Initial commit
This commit is contained in:
2365
base/commandLine.cpp
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2365
base/commandLine.cpp
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File diff suppressed because it is too large
Load Diff
59
base/commandLine.h
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59
base/commandLine.h
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@@ -0,0 +1,59 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_COMMAND_LINE_H
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#define COMMON_COMMAND_LINE_H
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#include "common/hash-str.h"
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namespace Common {
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class Error;
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class String;
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}
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namespace Base {
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/**
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* Register various defaults with the ConfigManager.
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*/
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void registerDefaults();
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/**
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* Parse the command line for options and a command; the options
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* are stored in the map 'settings, the command (if any) is returned.
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*/
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Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv);
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/**
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* Process the command line options and arguments.
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* Returns true if everything was handled and ScummVM should quit
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* (e.g. because "--help" was specified, and handled).
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*
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* @param[in] command the command as returned by parseCommandLine
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* @param[in] settings the settings as returned by parseCommandLine
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* @param[out] err indicates whether any error occurred, and which
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* @return true if the command was completely processed and ScummVM should quit, false otherwise
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*/
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bool processSettings(Common::String &command, Common::StringMap &settings, Common::Error &err);
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} // End of namespace Base
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#endif
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55
base/detection/detection.cpp
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55
base/detection/detection.cpp
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@@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
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||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DETECTION_STATIC
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#include "base/plugins.h"
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#include "base/detection/detection.h"
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#include "engines/metaengine.h"
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#include "engines/advancedDetector.h"
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class DetectionDynamic : public Detection {
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public:
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DetectionDynamic() {}
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~DetectionDynamic() {}
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const char *getName() const override {
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return "detection";
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}
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PluginList getPlugins() const override {
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PluginList pl;
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#define LINK_PLUGIN(ID) \
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extern const PluginType g_##ID##_type; \
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extern PluginObject *g_##ID##_getObject(); \
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pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
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#include "engines/detection_table.h"
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return pl;
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}
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};
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REGISTER_PLUGIN_DYNAMIC(DETECTION_DYNAMIC, PLUGIN_TYPE_DETECTION, DetectionDynamic);
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#endif // !DETECTION_STATIC
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31
base/detection/detection.h
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31
base/detection/detection.h
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@@ -0,0 +1,31 @@
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/* ScummVM - Graphic Adventure Engine
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||||
*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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class Detection : public PluginObject {
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public:
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Detection() {}
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virtual ~Detection() {}
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virtual const char *getName() const = 0;
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virtual PluginList getPlugins() const = 0;
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};
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15
base/detection/module.mk
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15
base/detection/module.mk
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@@ -0,0 +1,15 @@
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MODULE := base/detection
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DETECT_OBJS_DYNAMIC=$(addprefix ../../,$(DETECT_OBJS))
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MODULE_OBJS := \
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detection.o \
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$(DETECT_OBJS_DYNAMIC)
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# Reset detect objects, so none of them build into the executable.
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DETECT_OBJS :=
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PLUGIN := 1
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# Include common rules
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include $(srcdir)/rules.mk
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21
base/internal_plugins.h
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21
base/internal_plugins.h
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@@ -0,0 +1,21 @@
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#if !defined(INCLUDED_FROM_BASE_PLUGINS_H) && !defined(RC_INVOKED)
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#error This file may only be included by base/plugins.h or dists/scummvm.rc
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#endif
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// plugin macros are defined in this simple internal header so that scummvm.rc
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// can include them without causing problems for Windows resource compilers.
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#define STATIC_PLUGIN 1
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#define DYNAMIC_PLUGIN 2
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#define PLUGIN_ENABLED_STATIC(ID) \
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(ENABLE_##ID && !PLUGIN_ENABLED_DYNAMIC(ID))
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#ifdef DYNAMIC_MODULES
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#define PLUGIN_ENABLED_DYNAMIC(ID) \
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(ENABLE_##ID && (ENABLE_##ID == DYNAMIC_PLUGIN))
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#else
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#define PLUGIN_ENABLED_DYNAMIC(ID) 0
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#endif
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#define PLUGIN_ENABLED(ID) (ENABLE_##ID)
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6
base/internal_revision.h.in
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6
base/internal_revision.h.in
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@@ -0,0 +1,6 @@
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#ifndef SCUMMVM_INTERNAL_REVISION_H
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#define SCUMMVM_INTERNAL_REVISION_H
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#define SCUMMVM_REVISION "@REVISION@"
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#endif
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23
base/internal_version.h
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23
base/internal_version.h
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@@ -0,0 +1,23 @@
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#if !defined(INCLUDED_FROM_BASE_VERSION_CPP) && !defined(RC_INVOKED)
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#error This file may only be included by base/version.cpp or dists/scummvm.rc
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#endif
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// Reads revision number from file
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// (this is used when building with Visual Studio)
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#ifdef SCUMMVM_INTERNAL_REVISION
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#include "internal_revision.h"
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#endif
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#ifdef RELEASE_BUILD
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#undef SCUMMVM_REVISION
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#endif
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#ifndef SCUMMVM_REVISION
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#define SCUMMVM_REVISION
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#endif
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#define SCUMMVM_VERSION "2026.1.1git"
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#define SCUMMVM_VER_MAJOR 2026
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#define SCUMMVM_VER_MINOR 1
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#define SCUMMVM_VER_PATCH 1
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23
base/internal_version.h.in
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23
base/internal_version.h.in
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@@ -0,0 +1,23 @@
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#if !defined(INCLUDED_FROM_BASE_VERSION_CPP) && !defined(RC_INVOKED)
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#error This file may only be included by base/version.cpp or dists/scummvm.rc
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#endif
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// Reads revision number from file
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// (this is used when building with Visual Studio)
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#ifdef SCUMMVM_INTERNAL_REVISION
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#include "internal_revision.h"
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#endif
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#ifdef RELEASE_BUILD
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#undef SCUMMVM_REVISION
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#endif
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#ifndef SCUMMVM_REVISION
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#define SCUMMVM_REVISION
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#endif
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#define SCUMMVM_VERSION "@VERSION@"
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#define SCUMMVM_VER_MAJOR @VER_MAJOR@
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#define SCUMMVM_VER_MINOR @VER_MINOR@
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#define SCUMMVM_VER_PATCH @VER_PATCH@
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925
base/main.cpp
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925
base/main.cpp
Normal file
@@ -0,0 +1,925 @@
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/* ScummVM - Graphic Adventure Engine
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*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
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||||
/*! \mainpage %ScummVM Source Reference
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*
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* These pages contain a cross referenced documentation for the %ScummVM source code,
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||||
* generated with Doxygen (https://www.doxygen.nl) directly from the source.
|
||||
* Currently not much is actually properly documented, but at least you can get an overview
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||||
* of almost all the classes, methods and variables, and how they interact.
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||||
*/
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// FIXME: Avoid using printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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||||
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#include "engines/engine.h"
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||||
#include "engines/metaengine.h"
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||||
#include "base/commandLine.h"
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#include "base/plugins.h"
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||||
#include "base/version.h"
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||||
|
||||
#include "common/archive.h"
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||||
#include "common/config-manager.h"
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||||
#include "common/debug.h"
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||||
#include "common/debug-channels.h" /* for debug manager */
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||||
#include "common/events.h"
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||||
#include "gui/EventRecorder.h"
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||||
#include "common/fs.h"
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||||
#ifdef ENABLE_EVENTRECORDER
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||||
#include "common/recorderfile.h"
|
||||
#endif
|
||||
#include "common/system.h"
|
||||
#include "common/textconsole.h"
|
||||
#include "common/tokenizer.h"
|
||||
#include "common/translation.h"
|
||||
#include "common/text-to-speech.h"
|
||||
#include "common/osd_message_queue.h"
|
||||
|
||||
#include "gui/gui-manager.h"
|
||||
#include "gui/error.h"
|
||||
#include "gui/message.h"
|
||||
|
||||
#include "audio/mididrv.h"
|
||||
#include "audio/musicplugin.h" /* for music manager */
|
||||
|
||||
#include "graphics/cursorman.h"
|
||||
#include "graphics/fontman.h"
|
||||
#include "graphics/yuv_to_rgb.h"
|
||||
#ifdef USE_FREETYPE2
|
||||
#include "graphics/fonts/ttf.h"
|
||||
#endif
|
||||
#include "graphics/scalerplugin.h"
|
||||
|
||||
#include "backends/keymapper/action.h"
|
||||
#include "backends/keymapper/keymap.h"
|
||||
#include "backends/keymapper/keymapper.h"
|
||||
|
||||
#ifdef USE_CLOUD
|
||||
#include "backends/cloud/cloudmanager.h"
|
||||
#include "backends/networking/http/connectionmanager.h"
|
||||
#endif
|
||||
#ifdef USE_SDL_NET
|
||||
#include "backends/networking/sdl_net/localwebserver.h"
|
||||
#endif
|
||||
|
||||
#if defined(__DC__)
|
||||
#include "backends/platform/dc/DCLauncherDialog.h"
|
||||
#else
|
||||
#include "gui/launcher.h"
|
||||
#endif
|
||||
|
||||
#ifdef USE_UPDATES
|
||||
#include "gui/updates-dialog.h"
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID_BACKEND
|
||||
#include "backends/fs/android/android-fs-factory.h"
|
||||
#endif
|
||||
|
||||
#include "gui/dump-all-dialogs.h"
|
||||
|
||||
static bool launcherDialog() {
|
||||
|
||||
// Discard any command line options. Those that affect the graphics
|
||||
// mode and the others (like bootparam etc.) should not
|
||||
// blindly be passed to the first game launched from the launcher.
|
||||
ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
|
||||
|
||||
// If the backend does not allow quitting, loop on the launcher until a game is started
|
||||
bool noQuit = g_system->hasFeature(OSystem::kFeatureNoQuit);
|
||||
bool status = true;
|
||||
do {
|
||||
#if defined(__DC__)
|
||||
DCLauncherDialog dlg;
|
||||
#else
|
||||
GUI::LauncherChooser dlg;
|
||||
dlg.selectLauncher();
|
||||
#endif
|
||||
status = (dlg.runModal() != -1);
|
||||
} while (noQuit && nullptr == ConfMan.getActiveDomain());
|
||||
return status;
|
||||
}
|
||||
|
||||
static Common::Error identifyGame(const Common::String &debugLevels, const Plugin **detectionPlugin, DetectedGame &game, const void **descriptor) {
|
||||
assert(detectionPlugin);
|
||||
|
||||
// Figure out the engine ID and game ID
|
||||
Common::String engineId = ConfMan.get("engineid");
|
||||
Common::String gameId = ConfMan.get("gameid");
|
||||
|
||||
// Print text saying what's going on
|
||||
printf("User picked target '%s' (engine ID '%s', game ID '%s')...\n", ConfMan.getActiveDomainName().c_str(), engineId.c_str(), gameId.c_str());
|
||||
|
||||
// At this point the engine ID and game ID must be known
|
||||
if (engineId.empty()) {
|
||||
warning("The engine ID is not set for target '%s'", ConfMan.getActiveDomainName().c_str());
|
||||
return Common::kUnknownError;
|
||||
}
|
||||
|
||||
if (gameId.empty()) {
|
||||
warning("The game ID is not set for target '%s'", ConfMan.getActiveDomainName().c_str());
|
||||
return Common::kUnknownError;
|
||||
}
|
||||
|
||||
*detectionPlugin = EngineMan.findDetectionPlugin(engineId);
|
||||
if (!*detectionPlugin) {
|
||||
warning("'%s' is an invalid engine ID. Use the --list-engines command to list supported engine IDs", engineId.c_str());
|
||||
return Common::kMetaEnginePluginNotFound;
|
||||
}
|
||||
// Query the plugin for the game descriptor
|
||||
MetaEngineDetection &metaEngine = (*detectionPlugin)->get<MetaEngineDetection>();
|
||||
|
||||
// before doing anything, we register the debug channels of the (Meta)Engine(Detection)
|
||||
DebugMan.addAllDebugChannels(metaEngine.getDebugChannels());
|
||||
// Setup now the debug channels
|
||||
Common::StringTokenizer tokenizer(debugLevels, " ,");
|
||||
while (!tokenizer.empty()) {
|
||||
Common::String token = tokenizer.nextToken();
|
||||
if (token.equalsIgnoreCase("all"))
|
||||
DebugMan.enableAllDebugChannels();
|
||||
else if (!DebugMan.enableDebugChannel(token))
|
||||
warning("Engine does not support debug level '%s'", token.c_str());
|
||||
}
|
||||
|
||||
Common::Error result = metaEngine.identifyGame(game, descriptor);
|
||||
if (result.getCode() != Common::kNoError) {
|
||||
warning("Couldn't identify game '%s' for the engine '%s'.", gameId.c_str(), engineId.c_str());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void saveLastLaunchedTarget(const Common::String &target) {
|
||||
if (ConfMan.hasGameDomain(target)) {
|
||||
// Set the last selected game, so the game will be highlighted next time the user
|
||||
// returns to the launcher.
|
||||
ConfMan.set("lastselectedgame", target, Common::ConfigManager::kApplicationDomain);
|
||||
ConfMan.flushToDisk();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: specify the possible return values here
|
||||
static Common::Error runGame(const Plugin *enginePlugin, OSystem &system, const DetectedGame &game, const void *meDescriptor) {
|
||||
assert(enginePlugin);
|
||||
|
||||
// Determine the game data path, for validation and error messages
|
||||
Common::FSNode dir(ConfMan.getPath("path"));
|
||||
Common::String target = ConfMan.getActiveDomainName();
|
||||
Common::Error err = Common::kNoError;
|
||||
Engine *engine = nullptr;
|
||||
|
||||
#if defined(SDL_BACKEND) && defined(USE_OPENGL) && defined(USE_RGB_COLOR)
|
||||
// HACK: We set up the requested graphics mode setting here to allow the
|
||||
// backend to switch from Surface SDL to OpenGL if necessary. This is
|
||||
// needed because otherwise the g_system->getSupportedFormats might return
|
||||
// bad values.
|
||||
g_system->beginGFXTransaction();
|
||||
g_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
|
||||
if (g_system->endGFXTransaction() != OSystem::kTransactionSuccess) {
|
||||
warning("Switching graphics mode to '%s' failed", ConfMan.get("gfx_mode").c_str());
|
||||
return Common::kUnknownError;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Verify that the game path refers to an actual directory
|
||||
if (!dir.exists()) {
|
||||
err = Common::kPathDoesNotExist;
|
||||
} else if (!dir.isDirectory()) {
|
||||
err = Common::kPathNotDirectory;
|
||||
}
|
||||
|
||||
// Create the game's MetaEngine.
|
||||
MetaEngine &metaEngine = enginePlugin->get<MetaEngine>();
|
||||
if (err.getCode() == Common::kNoError) {
|
||||
// Set default values for all of the custom engine options
|
||||
// Apparently some engines query them in their constructor, thus we
|
||||
// need to set this up before instance creation.
|
||||
metaEngine.registerDefaultSettings(target);
|
||||
err = metaEngine.createInstance(&system, &engine, game, meDescriptor);
|
||||
}
|
||||
|
||||
if (err.getCode() == Common::kNoError) {
|
||||
// Update add-on targets
|
||||
if (engine != nullptr && engine->gameTypeHasAddOns())
|
||||
err = engine->updateAddOns(&metaEngine);
|
||||
}
|
||||
|
||||
// Check for errors
|
||||
if (!engine || err.getCode() != Common::kNoError) {
|
||||
|
||||
// Print a warning; note that scummvm_main will also
|
||||
// display an error dialog, so we don't have to do this here.
|
||||
warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
|
||||
game.engineId.c_str(),
|
||||
err.getDesc().c_str(),
|
||||
target.c_str(),
|
||||
dir.getPath().toString(Common::Path::kNativeSeparator).c_str()
|
||||
);
|
||||
|
||||
// If a temporary target failed to launch, remove it from the configuration manager
|
||||
// so it not visible in the launcher.
|
||||
// Temporary targets are created when starting games from the command line using the game id.
|
||||
if (ConfMan.hasKey("id_came_from_command_line")) {
|
||||
ConfMan.removeGameDomain(target.c_str());
|
||||
}
|
||||
|
||||
metaEngine.deleteInstance(engine, game, meDescriptor);
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
// Set up the metaengine
|
||||
engine->setMetaEngine(&metaEngine);
|
||||
|
||||
// Set the window caption to the game name
|
||||
Common::String caption(ConfMan.get("description"));
|
||||
|
||||
if (caption.empty())
|
||||
caption = game.description;
|
||||
if (caption.empty())
|
||||
caption = target;
|
||||
if (!caption.empty()) {
|
||||
system.setWindowCaption(caption.decode());
|
||||
}
|
||||
|
||||
//
|
||||
// Setup various paths in the SearchManager
|
||||
//
|
||||
|
||||
// Add the game path to the directory search list
|
||||
engine->initializePath(dir);
|
||||
|
||||
// Add extrapath (if any) to the directory search list
|
||||
if (ConfMan.hasKey("extrapath")) {
|
||||
dir = Common::FSNode(ConfMan.getPath("extrapath"));
|
||||
SearchMan.addDirectory(dir);
|
||||
}
|
||||
|
||||
// If a second extrapath is specified on the app domain level, add that as well.
|
||||
// However, since the default hasKey() and get() check the app domain level,
|
||||
// verify that it's not already there before adding it. The search manager will
|
||||
// check for that too, so this check is mostly to avoid a warning message.
|
||||
if (ConfMan.hasKey("extrapath", Common::ConfigManager::kApplicationDomain)) {
|
||||
Common::Path extraPath = ConfMan.getPath("extrapath", Common::ConfigManager::kApplicationDomain);
|
||||
dir = Common::FSNode(extraPath);
|
||||
if (!SearchMan.hasArchive(dir.getPath().toString())) {
|
||||
SearchMan.addDirectory(dir);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_TRANSLATION
|
||||
Common::String previousLanguage = TransMan.getCurrentLanguage();
|
||||
if (ConfMan.hasKey("gui_use_game_language")
|
||||
&& ConfMan.getBool("gui_use_game_language")
|
||||
&& ConfMan.hasKey("language")) {
|
||||
TransMan.setLanguage(ConfMan.get("language"));
|
||||
Common::TextToSpeechManager *ttsMan;
|
||||
if ((ttsMan = g_system->getTextToSpeechManager()) != nullptr) {
|
||||
ttsMan->setLanguage(ConfMan.get("language"));
|
||||
}
|
||||
}
|
||||
#endif // USE_TRANSLATION
|
||||
|
||||
// Initialize any game-specific keymaps
|
||||
Common::KeymapArray gameKeymaps = metaEngine.initKeymaps(target.c_str());
|
||||
Common::Keymapper *keymapper = system.getEventManager()->getKeymapper();
|
||||
for (auto &gameKeymap : gameKeymaps) {
|
||||
keymapper->addGameKeymap(gameKeymap);
|
||||
}
|
||||
|
||||
system.applyBackendSettings();
|
||||
|
||||
// Inform backend that the engine is about to be run
|
||||
system.engineInit();
|
||||
|
||||
// Purge queued input events that may remain from the GUI (such as key-up)
|
||||
system.getEventManager()->purgeKeyboardEvents();
|
||||
system.getEventManager()->purgeMouseEvents();
|
||||
|
||||
// Run the engine
|
||||
Common::Error result = engine->run();
|
||||
|
||||
// Make sure we do not return to the launcher if this is not possible.
|
||||
if (!engine->hasFeature(Engine::kSupportsReturnToLauncher))
|
||||
ConfMan.setBool("gui_return_to_launcher_at_exit", false, Common::ConfigManager::kTransientDomain);
|
||||
|
||||
// Inform backend that the engine finished
|
||||
system.engineDone();
|
||||
|
||||
// Clean up any game-specific keymaps
|
||||
keymapper->cleanupGameKeymaps();
|
||||
|
||||
// Free up memory
|
||||
metaEngine.deleteInstance(engine, game, meDescriptor);
|
||||
|
||||
// Reset the file/directory mappings
|
||||
SearchMan.clear();
|
||||
|
||||
#ifdef USE_TRANSLATION
|
||||
TransMan.setLanguage(previousLanguage);
|
||||
Common::TextToSpeechManager *ttsMan;
|
||||
if ((ttsMan = g_system->getTextToSpeechManager()) != nullptr) {
|
||||
ttsMan->setLanguage(ConfMan.get("language"));
|
||||
}
|
||||
#endif // USE_TRANSLATION
|
||||
|
||||
// Return result (== 0 means no error)
|
||||
return result;
|
||||
}
|
||||
|
||||
static void setupGraphics(OSystem &system) {
|
||||
|
||||
system.beginGFXTransaction();
|
||||
// Set the user specified graphics mode (if any).
|
||||
system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
|
||||
system.setStretchMode(ConfMan.get("stretch_mode").c_str());
|
||||
system.setScaler(ConfMan.get("scaler").c_str(), ConfMan.getInt("scale_factor"));
|
||||
system.setShader(ConfMan.getPath("shader"));
|
||||
system.setRotationMode(ConfMan.getInt("rotation_mode"));
|
||||
|
||||
#if defined(OPENDINGUX) || defined(MIYOO) || defined(MIYOOMINI) || defined(ATARI)
|
||||
// 0, 0 means "autodetect" but currently only SDL supports
|
||||
// it and really useful only on Opendingux. When more platforms
|
||||
// support it we will switch to it.
|
||||
system.initSize(0, 0);
|
||||
#else
|
||||
system.initSize(320, 200);
|
||||
#endif
|
||||
|
||||
// Parse graphics configuration, implicit fallback to defaults set with RegisterDefaults()
|
||||
system.setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
|
||||
system.setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
|
||||
system.setFeatureState(OSystem::kFeatureFilteringMode, ConfMan.getBool("filtering"));
|
||||
system.setFeatureState(OSystem::kFeatureVSync, ConfMan.getBool("vsync"));
|
||||
system.endGFXTransaction();
|
||||
|
||||
system.applyBackendSettings();
|
||||
|
||||
// Set initial window caption
|
||||
system.setWindowCaption(Common::U32String(gScummVMFullVersion));
|
||||
|
||||
// Clear the main screen
|
||||
system.fillScreen(0);
|
||||
}
|
||||
|
||||
static void setupKeymapper(OSystem &system) {
|
||||
using namespace Common;
|
||||
|
||||
Keymapper *mapper = system.getEventManager()->getKeymapper();
|
||||
mapper->clear();
|
||||
|
||||
// Query the backend for hardware keys and default bindings and register them
|
||||
HardwareInputSet *inputSet = system.getHardwareInputSet();
|
||||
KeymapperDefaultBindings *backendDefaultBindings = system.getKeymapperDefaultBindings();
|
||||
|
||||
mapper->registerHardwareInputSet(inputSet, backendDefaultBindings);
|
||||
|
||||
Keymap *primaryGlobalKeymap = system.getEventManager()->getGlobalKeymap();
|
||||
if (primaryGlobalKeymap) {
|
||||
mapper->addGlobalKeymap(primaryGlobalKeymap);
|
||||
}
|
||||
|
||||
// Get the platform-specific global keymap (if it exists)
|
||||
KeymapArray platformKeymaps = system.getGlobalKeymaps();
|
||||
for (auto &platformKeymap : platformKeymaps) {
|
||||
mapper->addGlobalKeymap(platformKeymap);
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" int scummvm_main(int argc, const char * const argv[]) {
|
||||
Common::String specialDebug;
|
||||
Common::String command;
|
||||
|
||||
// Verify that the backend has been initialized (i.e. g_system has been set).
|
||||
assert(g_system);
|
||||
OSystem &system = *g_system;
|
||||
|
||||
// Register config manager defaults
|
||||
Base::registerDefaults();
|
||||
system.registerDefaultSettings(Common::ConfigManager::kApplicationDomain);
|
||||
|
||||
// Parse the command line
|
||||
Common::StringMap settings;
|
||||
command = Base::parseCommandLine(settings, argc, argv);
|
||||
|
||||
// Check for backend start settings
|
||||
Common::String executable;
|
||||
if (argc && argv && argv[0]) {
|
||||
const char *s = strrchr(argv[0], '/');
|
||||
if (!s)
|
||||
s = strrchr(argv[0], '\\');
|
||||
executable = s ? (s + 1) : argv[0];
|
||||
}
|
||||
Common::StringArray additionalArgs;
|
||||
system.updateStartSettings(executable, command, settings, additionalArgs);
|
||||
|
||||
if (!additionalArgs.empty()) {
|
||||
// Parse those additional command line arguments.
|
||||
additionalArgs.insert_at(0, executable);
|
||||
uint argumentsSize = additionalArgs.size();
|
||||
char **arguments = (char **)malloc(argumentsSize * sizeof(char *));
|
||||
for (uint i = 0; i < argumentsSize; i++) {
|
||||
arguments[i] = (char *)malloc(additionalArgs[i].size() + 1);
|
||||
Common::strlcpy(arguments[i], additionalArgs[i].c_str(), additionalArgs[i].size() + 1);
|
||||
}
|
||||
|
||||
Common::StringMap additionalSettings;
|
||||
Common::String additionalCommand = Base::parseCommandLine(additionalSettings, argumentsSize, arguments);
|
||||
|
||||
for (uint i = 0; i < argumentsSize; i++)
|
||||
free(arguments[i]);
|
||||
free(arguments);
|
||||
|
||||
// Merge additional settings and command with command line. Command line has priority.
|
||||
if (command.empty())
|
||||
command = additionalCommand;
|
||||
for (const auto &additionalSetting : additionalSettings) {
|
||||
if (!settings.contains(additionalSetting._key))
|
||||
settings[additionalSetting._key] = additionalSetting._value;
|
||||
}
|
||||
}
|
||||
|
||||
// Load the config file (possibly overridden via command line):
|
||||
Common::Path initConfigFilename;
|
||||
if (settings.contains("initial-cfg"))
|
||||
initConfigFilename = Common::Path(settings["initial-cfg"], Common::Path::kNativeSeparator);
|
||||
|
||||
bool configLoadStatus;
|
||||
if (settings.contains("config")) {
|
||||
configLoadStatus = ConfMan.loadConfigFile(
|
||||
Common::Path(settings["config"], Common::Path::kNativeSeparator), initConfigFilename);
|
||||
} else {
|
||||
configLoadStatus = ConfMan.loadDefaultConfigFile(initConfigFilename);
|
||||
}
|
||||
|
||||
// Update the config file
|
||||
ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
|
||||
|
||||
// Load and setup the debuglevel and the debug flags. We do this at the
|
||||
// soonest possible moment to ensure debug output starts early on, if
|
||||
// requested.
|
||||
if (settings.contains("debuglevel")) {
|
||||
gDebugLevel = (int)strtol(settings["debuglevel"].c_str(), nullptr, 10);
|
||||
printf("Debuglevel (from command line): %d\n", gDebugLevel);
|
||||
settings.erase("debuglevel"); // This option should not be passed to ConfMan.
|
||||
} else if (ConfMan.hasKey("debuglevel"))
|
||||
gDebugLevel = ConfMan.getInt("debuglevel");
|
||||
|
||||
if (settings.contains("debugflags")) {
|
||||
specialDebug = settings["debugflags"];
|
||||
settings.erase("debugflags");
|
||||
} else if (ConfMan.hasKey("debugflags"))
|
||||
specialDebug = ConfMan.get("debugflags");
|
||||
|
||||
if (settings.contains("debug-channels-only"))
|
||||
gDebugChannelsOnly = true;
|
||||
|
||||
|
||||
// Now we want to enable global flags if any
|
||||
Common::StringTokenizer tokenizer(specialDebug, " ,");
|
||||
while (!tokenizer.empty()) {
|
||||
Common::String token = tokenizer.nextToken();
|
||||
if (token.equalsIgnoreCase("all"))
|
||||
DebugMan.enableAllDebugChannels();
|
||||
else
|
||||
DebugMan.enableDebugChannel(token);
|
||||
}
|
||||
|
||||
ConfMan.registerDefault("always_run_fallback_detection_extern", true);
|
||||
PluginManager::instance().init();
|
||||
PluginManager::instance().loadAllPlugins(); // load plugins for cached plugin manager
|
||||
PluginManager::instance().loadDetectionPlugin(); // load detection plugin for uncached plugin manager
|
||||
|
||||
// If we received an invalid music parameter via command line we check this here.
|
||||
// We can't check this before loading the music plugins.
|
||||
// On the other hand we cannot load the plugins before we know the file paths (in case of external plugins).
|
||||
if (settings.contains("music-driver")) {
|
||||
if (MidiDriver::getMusicType(MidiDriver::getDeviceHandle(settings["music-driver"])) == MT_INVALID) {
|
||||
warning("Unrecognized music driver '%s'. Switching to default device", settings["music-driver"].c_str());
|
||||
settings["music-driver"] = "auto";
|
||||
}
|
||||
}
|
||||
|
||||
// Process the remaining command line settings. Must be done after the
|
||||
// config file and the plugins have been loaded.
|
||||
Common::Error res;
|
||||
|
||||
// TODO: deal with settings that require plugins to be loaded
|
||||
if (Base::processSettings(command, settings, res)) {
|
||||
if (res.getCode() != Common::kNoError)
|
||||
warning("%s", res.getDesc().c_str());
|
||||
|
||||
PluginManager::destroy();
|
||||
|
||||
return res.getCode();
|
||||
}
|
||||
|
||||
if (settings.contains("dump-midi")) {
|
||||
// Store this command line setting in ConfMan, since all transient settings are destroyed
|
||||
ConfMan.registerDefault("dump_midi", true);
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (settings.contains("last_window_width")) {
|
||||
ConfMan.setInt("last_window_width", atoi(settings["last_window_width"].c_str()), Common::ConfigManager::kApplicationDomain);
|
||||
ConfMan.setInt("last_window_height", atoi(settings["last_window_height"].c_str()), Common::ConfigManager::kApplicationDomain);
|
||||
}
|
||||
#endif
|
||||
|
||||
// If we received an old style graphics mode parameter via command line
|
||||
// override it to default at this stage, so that the backend init won't
|
||||
// pass it onto updateOldSettings(). If it happened to be a valid new
|
||||
// graphics mode, we'll put it back after initBackend().
|
||||
Common::String gfxModeSetting;
|
||||
if (settings.contains("gfx-mode")) {
|
||||
gfxModeSetting = settings["gfx-mode"];
|
||||
if (ScalerMan.isOldGraphicsSetting(gfxModeSetting)) {
|
||||
settings["gfx-mode"] = "default";
|
||||
ConfMan.set("gfx_mode", settings["gfx-mode"], Common::ConfigManager::kSessionDomain);
|
||||
}
|
||||
}
|
||||
|
||||
// Init the backend. Must take place after all config data (including
|
||||
// the command line params) was read.
|
||||
system.initBackend();
|
||||
|
||||
// If we received an invalid graphics mode parameter via command line
|
||||
// we check this here. We can't do it until after the backend is inited,
|
||||
// or there won't be a graphics manager to ask for the supported modes.
|
||||
|
||||
if (!gfxModeSetting.empty()) {
|
||||
const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes();
|
||||
bool isValid = false;
|
||||
|
||||
while (gm->name && !isValid) {
|
||||
isValid = !scumm_stricmp(gm->name, gfxModeSetting.c_str());
|
||||
gm++;
|
||||
}
|
||||
if (!isValid) {
|
||||
// We will actually already have switched to default, but couldn't be sure that it was right until now.
|
||||
warning("Unrecognized graphics mode '%s'. Switching to default mode", gfxModeSetting.c_str());
|
||||
} else {
|
||||
settings["gfx-mode"] = gfxModeSetting;
|
||||
system.beginGFXTransaction();
|
||||
system.setGraphicsMode(gfxModeSetting.c_str());
|
||||
system.endGFXTransaction();
|
||||
}
|
||||
ConfMan.set("gfx_mode", gfxModeSetting, Common::ConfigManager::kSessionDomain);
|
||||
}
|
||||
#ifdef ENABLE_EVENTRECORDER
|
||||
if (settings.contains("disable-display")) {
|
||||
ConfMan.setInt("disable_display", 1, Common::ConfigManager::kTransientDomain);
|
||||
}
|
||||
#endif
|
||||
setupGraphics(system);
|
||||
|
||||
if (!configLoadStatus) {
|
||||
GUI::MessageDialog alert(_("Bad config file format. overwrite?"), _("Yes"), _("Cancel"));
|
||||
if (alert.runModal() != GUI::kMessageOK)
|
||||
return 0;
|
||||
}
|
||||
// Init the different managers that are used by the engines.
|
||||
// Do it here to prevent fragmentation later
|
||||
system.getAudioCDManager();
|
||||
MusicManager::instance();
|
||||
Common::DebugManager::instance();
|
||||
|
||||
// Init the event manager. As the virtual keyboard is loaded here, it must
|
||||
// take place after the backend is initiated and the screen has been setup
|
||||
system.getEventManager()->init();
|
||||
|
||||
#ifdef ENABLE_EVENTRECORDER
|
||||
// Directly after initializing the event manager, we will initialize our
|
||||
// event recorder.
|
||||
//
|
||||
// TODO: This is just to match the current behavior, when we further extend
|
||||
// our event recorder, we might do this at another place. Or even change
|
||||
// the whole API for that ;-).
|
||||
g_eventRec.RegisterEventSource();
|
||||
#endif
|
||||
|
||||
Common::OSDMessageQueue::instance().registerEventSource();
|
||||
|
||||
// Now as the event manager is created, setup the keymapper
|
||||
setupKeymapper(system);
|
||||
|
||||
#ifdef USE_UPDATES
|
||||
if (!ConfMan.hasKey("updates_check") && g_system->getUpdateManager()) {
|
||||
GUI::UpdatesDialog dlg;
|
||||
dlg.runModal();
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID_BACKEND
|
||||
// This early popup message for Android, informing the users about important
|
||||
// changes to file access, needs to be *after* language for the GUI has been selected.
|
||||
// Hence, we instantiate GUI Manager here, to take care of this.
|
||||
GUI::GuiManager::instance();
|
||||
if (AndroidFilesystemFactory::instance().hasSAF()
|
||||
&& !ConfMan.hasKey("android_saf_dialog_shown")) {
|
||||
|
||||
bool cancelled = false;
|
||||
|
||||
if (!ConfMan.getGameDomains().empty()) {
|
||||
GUI::MessageDialog alert(_(
|
||||
// I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
|
||||
"In this new version of ScummVM for Android, significant changes were made to "
|
||||
"the file access system to allow support for modern versions of the Android "
|
||||
"Operating System.\n"
|
||||
"If you find that your existing added games or custom paths no longer work, "
|
||||
"please edit those paths:"
|
||||
"\n"
|
||||
" 1. From the Launcher, go to **Game Options > Paths**."
|
||||
" Select **Game Path** or **Extra Path**, as appropriate. \n"
|
||||
" 2. Inside the ScummVM file browser, select **Go Up** until you reach the root folder "
|
||||
"which has the **<Add a new folder>** option.\n"
|
||||
" 3. Double-tap **<Add a new folder>**. In your device's file browser, navigate to the folder "
|
||||
"containing all your game folders. For example, **SD Card > ScummVMgames** \n"
|
||||
" 4. Select **Use this folder**. \n"
|
||||
" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
|
||||
" 6. In the ScummVM file browser, double-tap to browse through your added folder. "
|
||||
"Select the folder containing the game's files, then tap **Choose**. \n"
|
||||
"\n"
|
||||
"Repeat steps 1 and 6 for each game."
|
||||
), _("OK"),
|
||||
// I18N: A button caption to dismiss a message and read it later
|
||||
_("Read Later"), Graphics::kTextAlignLeft);
|
||||
|
||||
if (alert.runModal() != GUI::kMessageOK)
|
||||
cancelled = true;
|
||||
} else {
|
||||
GUI::MessageDialog alert(_(
|
||||
// I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
|
||||
"In this new version of ScummVM for Android, significant changes were made to "
|
||||
"the file access system to allow support for modern versions of the Android "
|
||||
"Operating System.\n"
|
||||
"To add a game:\n"
|
||||
"\n"
|
||||
" 1. Select **Add Game...** from the launcher. \n"
|
||||
" 2. Inside the ScummVM file browser, select **Go Up** until you reach the root folder "
|
||||
"which has the **<Add a new folder>** option.\n"
|
||||
" 3. Double-tap **<Add a new folder>**. In your device's file browser, navigate to the folder "
|
||||
"containing all your game folders. For example, **SD Card > ScummVMgames** \n"
|
||||
" 4. Select **Use this folder**. \n"
|
||||
" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
|
||||
" 6. In the ScummVM file browser, double-tap to browse through your added folder. "
|
||||
"Select the sub-folder containing the game's files, then tap **Choose**."
|
||||
"\n"
|
||||
"Repeat steps 1 and 6 for each game."
|
||||
), _("OK"),
|
||||
// I18N: A button caption to dismiss a message and read it later
|
||||
_("Read Later"), Graphics::kTextAlignLeft);
|
||||
|
||||
if (alert.runModal() != GUI::kMessageOK)
|
||||
cancelled = true;
|
||||
}
|
||||
|
||||
if (!cancelled)
|
||||
ConfMan.setBool("android_saf_dialog_shown", true);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_CLOUD
|
||||
CloudMan.init();
|
||||
CloudMan.syncSaves();
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
GUI::dumpAllDialogs();
|
||||
#endif
|
||||
|
||||
// Print out CPU extension info
|
||||
// Separate block to keep the stack clean
|
||||
{
|
||||
Common::String extensionSupportString[3] = { "not supported", "disabled", "enabled" };
|
||||
|
||||
byte sse2Support = 0;
|
||||
byte avx2Support = 0;
|
||||
byte neonSupport = 0;
|
||||
|
||||
#ifdef SCUMMVM_SSE2
|
||||
++sse2Support;
|
||||
if (g_system->hasFeature(OSystem::kFeatureCpuSSE2))
|
||||
++sse2Support;
|
||||
#endif
|
||||
#ifdef SCUMMVM_AVX2
|
||||
++avx2Support;
|
||||
if (g_system->hasFeature(OSystem::kFeatureCpuAVX2))
|
||||
++avx2Support;
|
||||
#endif
|
||||
#ifdef SCUMMVM_NEON
|
||||
++neonSupport;
|
||||
if (g_system->hasFeature(OSystem::kFeatureCpuNEON))
|
||||
++neonSupport;
|
||||
#endif
|
||||
|
||||
debug(0, "CPU extensions:");
|
||||
debug(0, "SSE2(%s) AVX2(%s) NEON(%s)",
|
||||
extensionSupportString[sse2Support].c_str(),
|
||||
extensionSupportString[avx2Support].c_str(),
|
||||
extensionSupportString[neonSupport].c_str());
|
||||
}
|
||||
|
||||
// Unless a game was specified, show the launcher dialog
|
||||
if (nullptr == ConfMan.getActiveDomain())
|
||||
launcherDialog();
|
||||
|
||||
// FIXME: We're now looping the launcher. This, of course, doesn't
|
||||
// work as well as it should. In theory everything should be destroyed
|
||||
// cleanly, so this is now enabled to encourage people to fix bits :)
|
||||
while (nullptr != ConfMan.getActiveDomain()) {
|
||||
saveLastLaunchedTarget(ConfMan.getActiveDomainName());
|
||||
|
||||
EngineMan.upgradeTargetIfNecessary(ConfMan.getActiveDomainName());
|
||||
|
||||
// Try to find a MetaEnginePlugin which feels responsible for the specified game.
|
||||
const Plugin *enginePlugin = nullptr;
|
||||
const Plugin *plugin = nullptr;
|
||||
DetectedGame game;
|
||||
const void *meDescriptor = nullptr;
|
||||
Common::Error result = identifyGame(specialDebug, &plugin, game, &meDescriptor);
|
||||
|
||||
if (result.getCode() == Common::kNoError) {
|
||||
Common::String engineId = plugin->getName();
|
||||
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES) && !defined(DETECTION_STATIC)
|
||||
// Unload all MetaEnginesDetection if we're using uncached plugins to save extra memory.
|
||||
PluginManager::instance().unloadDetectionPlugin();
|
||||
#endif
|
||||
|
||||
// Then, get the relevant Engine plugin from MetaEngine.
|
||||
enginePlugin = PluginMan.findEnginePlugin(engineId);
|
||||
if (enginePlugin == nullptr) {
|
||||
result = Common::kEnginePluginNotFound;
|
||||
}
|
||||
}
|
||||
|
||||
if (result.getCode() == Common::kNoError) {
|
||||
// Unload all plugins not needed for this game, to save memory
|
||||
// Right now, we have a MetaEngine plugin, and we want to unload all except Engine.
|
||||
|
||||
// Pass in the pointer to enginePlugin, with the matching type, so our function behaves as-is.
|
||||
PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, enginePlugin);
|
||||
|
||||
#ifdef ENABLE_EVENTRECORDER
|
||||
Common::String recordMode = ConfMan.get("record_mode");
|
||||
Common::String recordFileName = ConfMan.get("record_file_name");
|
||||
|
||||
if (recordMode == "record") {
|
||||
Common::String targetFileName = ConfMan.hasKey("record_file_name") ? recordFileName : g_eventRec.generateRecordFileName(ConfMan.getActiveDomainName());
|
||||
g_eventRec.init(targetFileName, GUI::EventRecorder::kRecorderRecord);
|
||||
} else if (recordMode == "update") {
|
||||
g_eventRec.init(recordFileName, GUI::EventRecorder::kRecorderUpdate);
|
||||
} else if (recordMode == "playback") {
|
||||
g_eventRec.init(recordFileName, GUI::EventRecorder::kRecorderPlayback);
|
||||
} else if (recordMode == "fast_playback") {
|
||||
g_eventRec.init(recordFileName, GUI::EventRecorder::kRecorderPlayback);
|
||||
g_eventRec.setFastPlayback(true);
|
||||
} else if ((recordMode == "info") && (!recordFileName.empty())) {
|
||||
Common::PlaybackFile record;
|
||||
record.openRead(recordFileName);
|
||||
debug("info:author=%s name=%s description=%s", record.getHeader().author.c_str(), record.getHeader().name.c_str(), record.getHeader().description.c_str());
|
||||
|
||||
DebugMan.removeAllDebugChannels();
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
||||
if (ttsMan != nullptr) {
|
||||
ttsMan->pushState();
|
||||
}
|
||||
// Try to run the game
|
||||
result = runGame(enginePlugin, system, game, meDescriptor);
|
||||
if (ttsMan != nullptr) {
|
||||
ttsMan->popState();
|
||||
}
|
||||
|
||||
DebugMan.removeAllDebugChannels();
|
||||
|
||||
#ifdef ENABLE_EVENTRECORDER
|
||||
// Flush Event recorder file. The recorder does not get reinitialized for next game
|
||||
// which is intentional. Only single game per session is allowed.
|
||||
g_eventRec.deinit();
|
||||
#endif
|
||||
|
||||
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
|
||||
// do our best to prevent fragmentation by unloading as soon as we can
|
||||
PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
|
||||
PluginManager::instance().unloadDetectionPlugin();
|
||||
// reallocate the config manager to get rid of any fragmentation
|
||||
ConfMan.defragment();
|
||||
// The keymapper keeps pointers to the configuration domains. It needs to be reinitialized.
|
||||
setupKeymapper(system);
|
||||
#endif
|
||||
|
||||
// Did an error occur ?
|
||||
if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled) {
|
||||
// Shows an informative error dialog if starting the selected game failed.
|
||||
GUI::displayErrorDialog(result, _("Error running game:"));
|
||||
}
|
||||
|
||||
// Quit unless an error occurred, or Return to launcher was requested
|
||||
if (result.getCode() == Common::kNoError && !g_system->getEventManager()->shouldReturnToLauncher() &&
|
||||
!g_system->hasFeature(OSystem::kFeatureNoQuit) && !ConfMan.getBool("gui_return_to_launcher_at_exit"))
|
||||
break;
|
||||
|
||||
// Reset the return to launcher and quit flags in case we want to load another engine
|
||||
g_system->getEventManager()->resetReturnToLauncher();
|
||||
g_system->getEventManager()->resetQuit();
|
||||
|
||||
#ifdef ENABLE_EVENTRECORDER
|
||||
if (g_eventRec.checkForContinueGame()) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
// At this point, we usually return to the launcher. However, the
|
||||
// game may have requested that one or more other games be "chained"
|
||||
// to the current one, with optional save slots to start the games
|
||||
// at. At the time of writing, this is used for the Maniac Mansion
|
||||
// easter egg in Day of the Tentacle.
|
||||
|
||||
Common::String chainedGame;
|
||||
int saveSlot = -1;
|
||||
|
||||
ChainedGamesMan.pop(chainedGame, saveSlot);
|
||||
|
||||
// Discard any command line options. It's unlikely that the user
|
||||
// wanted to apply them to *all* games ever launched.
|
||||
ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
|
||||
|
||||
if (!chainedGame.empty()) {
|
||||
if (saveSlot != -1) {
|
||||
ConfMan.setInt("save_slot", saveSlot, Common::ConfigManager::kTransientDomain);
|
||||
}
|
||||
// Start the chained game
|
||||
ConfMan.setActiveDomain(chainedGame);
|
||||
} else {
|
||||
// Clear the active config domain
|
||||
ConfMan.setActiveDomain("");
|
||||
}
|
||||
|
||||
PluginManager::instance().loadAllPluginsOfType(PLUGIN_TYPE_ENGINE); // only for cached manager
|
||||
PluginManager::instance().loadDetectionPlugin(); // only for uncached manager
|
||||
} else {
|
||||
DebugMan.removeAllDebugChannels();
|
||||
|
||||
GUI::displayErrorDialog(result, _("Error running game:"));
|
||||
|
||||
// Clear the active domain
|
||||
ConfMan.setActiveDomain("");
|
||||
}
|
||||
|
||||
// reset the graphics to default
|
||||
setupGraphics(system);
|
||||
if (nullptr == ConfMan.getActiveDomain()) {
|
||||
launcherDialog();
|
||||
}
|
||||
}
|
||||
#ifdef USE_SDL_NET
|
||||
Networking::LocalWebserver::destroy();
|
||||
#endif
|
||||
#ifdef USE_CLOUD
|
||||
Networking::ConnectionManager::destroy();
|
||||
//I think it's important to destroy it after ConnectionManager
|
||||
Cloud::CloudManager::destroy();
|
||||
#endif
|
||||
PluginManager::destroy();
|
||||
GUI::GuiManager::destroy();
|
||||
Common::ConfigManager::destroy();
|
||||
Common::DebugManager::destroy();
|
||||
Common::OSDMessageQueue::destroy();
|
||||
#ifdef ENABLE_EVENTRECORDER
|
||||
GUI::EventRecorder::destroy();
|
||||
#endif
|
||||
Common::SearchManager::destroy();
|
||||
#ifdef USE_TRANSLATION
|
||||
Common::MainTranslationManager::destroy();
|
||||
#endif
|
||||
MusicManager::destroy();
|
||||
Graphics::CursorManager::destroy();
|
||||
Graphics::FontManager::destroy();
|
||||
#ifdef USE_FREETYPE2
|
||||
Graphics::shutdownTTF();
|
||||
#endif
|
||||
EngineManager::destroy();
|
||||
Graphics::YUVToRGBManager::destroy();
|
||||
|
||||
return 0;
|
||||
}
|
||||
32
base/main.h
Normal file
32
base/main.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BASE_MAIN_H
|
||||
#define BASE_MAIN_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
|
||||
//
|
||||
// The scummvm main entry point, to be invoked by ports
|
||||
//
|
||||
extern "C" int scummvm_main(int argc, const char * const argv[]);
|
||||
|
||||
#endif
|
||||
11
base/module.mk
Normal file
11
base/module.mk
Normal file
@@ -0,0 +1,11 @@
|
||||
MODULE := base
|
||||
|
||||
MODULE_OBJS := \
|
||||
test_new_standards.o \
|
||||
main.o \
|
||||
commandLine.o \
|
||||
plugins.o \
|
||||
version.o
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
1080
base/plugins.cpp
Normal file
1080
base/plugins.cpp
Normal file
File diff suppressed because it is too large
Load Diff
368
base/plugins.h
Normal file
368
base/plugins.h
Normal file
@@ -0,0 +1,368 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BASE_PLUGINS_H
|
||||
#define BASE_PLUGINS_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/fs.h"
|
||||
#include "common/str.h"
|
||||
#include "backends/plugins/elf/version.h"
|
||||
|
||||
#define INCLUDED_FROM_BASE_PLUGINS_H
|
||||
#include "base/internal_plugins.h"
|
||||
#undef INCLUDED_FROM_BASE_PLUGINS_H
|
||||
|
||||
|
||||
// Plugin versioning
|
||||
|
||||
/** Global Plugin API version */
|
||||
#define PLUGIN_VERSION 1
|
||||
|
||||
enum PluginType {
|
||||
PLUGIN_TYPE_ENGINE_DETECTION = 0,
|
||||
PLUGIN_TYPE_ENGINE,
|
||||
PLUGIN_TYPE_MUSIC,
|
||||
PLUGIN_TYPE_DETECTION,
|
||||
PLUGIN_TYPE_SCALER,
|
||||
|
||||
PLUGIN_TYPE_MAX
|
||||
};
|
||||
|
||||
// TODO: Make the engine API version depend on ScummVM's version
|
||||
// because of the back linking (possibly from the checkout revision)
|
||||
#define PLUGIN_TYPE_ENGINE_DETECTION_VERSION 1
|
||||
#define PLUGIN_TYPE_ENGINE_VERSION 2
|
||||
#define PLUGIN_TYPE_MUSIC_VERSION 1
|
||||
#define PLUGIN_TYPE_DETECTION_VERSION 1
|
||||
#define PLUGIN_TYPE_SCALER_VERSION 1
|
||||
|
||||
extern const int pluginTypeVersions[PLUGIN_TYPE_MAX];
|
||||
|
||||
|
||||
// Plugin linking
|
||||
|
||||
// see comments in backends/plugins/elf/elf-provider.cpp
|
||||
#if defined(USE_ELF_LOADER) && defined(ELF_LOADER_CXA_ATEXIT)
|
||||
#define PLUGIN_DYNAMIC_DSO_HANDLE \
|
||||
uint32 __dso_handle __attribute__((visibility("hidden"))) = 0;
|
||||
#else
|
||||
#define PLUGIN_DYNAMIC_DSO_HANDLE
|
||||
#endif
|
||||
|
||||
#ifdef USE_ELF_LOADER
|
||||
#define PLUGIN_DYNAMIC_BUILD_DATE \
|
||||
PLUGIN_EXPORT const char *PLUGIN_getBuildDate() { return gScummVMPluginBuildDate; }
|
||||
#else
|
||||
#define PLUGIN_DYNAMIC_BUILD_DATE
|
||||
#endif
|
||||
|
||||
/**
|
||||
* REGISTER_PLUGIN_STATIC is a convenience macro which is used to declare
|
||||
* the plugin interface for static plugins. Code (such as game engines)
|
||||
* which needs to implement a static plugin can simply invoke this macro
|
||||
* with a plugin ID, plugin type and PluginObject subclass, and the correct
|
||||
* wrapper code will be inserted.
|
||||
*
|
||||
* @see REGISTER_PLUGIN_DYNAMIC
|
||||
*/
|
||||
#define REGISTER_PLUGIN_STATIC(ID,TYPE,PLUGINCLASS) \
|
||||
extern const PluginType g_##ID##_type; \
|
||||
const PluginType g_##ID##_type = TYPE; \
|
||||
PluginObject *g_##ID##_getObject() { \
|
||||
return new PLUGINCLASS(); \
|
||||
} \
|
||||
void dummyFuncToAllowTrailingSemicolon_##ID##_()
|
||||
|
||||
#ifdef DYNAMIC_MODULES
|
||||
|
||||
/**
|
||||
* REGISTER_PLUGIN_DYNAMIC is a convenience macro which is used to declare
|
||||
* the plugin interface for dynamically loadable plugins. Code (such as game engines)
|
||||
* which needs to implement a dynamic plugin can simply invoke this macro
|
||||
* with a plugin ID, plugin type and PluginObject subclass, and the correct
|
||||
* wrapper code will be inserted.
|
||||
*
|
||||
* @see REGISTER_PLUGIN_STATIC
|
||||
*/
|
||||
#define REGISTER_PLUGIN_DYNAMIC(ID,TYPE,PLUGINCLASS) \
|
||||
extern "C" { \
|
||||
PLUGIN_DYNAMIC_DSO_HANDLE \
|
||||
PLUGIN_DYNAMIC_BUILD_DATE \
|
||||
PLUGIN_EXPORT int32 PLUGIN_getVersion() { return PLUGIN_VERSION; } \
|
||||
PLUGIN_EXPORT int32 PLUGIN_getType() { return TYPE; } \
|
||||
PLUGIN_EXPORT int32 PLUGIN_getTypeVersion() { return TYPE##_VERSION; } \
|
||||
PLUGIN_EXPORT PluginObject *PLUGIN_getObject() { \
|
||||
return new PLUGINCLASS(); \
|
||||
} \
|
||||
} \
|
||||
void dummyFuncToAllowTrailingSemicolon_##ID##_()
|
||||
|
||||
#endif // DYNAMIC_MODULES
|
||||
|
||||
|
||||
// Abstract plugins
|
||||
|
||||
/**
|
||||
* Abstract base class for the plugin objects which handle plugins
|
||||
* instantiation. Subclasses for this may be used for engine plugins and other
|
||||
* types of plugins. An existing PluginObject refers to an executable file
|
||||
* loaded in memory and ready to run. The plugin, on the other hand, is just
|
||||
* a handle to the file/object, whether it's loaded in memory or not.
|
||||
*/
|
||||
class PluginObject {
|
||||
public:
|
||||
virtual ~PluginObject() {}
|
||||
|
||||
/** Returns the name of the plugin. */
|
||||
virtual const char *getName() const = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Abstract base class for the plugin system.
|
||||
* Subclasses for this can be used to wrap both static and dynamic
|
||||
* plugins. This class refers to a plugin which may or may not be loaded in
|
||||
* memory.
|
||||
*/
|
||||
class Plugin {
|
||||
protected:
|
||||
PluginObject *_pluginObject;
|
||||
PluginType _type;
|
||||
|
||||
public:
|
||||
Plugin() : _pluginObject(0), _type(PLUGIN_TYPE_MAX) {}
|
||||
virtual ~Plugin() {
|
||||
//if (isLoaded())
|
||||
//unloadPlugin();
|
||||
}
|
||||
|
||||
// virtual bool isLoaded() const = 0; // TODO
|
||||
virtual bool loadPlugin() = 0; // TODO: Rename to load() ?
|
||||
virtual void unloadPlugin() = 0; // TODO: Rename to unload() ?
|
||||
|
||||
/**
|
||||
* The following functions query information from the plugin object once
|
||||
* it's loaded into memory.
|
||||
**/
|
||||
PluginType getType() const;
|
||||
const char *getName() const;
|
||||
|
||||
template <class T>
|
||||
T &get() const {
|
||||
T *pluginObject = dynamic_cast<T *>(_pluginObject);
|
||||
if (!pluginObject) {
|
||||
error("Invalid cast of plugin %s", getName());
|
||||
}
|
||||
return *pluginObject;
|
||||
}
|
||||
|
||||
/**
|
||||
* The getFileName() function gets the name of the plugin file for those
|
||||
* plugins that have files (ie. not static). It doesn't require the plugin
|
||||
* object to be loaded into memory, unlike getName()
|
||||
**/
|
||||
virtual Common::Path getFileName() const { return Common::Path(); }
|
||||
};
|
||||
|
||||
class StaticPlugin : public Plugin {
|
||||
public:
|
||||
StaticPlugin(PluginObject *pluginobject, PluginType type);
|
||||
~StaticPlugin();
|
||||
virtual bool loadPlugin();
|
||||
virtual void unloadPlugin();
|
||||
};
|
||||
|
||||
|
||||
/** List of Plugin instances. */
|
||||
typedef Common::Array<Plugin *> PluginList;
|
||||
|
||||
/**
|
||||
* Abstract base class for Plugin factories. Subclasses of this
|
||||
* are responsible for creating plugin objects, e.g. by loading
|
||||
* loadable modules from storage media; by creating "fake" plugins
|
||||
* from static code; or whatever other means.
|
||||
*/
|
||||
class PluginProvider {
|
||||
public:
|
||||
virtual ~PluginProvider() {}
|
||||
|
||||
/**
|
||||
* Return a list of Plugin objects. The caller is responsible for actually
|
||||
* loading/unloading them (by invoking the appropriate Plugin methods).
|
||||
* Furthermore, the caller is responsible for deleting these objects
|
||||
* eventually.
|
||||
*
|
||||
* @return a list of Plugin instances
|
||||
*/
|
||||
virtual PluginList getPlugins() = 0;
|
||||
|
||||
/**
|
||||
* @return whether or not object is a FilePluginProvider.
|
||||
*/
|
||||
virtual bool isFilePluginProvider() { return false; }
|
||||
};
|
||||
|
||||
#ifdef DYNAMIC_MODULES
|
||||
|
||||
/**
|
||||
* Abstract base class for Plugin factories which load binary code from files.
|
||||
* Subclasses only have to implement the createPlugin() method, and optionally
|
||||
* can overload the other protected methods to achieve custom behavior.
|
||||
*/
|
||||
class FilePluginProvider : public PluginProvider {
|
||||
public:
|
||||
/**
|
||||
* Return a list of Plugin objects loaded via createPlugin from disk.
|
||||
* For this, a list of directories is searched for plugin objects:
|
||||
* The current dir and its "plugins" subdirectory (if present), a list
|
||||
* of custom search dirs (see addCustomDirectories) and finally the
|
||||
* directory specified via the "pluginspath" config variable (if any).
|
||||
*
|
||||
* @return a list of Plugin instances
|
||||
*/
|
||||
virtual PluginList getPlugins();
|
||||
|
||||
/**
|
||||
* @return whether or not object is a FilePluginProvider.
|
||||
*/
|
||||
bool isFilePluginProvider() { return true; }
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Create a Plugin instance from a loadable code module with the specified name.
|
||||
* Subclasses of FilePluginProvider have to at least overload this method.
|
||||
* If the file is not found, or does not contain loadable code, 0 is returned instead.
|
||||
*
|
||||
* @param node the FSNode of the loadable code module
|
||||
* @return a pointer to a Plugin instance, or 0 if an error occurred.
|
||||
*/
|
||||
virtual Plugin *createPlugin(const Common::FSNode &node) const = 0;
|
||||
|
||||
/**
|
||||
* Check if the supplied file corresponds to a loadable plugin file in
|
||||
* the current platform. Usually, this will just check the file name.
|
||||
*
|
||||
* @param node the FSNode of the file to check
|
||||
* @return true if the filename corresponds to a plugin, false otherwise
|
||||
*/
|
||||
virtual bool isPluginFilename(const Common::FSNode &node) const;
|
||||
|
||||
/**
|
||||
* Optionally add to the list of directories to be searched for
|
||||
* plugins by getPlugins().
|
||||
*
|
||||
* @param dirs the reference to the list of directories to be used when
|
||||
* searching for plugins.
|
||||
*/
|
||||
virtual void addCustomDirectories(Common::FSList &dirs) const;
|
||||
};
|
||||
|
||||
#endif // DYNAMIC_MODULES
|
||||
|
||||
#define PluginMan PluginManager::instance()
|
||||
|
||||
/**
|
||||
* Singleton class which manages all plugins, including loading them,
|
||||
* managing all Plugin class instances, and unloading them.
|
||||
*/
|
||||
class PluginManager {
|
||||
protected:
|
||||
typedef Common::Array<PluginProvider *> ProviderList;
|
||||
|
||||
PluginList _pluginsInMem[PLUGIN_TYPE_MAX];
|
||||
ProviderList _providers;
|
||||
|
||||
bool tryLoadPlugin(Plugin *plugin);
|
||||
void addToPluginsInMemList(Plugin *plugin);
|
||||
const Plugin *findLoadedPlugin(const Common::String &engineId);
|
||||
|
||||
static PluginManager *_instance;
|
||||
PluginManager();
|
||||
|
||||
void unloadAllPlugins();
|
||||
public:
|
||||
virtual ~PluginManager();
|
||||
|
||||
static void destroy() { delete _instance; _instance = 0; }
|
||||
static PluginManager &instance();
|
||||
|
||||
void addPluginProvider(PluginProvider *pp);
|
||||
|
||||
/**
|
||||
* A method which finds the METAENGINE plugin for the provided engineId
|
||||
*
|
||||
* @param engineId The engine ID
|
||||
*
|
||||
* @return A plugin of type METAENGINE.
|
||||
*/
|
||||
const Plugin *findEnginePlugin(const Common::String &engineId);
|
||||
|
||||
// Functions used by the uncached PluginManager
|
||||
virtual void init() {}
|
||||
virtual void loadFirstPlugin() {}
|
||||
virtual bool loadNextPlugin() { return false; }
|
||||
virtual bool loadPluginFromEngineId(const Common::String &engineId) { return false; }
|
||||
virtual void updateConfigWithFileName(const Common::String &engineId) {}
|
||||
virtual void loadDetectionPlugin() {}
|
||||
virtual void unloadDetectionPlugin() {}
|
||||
|
||||
// Functions used only by the cached PluginManager
|
||||
virtual void loadAllPlugins();
|
||||
virtual void loadAllPluginsOfType(PluginType type);
|
||||
|
||||
void unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin = true);
|
||||
|
||||
const PluginList &getPlugins(PluginType t) { return _pluginsInMem[t]; }
|
||||
};
|
||||
|
||||
/**
|
||||
* Uncached version of plugin manager
|
||||
* Keeps only one dynamic plugin in memory at a time
|
||||
**/
|
||||
class PluginManagerUncached : public PluginManager {
|
||||
protected:
|
||||
friend class PluginManager;
|
||||
PluginList _allEnginePlugins;
|
||||
Plugin *_detectionPlugin;
|
||||
PluginList::iterator _currentPlugin;
|
||||
|
||||
bool _isDetectionLoaded;
|
||||
|
||||
PluginManagerUncached() : _detectionPlugin(nullptr), _currentPlugin(nullptr), _isDetectionLoaded(false) {}
|
||||
bool loadPluginByFileName(const Common::Path &filename);
|
||||
|
||||
public:
|
||||
virtual ~PluginManagerUncached();
|
||||
void init() override;
|
||||
void loadFirstPlugin() override;
|
||||
bool loadNextPlugin() override;
|
||||
bool loadPluginFromEngineId(const Common::String &engineId) override;
|
||||
void updateConfigWithFileName(const Common::String &engineId) override;
|
||||
#ifndef DETECTION_STATIC
|
||||
void loadDetectionPlugin() override;
|
||||
void unloadDetectionPlugin() override;
|
||||
#endif
|
||||
|
||||
void loadAllPlugins() override {} // we don't allow these
|
||||
void loadAllPluginsOfType(PluginType type) override {}
|
||||
};
|
||||
|
||||
#endif
|
||||
336
base/test_new_standards.cpp
Normal file
336
base/test_new_standards.cpp
Normal file
@@ -0,0 +1,336 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
// This file does nothing functional!
|
||||
// It test support for main C++11 features
|
||||
// In the future, it might be extended to test also C++14, C++17, C++20 and any future standard
|
||||
//
|
||||
// In order to enable the tests, we have to `define ENABLE_TEST_CPP_11` (and of course, compile this file)
|
||||
// Then it should print "Testing C++11" *during compilation*
|
||||
// If the message is printed, and there are no compilation errors - great, C++11 is supported on this platform
|
||||
// If there are errors, each one of the tests can be disabled, by defining the relevant DONT_TEST_*
|
||||
// It's important to disable failing tests, because we might decide to support only specific subset of C++11
|
||||
//
|
||||
// Note: there are 3 warnings in my GCC run, they have no signficance
|
||||
|
||||
#if defined(NONSTANDARD_PORT)
|
||||
#include "portdefs.h"
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_CONFIG_H)
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_TEST_CPP_11
|
||||
#pragma message("Testing C++11")
|
||||
// The tests are based on https://blog.petrzemek.net/2014/12/07/improving-cpp98-code-with-cpp11/
|
||||
// See there for further links and explanations
|
||||
//
|
||||
// We're not testing `nullptr` and `override`, since they're defined in common/c++11-compat.h
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/hashmap.h"
|
||||
#include "common/hash-str.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
#ifndef DONT_TEST_UNICODE_STRING_LITERAL
|
||||
const char16_t *u16str = u"\u00DAnicode string";
|
||||
const char32_t *u32str = U"\u00DAnicode string";
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_INITIALIZIER_LIST1
|
||||
#ifndef USE_INITIALIZIER_LIST_REPLACEMENT
|
||||
#include <initializer_list>
|
||||
#else
|
||||
namespace std {
|
||||
template<class T> class initializer_list {
|
||||
public:
|
||||
typedef T value_type;
|
||||
typedef const T& reference;
|
||||
typedef const T& const_reference;
|
||||
typedef size_t size_type;
|
||||
typedef const T* iterator;
|
||||
typedef const T* const_iterator;
|
||||
|
||||
constexpr initializer_list() noexcept = default;
|
||||
constexpr size_t size() const noexcept { return m_size; };
|
||||
constexpr const T* begin() const noexcept { return m_begin; };
|
||||
constexpr const T* end() const noexcept { return m_begin + m_size; }
|
||||
|
||||
private:
|
||||
// Note: begin has to be first or the compiler gets very upset
|
||||
const T* m_begin = { nullptr };
|
||||
size_t m_size = { 0 };
|
||||
|
||||
// The compiler is allowed to call this constructor
|
||||
constexpr initializer_list(const T* t, size_t s) noexcept : m_begin(t) , m_size(s) {}
|
||||
};
|
||||
|
||||
template<class T> constexpr const T* begin(initializer_list<T> il) noexcept {
|
||||
return il.begin();
|
||||
}
|
||||
|
||||
template<class T> constexpr const T* end(initializer_list<T> il) noexcept {
|
||||
return il.end();
|
||||
}
|
||||
} // end namespace std
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_CLASS_ENUM
|
||||
// ----------------------------------
|
||||
// Scoped/Strongly Typed Enumerations
|
||||
// ----------------------------------
|
||||
enum class MyEnum {
|
||||
VAL1,
|
||||
VAL2,
|
||||
VAL3
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_FINAL_CLASS
|
||||
// ----------------------------------
|
||||
// Non-Inheritable Classes (final)
|
||||
// ----------------------------------
|
||||
// C++11
|
||||
class TestNewStandards final {
|
||||
#else
|
||||
class TestNewStandards {
|
||||
#endif
|
||||
private:
|
||||
void do_nothing(const int &i) {
|
||||
// don't do anything with i
|
||||
};
|
||||
|
||||
#ifndef DONT_TEST_STRING_LITERAL_INIT
|
||||
// ----------------------------------
|
||||
// Char arrays initialized by a string literal
|
||||
// * note - not properly implemented before GCC 5.1 (GCC Bug #43453)
|
||||
// ----------------------------------
|
||||
char _emptyMsg[1] = "";
|
||||
#else
|
||||
char _emptyMsg[1] = { '\0' };
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_FINAL_FUNCTION
|
||||
// ----------------------------------
|
||||
// Non-Overridable Member Functions (final)
|
||||
// ----------------------------------
|
||||
virtual void f() final {}
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_VARIADIC_TEMPLATES
|
||||
// ------------------------
|
||||
// Variadic Templates
|
||||
// ------------------------
|
||||
template <typename T>
|
||||
void variadic_function(const T &value) {
|
||||
do_nothing(value);
|
||||
}
|
||||
|
||||
template <typename U, typename... T>
|
||||
void variadic_function(const U &head, const T &... tail) {
|
||||
do_nothing(head);
|
||||
variadic_function(tail...);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_TYPE_ALIASES
|
||||
// ------------------------
|
||||
// Type Aliases
|
||||
// * note - this test has another bunch of code below
|
||||
// ------------------------
|
||||
// C++98
|
||||
template<typename T>
|
||||
struct Dictionary_98 {
|
||||
typedef Common::HashMap<Common::String, T, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> type;
|
||||
};
|
||||
// Usage:
|
||||
Dictionary_98<int>::type d98;
|
||||
|
||||
// C++11
|
||||
template <typename T>
|
||||
using Dictionary_11 = Common::HashMap<Common::String, T, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>;
|
||||
// Usage:
|
||||
Dictionary_11<int> d11;
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_INITIALIZIER_LIST1
|
||||
// Array with C++11 initialization list
|
||||
template<class T> class ArrayCpp11 : public Common::Array<T> {
|
||||
public:
|
||||
ArrayCpp11(std::initializer_list<T> list) {
|
||||
if (list.size()) {
|
||||
this->allocCapacity(list.size());
|
||||
Common::uninitialized_copy(list.begin(), list.end(), this->_storage);
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
void test_cpp11() {
|
||||
#ifdef DONT_TEST_INITIALIZIER_LIST1
|
||||
// ------------------------
|
||||
// Initializer list
|
||||
// ------------------------
|
||||
// C++98
|
||||
Common::Array<int> arr;
|
||||
arr.push_back(1);
|
||||
arr.push_back(2);
|
||||
arr.push_back(3);
|
||||
#else
|
||||
// C++11
|
||||
ArrayCpp11<int> arr = {1, 2, 3};
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_INITIALIZIER_LIST2
|
||||
// C++11
|
||||
Common::Point arr3[] = {{0, 0}, {1, 1}};
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_AUTO_TYPE_INFERENCE
|
||||
// ------------------------
|
||||
// Automatic Type Inference
|
||||
// ------------------------
|
||||
// C++98
|
||||
for (Common::Array<int>::iterator i = arr.begin(), e = arr.end(); i != e; ++i)
|
||||
;
|
||||
|
||||
// C++11
|
||||
for (auto i = arr.begin(), e = arr.end(); i != e; ++i)
|
||||
;
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_RANGE_BASED_FOR_LOOP
|
||||
// ------------------------
|
||||
// Range based for loop
|
||||
// ------------------------
|
||||
// C++98
|
||||
for (Common::Array<int>::iterator i = arr.begin(), e = arr.end(); i != e; ++i)
|
||||
do_nothing(*i);
|
||||
|
||||
// C++11
|
||||
for (int &i : arr)
|
||||
do_nothing(i);
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_LAMBDA_FUNCTIONS
|
||||
// ------------------------
|
||||
// Lambda functions
|
||||
// ------------------------
|
||||
// C++98
|
||||
// the following isn't working in VS, but it's not really important to debug...
|
||||
// Common::for_each(arr.begin(), arr.end(), do_nothing);
|
||||
|
||||
// C++11
|
||||
Common::for_each(arr.begin(), arr.end(),
|
||||
[](int i) {
|
||||
// don't do anything with i
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_VARIADIC_TEMPLATES
|
||||
variadic_function(1, 1, 2, 3, 5, 8, 13, 21, 34);
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_GET_RID_OF_SPACE_IN_NESTED_TEMPLATES
|
||||
// ------------------------
|
||||
// No Need For an Extra Space In Nested Template Declarations
|
||||
// ------------------------
|
||||
// C++98
|
||||
Common::Array<Common::Array<int> > v_98;
|
||||
|
||||
// C++11
|
||||
Common::Array<Common::Array<int>> v_11;
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_TYPE_ALIASES
|
||||
// ------------------------
|
||||
// Type Aliases
|
||||
// * note - this test has another bunch of code above
|
||||
// ------------------------
|
||||
// C++98
|
||||
typedef void (*fp_98)(int, int);
|
||||
|
||||
// C++11
|
||||
using fp_11 = void (*)(int, int);
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#ifndef DONT_TEST_ALT_FUNCTION_SYNTAX
|
||||
// ------------------------
|
||||
// Alternative Function Syntax
|
||||
// ------------------------
|
||||
// C++98
|
||||
int f_98(int x, int y) {return x;}
|
||||
|
||||
// C++11
|
||||
auto f_11(int x, int y) -> int {return x;}
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_NON_STATIC_INIT
|
||||
// ------------------------
|
||||
// Non-Static Data Member Initializers
|
||||
// ------------------------
|
||||
int j = 3;
|
||||
Common::String s = "non static init";
|
||||
#endif
|
||||
|
||||
#ifndef DONT_TEST_EXPLICIT
|
||||
// ------------------------
|
||||
// Explicit Conversion Operators
|
||||
// ------------------------
|
||||
explicit operator bool() const {return true;}
|
||||
#endif
|
||||
|
||||
|
||||
public:
|
||||
TestNewStandards() {
|
||||
test_cpp11();
|
||||
}
|
||||
|
||||
#ifndef DONT_TEST_MOVE_SEMANTICS
|
||||
// ------------------------
|
||||
// Move semantics
|
||||
// Note: this test hasn't been taken from the aforementioned web page
|
||||
// ------------------------
|
||||
TestNewStandards(TestNewStandards&& t) {
|
||||
// I'm not convinced that it's a good example of move sematics, it's a complicated topic. But just checking the syntax.
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef DONT_TEST_DELETED_FUNCTIONS
|
||||
// ------------------------
|
||||
// Explicitly Deleted Functions
|
||||
// (useful for non copyable classes,
|
||||
// particularly for our Singleton class)
|
||||
// ------------------------
|
||||
TestNewStandards &operator=(const TestNewStandards &) = delete;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
static TestNewStandards test = TestNewStandards();
|
||||
|
||||
#endif
|
||||
245
base/version.cpp
Normal file
245
base/version.cpp
Normal file
@@ -0,0 +1,245 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "base/version.h"
|
||||
|
||||
#define INCLUDED_FROM_BASE_VERSION_CPP
|
||||
#include "base/internal_version.h"
|
||||
|
||||
/*
|
||||
* Version string and build date string. These can be used by anything that
|
||||
* wants to display this information to the user (e.g. about dialog).
|
||||
*
|
||||
* Note: it would be very nice if we could instead of (or in addition to) the
|
||||
* build date present a date which corresponds to the date our source files
|
||||
* were last changed. To understand the difference, imagine that a user
|
||||
* makes a checkout on January 1, then after a week compiles it
|
||||
* (e.g. after doing a 'make clean'). The build date then will say January 8
|
||||
* even though the files were last changed on January 1.
|
||||
*
|
||||
* Another problem is that __DATE__/__TIME__ depend on the local time zone.
|
||||
*
|
||||
* It's clear that such a "last changed" date would be much more useful to us
|
||||
* for feedback purposes. After all, when somebody files a bug report, we
|
||||
* don't care about the build date, we want to know which date their checkout
|
||||
* was made.
|
||||
*
|
||||
* So, how could we implement this? At least on unix systems, a special script
|
||||
* could do it. Basically, that script could parse the output of "svn info" or
|
||||
* "svnversion" to determine the revision of the checkout, and insert that
|
||||
* information somehow into the build process (e.g. by generating a tiny
|
||||
* header file, analog to internal_version.h, maybe called svn_rev.h or so.)
|
||||
*
|
||||
* Drawback: This only works on systems which can run suitable scripts as part
|
||||
* of the build process (so I guess Visual C++ would be out of the game here?
|
||||
* I don't know VC enough to be sure). And of course it must be robust enough
|
||||
* to properly work in exports (i.e. release tar balls etc.).
|
||||
*/
|
||||
const char gScummVMVersion[] = SCUMMVM_VERSION SCUMMVM_REVISION;
|
||||
#if defined(__amigaos4__) || defined(__MORPHOS__)
|
||||
static const char *version_cookie __attribute__((used)) = "$VER: ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" AMIGA_DATE ")";
|
||||
#endif
|
||||
const char gScummVMBuildDate[] = __DATE__ " " __TIME__;
|
||||
const char gScummVMVersionDate[] = SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
|
||||
const char gScummVMCompiler[] = ""
|
||||
#define STR_HELPER(x) #x
|
||||
#define STR(x) STR_HELPER(x)
|
||||
#if defined(_MSC_VER)
|
||||
"MSVC " STR(_MSC_FULL_VER)
|
||||
#elif defined(__INTEL_COMPILER)
|
||||
"ICC " STR(__INTEL_COMPILER) "." STR(__INTEL_COMPILER_UPDATE)
|
||||
#elif defined(__clang__)
|
||||
"Clang " STR(__clang_major__) "." STR(__clang_minor__) "." STR(__clang_patchlevel__)
|
||||
#elif defined(__GNUC__)
|
||||
"GCC " STR(__GNUC__) "." STR(__GNUC_MINOR__) "." STR(__GNUC_PATCHLEVEL__)
|
||||
#else
|
||||
"unknown compiler"
|
||||
#endif
|
||||
#undef STR
|
||||
#undef STR_HELPER
|
||||
;
|
||||
const char gScummVMFullVersion[] = "ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
|
||||
const char gScummVMFeatures[] = ""
|
||||
#ifdef TAINTED_BUILD
|
||||
// TAINTED means the build contains engines/subengines not enabled by default
|
||||
"TAINTED "
|
||||
#endif
|
||||
|
||||
#ifdef USE_TREMOR
|
||||
"Tremor "
|
||||
#elif defined(USE_VORBIS)
|
||||
"Vorbis "
|
||||
#endif
|
||||
|
||||
#ifdef USE_FLAC
|
||||
"FLAC "
|
||||
#endif
|
||||
|
||||
#ifdef USE_MAD
|
||||
"MP3 "
|
||||
#endif
|
||||
|
||||
#ifdef USE_ALSA
|
||||
"ALSA "
|
||||
#endif
|
||||
|
||||
#ifdef USE_SEQ_MIDI
|
||||
"SEQ "
|
||||
#endif
|
||||
|
||||
#ifdef USE_SNDIO
|
||||
"sndio "
|
||||
#endif
|
||||
|
||||
#ifdef USE_TIMIDITY
|
||||
"TiMidity "
|
||||
#endif
|
||||
|
||||
#ifdef USE_RGB_COLOR
|
||||
"RGB "
|
||||
#endif
|
||||
|
||||
#ifdef USE_ZLIB
|
||||
"zLib "
|
||||
#endif
|
||||
|
||||
#ifdef USE_MPEG2
|
||||
"MPEG2 "
|
||||
#endif
|
||||
|
||||
#ifdef USE_FLUIDLITE
|
||||
"FluidLite "
|
||||
#elif defined(USE_FLUIDSYNTH)
|
||||
"FluidSynth "
|
||||
#endif
|
||||
|
||||
#ifdef USE_SONIVOX
|
||||
"EAS "
|
||||
#endif
|
||||
|
||||
#ifdef USE_MIKMOD
|
||||
"MikMod "
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENMPT
|
||||
"OpenMPT "
|
||||
#endif
|
||||
|
||||
#ifdef USE_THEORADEC
|
||||
"Theora "
|
||||
#endif
|
||||
|
||||
#ifdef USE_VPX
|
||||
"VPX "
|
||||
#endif
|
||||
|
||||
#ifdef USE_FAAD
|
||||
"AAC "
|
||||
#endif
|
||||
|
||||
#ifdef USE_A52
|
||||
"A/52 "
|
||||
#endif
|
||||
|
||||
#ifdef USE_FREETYPE2
|
||||
"FreeType2 "
|
||||
#endif
|
||||
|
||||
#ifdef USE_FRIBIDI
|
||||
"FriBiDi "
|
||||
#endif
|
||||
|
||||
#ifdef USE_JPEG
|
||||
"JPEG "
|
||||
#endif
|
||||
|
||||
#ifdef USE_PNG
|
||||
"PNG "
|
||||
#endif
|
||||
|
||||
#ifdef USE_GIF
|
||||
"GIF "
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_VKEYBD
|
||||
"VirtualKeyboard "
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_EVENTRECORDER
|
||||
"EventRecorder "
|
||||
#endif
|
||||
|
||||
#ifdef USE_TASKBAR
|
||||
"taskbar "
|
||||
#endif
|
||||
|
||||
#ifdef USE_TTS
|
||||
"TTS "
|
||||
#endif
|
||||
|
||||
#ifdef USE_CLOUD
|
||||
"cloud "
|
||||
#endif
|
||||
#ifdef USE_LIBCURL
|
||||
"libcurl "
|
||||
#endif
|
||||
#ifdef USE_SDL_NET
|
||||
"SDL_net "
|
||||
#endif
|
||||
|
||||
#ifdef USE_ENET
|
||||
"ENet "
|
||||
#endif
|
||||
|
||||
#ifdef SDL_BACKEND
|
||||
# ifdef USE_SDL2
|
||||
"SDL2 "
|
||||
# else
|
||||
"SDL1.2 "
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_TINYGL
|
||||
"TinyGL "
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
"OpenGL "
|
||||
# ifdef USE_OPENGL_SHADERS
|
||||
"(with shaders) "
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLES_MODE
|
||||
# if USE_GLES_MODE == 0
|
||||
"OpenGL desktop only "
|
||||
# elif USE_GLES_MODE == 1
|
||||
"OpenGL ES 1 only "
|
||||
# elif USE_GLES_MODE == 2
|
||||
"OpenGL ES 2 only "
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_RETROWAVE
|
||||
"RetroWave "
|
||||
#endif
|
||||
;
|
||||
32
base/version.h
Normal file
32
base/version.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BASE_VERSION_H
|
||||
#define BASE_VERSION_H
|
||||
|
||||
extern const char gScummVMVersion[]; // e.g. "0.4.1"
|
||||
extern const char gScummVMBuildDate[]; // e.g. "2003-06-24"
|
||||
extern const char gScummVMVersionDate[]; // e.g. "0.4.1 (2003-06-24)"
|
||||
extern const char gScummVMCompiler[]; // e.g. "GCC 11.2.0"
|
||||
extern const char gScummVMFullVersion[]; // e.g. "ScummVM 0.4.1 (2003-06-24)"
|
||||
extern const char gScummVMFeatures[]; // e.g. "ALSA MPEG2 zLib"
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user