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common/debug.h
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172
common/debug.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_DEBUG_H
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#define COMMON_DEBUG_H
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#include "common/scummsys.h"
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#ifdef DISABLE_TEXT_CONSOLE
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inline void debug(const char *s, ...) {}
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inline void debug(int level, const char *s, ...) {}
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inline void debugN(const char *s, ...) {}
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inline void debugN(int level, const char *s, ...) {}
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inline void debugC(int level, uint32 debugChannel, const char *s, ...) {}
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inline void debugC(uint32 debugChannel, const char *s, ...) {}
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inline void debugCN(int level, uint32 debugChannel, const char *s, ...) {}
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inline void debugCN(uint32 debugChannel, const char *s, ...) {}
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#else
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/**
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* @defgroup common_debug Debug functions
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* @ingroup common
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*
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* @brief Functions for printing debug messages.
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* @{
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*/
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/**
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* Print a debug message to the text console (stdout).
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* Automatically appends a newline.
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*/
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void debug(MSVC_PRINTF const char *s, ...) GCC_PRINTF(1, 2);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level.
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* As a rule of thumb, the more important the message, the lower the level.
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* Automatically appends a newline.
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*/
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void debug(int level, MSVC_PRINTF const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout).
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* Does not append a newline.
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*/
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void debugN(MSVC_PRINTF const char *s, ...) GCC_PRINTF(1, 2);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level.
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* As a rule of thumb, the more important the message, the lower the level.
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* Does not append a newline.
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*/
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void debugN(int level, MSVC_PRINTF const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level AND
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* if the specified special debug level is active.
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* As a rule of thumb, the more important the message, the lower the level.
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* Automatically appends a newline.
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* @see enableDebugChannel
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*
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* @param level Debug level that must be active for the message to be printed.
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* @param debugChannel Channel to check against.
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* @param s Message to print.
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*/
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void debugC(int level, uint32 debugChannel, MSVC_PRINTF const char *s, ...) GCC_PRINTF(3, 4);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level AND
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* if the specified special debug level is active.
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* As a rule of thumb, the more important the message, the lower the level.
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* Does not append a newline automatically.
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* @see enableDebugChannel
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*
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* @param level Debug level that must be active for the message to be printed.
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* @param debugChannel Channel to check against.
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* @param s Message to print.
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*
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*/
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void debugCN(int level, uint32 debugChannel, MSVC_PRINTF const char *s, ...) GCC_PRINTF(3, 4);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified special debug level is active.
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* Automatically appends a newline.
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* @see enableDebugChannel
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*
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* @param debugChannel Channel to check against.
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* @param s Message to print.
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*/
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void debugC(uint32 debugChannel, MSVC_PRINTF const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified special debug level is active.
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* Does not append a newline automatically.
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* @see enableDebugChannel
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*
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* @param debugChannel Channel to check against.
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* @param s Message to print.
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*/
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void debugCN(uint32 debugChannel, MSVC_PRINTF const char *s, ...) GCC_PRINTF(2, 3);
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#endif
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/**
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* Check whether the debug level is set to the specified level.
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*/
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bool debugLevelSet(int level);
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/**
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* Check whether the debug level and channel are active.
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*
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* @param level Debug level to check against. If set to -1, only channel check is active.
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* @param debugChannel Channel to check against.
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* @see enableDebugChannel
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*/
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bool debugChannelSet(int level, uint32 debugChannel);
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/**
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* The debug level. Initially set to -1, indicating that no debug output
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* should be shown. Positive values usually imply that an increasing number of
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* debug output shall be generated. The higher the value, the more verbose the
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* information (although the exact semantics are up to the engines).
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*/
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extern int gDebugLevel;
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/**
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* Specify whether to show only the debug channels and suppress
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* the non-channeled output.
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*
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* This option is useful when you want to have higher levels of channels
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* visible without the noise from other subsystems or OSystem.
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*/
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extern bool gDebugChannelsOnly;
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/** Global constant for EventRecorder debug channel. */
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enum GlobalDebugLevels {
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kDebugGlobalDetection = 100000,
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kDebugLevelEventRec,
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kDebugLevelMainGUI,
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kDebugLevelMacGUI,
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kDebugLevelGGraphics,
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kDebugLevelGVideo,
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};
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/** @} */
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#endif
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