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backends/vkeybd/polygon.h
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111
backends/vkeybd/polygon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_POLYGON_H
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#define COMMON_POLYGON_H
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#include "common/scummsys.h"
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#ifdef ENABLE_VKEYBD
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#include "common/array.h"
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#include "common/rect.h"
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namespace Common {
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struct Polygon {
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Polygon() {}
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Polygon(Array<Point> p) : _points(p) {
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for (uint i = 0; i < p.size(); i++) {
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_bound.extend(Rect(p[i].x, p[i].y, p[i].x, p[i].y));
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}
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}
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Polygon(Point *p, int n) {
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for (int i = 0; i < n; i++) {
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addPoint(p[i]);
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}
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}
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void addPoint(const Point &p) {
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_points.push_back(p);
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_bound.extend(Rect(p.x, p.y, p.x, p.y));
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}
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void addPoint(int16 x, int16 y) {
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addPoint(Point(x, y));
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}
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uint getPointCount() {
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return _points.size();
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}
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/**
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* Check if given position is inside this polygon.
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*
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* @param x the horizontal position to check
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* @param y the vertical position to check
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* @return true if the given position is inside this polygon, false otherwise
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*/
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bool contains(int16 x, int16 y) const;
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/**
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* Check if given point is inside this polygon.
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*
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* @param p the point to check
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* @return true if the given point is inside this polygon, false otherwise
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*/
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bool contains(const Point &p) const {
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return contains(p.x, p.y);
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}
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void moveTo(int16 x, int16 y) {
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int16 dx = x - ((_bound.right + _bound.left) / 2);
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int16 dy = y - ((_bound.bottom + _bound.top) / 2);
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translate(dx, dy);
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}
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void moveTo(const Point &p) {
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moveTo(p.x, p.y);
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}
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void translate(int16 dx, int16 dy) {
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Array<Point>::iterator it;
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for (it = _points.begin(); it != _points.end(); it++) {
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it->x += dx;
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it->y += dy;
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}
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}
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Rect getBoundingRect() const {
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return _bound;
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}
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private:
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Array<Point> _points;
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Rect _bound;
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};
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} // End of namespace Common
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#endif // #ifdef ENABLE_VKEYBD
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#endif // #ifndef COMMON_POLYGON_H
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