP" },
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{ GUIO_GAMEOPTIONS26, "gameOptionQ" },
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{ GUIO_GAMEOPTIONS27, "gameOptionR" },
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{ GUIO_GAMEOPTIONS28, "gameOptionS" },
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{ GUIO_GAMEOPTIONS29, "gameOptionT" },
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{ GUIO_GAMEOPTIONS30, "gameOptionU" },
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{ GUIO_GAMEOPTIONS31, "gameOptionV" },
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{ GUIO_GAMEOPTIONS32, "gameOptionW" },
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{ GUIO_NONE, nullptr }
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};
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bool checkGameGUIOption(const String &option, const String &str) {
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#ifndef RELEASE_BUILD
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static bool firstRun = true;
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// Check GUIO constants for duplicates
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if (firstRun) {
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HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> allOptions;
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for (int i = 0; g_gameOptions[i].desc; i++) {
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if (allOptions.contains(g_gameOptions[i].option)) {
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error("Duplicate GUIO constant, id: \\x%02x, renumerate them", g_gameOptions[i].option[0]);
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}
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allOptions[g_gameOptions[i].option] = true;
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}
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firstRun = false;
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}
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#endif
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for (int i = 0; g_gameOptions[i].desc; i++) {
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if (option.contains(g_gameOptions[i].option)) {
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if (str.contains(g_gameOptions[i].desc))
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return true;
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else
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return false;
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}
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}
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return false;
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}
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String parseGameGUIOptions(const String &str) {
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String res;
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for (int i = 0; g_gameOptions[i].desc; i++) {
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for (uint32 ii = 0; ii < str.size(); ++ii) {
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uint32 c_end = str.find(' ', ii);
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if (c_end == (uint32)-1)
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c_end = str.size();
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if (str.substr(ii, c_end - ii).equals((g_gameOptions[i].desc)))
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res += g_gameOptions[i].option;
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ii = c_end;
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}
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}
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res += parseGameGUIOptionsPlatforms(str);
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return res;
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}
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const String getGameGUIOptionsDescription(const String &options) {
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String res;
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for (uint i = 0; i < options.size(); i++) {
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// Skip the next byte after platform prefix as it will contain platform info
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if (options[i] == GUIO_PLATFORM_PREFIX[0]) {
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i++;
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continue;
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}
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for (int j = 0; g_gameOptions[j].desc; j++) {
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if (options[i] == g_gameOptions[j].option[0]) {
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if (options[i] & 0x80) {
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// 2-bytes option
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// Make sure this is a leading option byte
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assert((options[i] & 0xe0) == 0xc0);
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if (options[i+1] != g_gameOptions[j].option[1]) {
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continue;
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}
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// Skip the byte now we found our option
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// The 2nd byte will be skipped at the end of loop
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i++;
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}
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res += String(g_gameOptions[j].desc) + " ";
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break;
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}
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}
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}
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res += getGameGUIOptionsDescriptionPlatforms(options);
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res.trim();
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return res;
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}
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void updateGameGUIOptions(const String &options, const String &langOption, const String &platOption) {
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const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption + " " + platOption;
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ConfMan.setAndFlush("guioptions", newOptionString);
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}
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} // End of namespace Common
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