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base/version.cpp
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245
base/version.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "base/version.h"
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#define INCLUDED_FROM_BASE_VERSION_CPP
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#include "base/internal_version.h"
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/*
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* Version string and build date string. These can be used by anything that
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* wants to display this information to the user (e.g. about dialog).
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*
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* Note: it would be very nice if we could instead of (or in addition to) the
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* build date present a date which corresponds to the date our source files
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* were last changed. To understand the difference, imagine that a user
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* makes a checkout on January 1, then after a week compiles it
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* (e.g. after doing a 'make clean'). The build date then will say January 8
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* even though the files were last changed on January 1.
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*
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* Another problem is that __DATE__/__TIME__ depend on the local time zone.
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*
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* It's clear that such a "last changed" date would be much more useful to us
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* for feedback purposes. After all, when somebody files a bug report, we
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* don't care about the build date, we want to know which date their checkout
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* was made.
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*
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* So, how could we implement this? At least on unix systems, a special script
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* could do it. Basically, that script could parse the output of "svn info" or
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* "svnversion" to determine the revision of the checkout, and insert that
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* information somehow into the build process (e.g. by generating a tiny
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* header file, analog to internal_version.h, maybe called svn_rev.h or so.)
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*
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* Drawback: This only works on systems which can run suitable scripts as part
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* of the build process (so I guess Visual C++ would be out of the game here?
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* I don't know VC enough to be sure). And of course it must be robust enough
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* to properly work in exports (i.e. release tar balls etc.).
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*/
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const char gScummVMVersion[] = SCUMMVM_VERSION SCUMMVM_REVISION;
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#if defined(__amigaos4__) || defined(__MORPHOS__)
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static const char *version_cookie __attribute__((used)) = "$VER: ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" AMIGA_DATE ")";
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#endif
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const char gScummVMBuildDate[] = __DATE__ " " __TIME__;
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const char gScummVMVersionDate[] = SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
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const char gScummVMCompiler[] = ""
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#define STR_HELPER(x) #x
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#define STR(x) STR_HELPER(x)
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#if defined(_MSC_VER)
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"MSVC " STR(_MSC_FULL_VER)
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#elif defined(__INTEL_COMPILER)
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"ICC " STR(__INTEL_COMPILER) "." STR(__INTEL_COMPILER_UPDATE)
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#elif defined(__clang__)
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"Clang " STR(__clang_major__) "." STR(__clang_minor__) "." STR(__clang_patchlevel__)
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#elif defined(__GNUC__)
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"GCC " STR(__GNUC__) "." STR(__GNUC_MINOR__) "." STR(__GNUC_PATCHLEVEL__)
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#else
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"unknown compiler"
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#endif
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#undef STR
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#undef STR_HELPER
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;
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const char gScummVMFullVersion[] = "ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
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const char gScummVMFeatures[] = ""
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#ifdef TAINTED_BUILD
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// TAINTED means the build contains engines/subengines not enabled by default
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"TAINTED "
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#endif
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#ifdef USE_TREMOR
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"Tremor "
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#elif defined(USE_VORBIS)
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"Vorbis "
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#endif
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#ifdef USE_FLAC
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"FLAC "
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#endif
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#ifdef USE_MAD
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"MP3 "
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#endif
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#ifdef USE_ALSA
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"ALSA "
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#endif
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#ifdef USE_SEQ_MIDI
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"SEQ "
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#endif
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#ifdef USE_SNDIO
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"sndio "
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#endif
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#ifdef USE_TIMIDITY
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"TiMidity "
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#endif
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#ifdef USE_RGB_COLOR
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"RGB "
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#endif
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#ifdef USE_ZLIB
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"zLib "
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#endif
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#ifdef USE_MPEG2
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"MPEG2 "
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#endif
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#ifdef USE_FLUIDLITE
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"FluidLite "
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#elif defined(USE_FLUIDSYNTH)
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"FluidSynth "
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#endif
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#ifdef USE_SONIVOX
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"EAS "
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#endif
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#ifdef USE_MIKMOD
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"MikMod "
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#endif
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#ifdef USE_OPENMPT
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"OpenMPT "
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#endif
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#ifdef USE_THEORADEC
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"Theora "
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#endif
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#ifdef USE_VPX
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"VPX "
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#endif
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#ifdef USE_FAAD
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"AAC "
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#endif
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#ifdef USE_A52
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"A/52 "
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#endif
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#ifdef USE_FREETYPE2
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"FreeType2 "
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#endif
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#ifdef USE_FRIBIDI
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"FriBiDi "
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#endif
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#ifdef USE_JPEG
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"JPEG "
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#endif
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#ifdef USE_PNG
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"PNG "
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#endif
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#ifdef USE_GIF
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"GIF "
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#endif
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#ifdef ENABLE_VKEYBD
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"VirtualKeyboard "
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#endif
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#ifdef ENABLE_EVENTRECORDER
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"EventRecorder "
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#endif
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#ifdef USE_TASKBAR
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"taskbar "
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#endif
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#ifdef USE_TTS
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"TTS "
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#endif
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#ifdef USE_CLOUD
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"cloud "
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#endif
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#ifdef USE_LIBCURL
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"libcurl "
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#endif
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#ifdef USE_SDL_NET
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"SDL_net "
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#endif
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#ifdef USE_ENET
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"ENet "
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#endif
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#ifdef SDL_BACKEND
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# ifdef USE_SDL2
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"SDL2 "
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# else
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"SDL1.2 "
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# endif
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#endif
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#ifdef USE_TINYGL
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"TinyGL "
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#endif
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#ifdef USE_OPENGL
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"OpenGL "
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# ifdef USE_OPENGL_SHADERS
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"(with shaders) "
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# endif
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#endif
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#ifdef USE_GLES_MODE
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# if USE_GLES_MODE == 0
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"OpenGL desktop only "
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# elif USE_GLES_MODE == 1
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"OpenGL ES 1 only "
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# elif USE_GLES_MODE == 2
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"OpenGL ES 2 only "
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# endif
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#endif
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#ifdef USE_RETROWAVE
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"RetroWave "
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#endif
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;
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