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base/detection/detection.cpp
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base/detection/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DETECTION_STATIC
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#include "base/plugins.h"
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#include "base/detection/detection.h"
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#include "engines/metaengine.h"
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#include "engines/advancedDetector.h"
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class DetectionDynamic : public Detection {
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public:
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DetectionDynamic() {}
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~DetectionDynamic() {}
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const char *getName() const override {
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return "detection";
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}
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PluginList getPlugins() const override {
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PluginList pl;
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#define LINK_PLUGIN(ID) \
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extern const PluginType g_##ID##_type; \
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extern PluginObject *g_##ID##_getObject(); \
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pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
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#include "engines/detection_table.h"
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return pl;
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}
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};
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REGISTER_PLUGIN_DYNAMIC(DETECTION_DYNAMIC, PLUGIN_TYPE_DETECTION, DetectionDynamic);
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#endif // !DETECTION_STATIC
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