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backends/updates/win32/win32-updates.cpp
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153
backends/updates/win32/win32-updates.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/system.h"
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#include "backends/updates/win32/win32-updates.h"
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#ifdef USE_SPARKLE
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#include "backends/platform/sdl/win32/win32-window.h"
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#include "common/config-manager.h"
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#include <time.h>
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#include <windows.h>
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#include <winsparkle.h>
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/**
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* Sparkle is a software update framework for macOS which uses appcasts for
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* release information. Appcasts are RSS-like XML feeds which contain information
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* about the most current version at the time. If a new version is available, the
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* user is presented the release-notes/changes/fixes and is asked if they want to
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* update, and if yes the Sparkle framework downloads a signed update package
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* from the server and automatically installs and restarts the software.
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* More detailed information is available at the following address:
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* https://sparkle-project.org/
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*
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* WinSparkle is a heavily (to the point of being its almost-port) inspired by the
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* Sparkle framework originally by Andy Matuschak that became the de facto standard
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* for software updates on macOS.
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* More detailed information is available at the following address:
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* https://winsparkle.org/
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*
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*/
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static SdlWindow_Win32 *_window;
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Win32UpdateManager::Win32UpdateManager(SdlWindow_Win32 *window) {
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_window = window;
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const char *appcastUrl = "https://www.scummvm.org/appcasts/macosx/release.xml";
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win_sparkle_set_appcast_url(appcastUrl);
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win_sparkle_set_can_shutdown_callback(canShutdownCallback);
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win_sparkle_set_shutdown_request_callback(shutdownRequestCallback);
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win_sparkle_init();
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if (!ConfMan.hasKey("updates_check")
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|| ConfMan.getInt("updates_check") == Common::UpdateManager::kUpdateIntervalNotSupported) {
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setAutomaticallyChecksForUpdates(kUpdateStateDisabled);
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} else {
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setAutomaticallyChecksForUpdates(kUpdateStateEnabled);
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setUpdateCheckInterval(normalizeInterval(ConfMan.getInt("updates_check")));
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}
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}
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Win32UpdateManager::~Win32UpdateManager() {
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win_sparkle_cleanup();
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}
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void Win32UpdateManager::checkForUpdates() {
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win_sparkle_check_update_with_ui();
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}
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void Win32UpdateManager::setAutomaticallyChecksForUpdates(UpdateManager::UpdateState state) {
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if (state == kUpdateStateNotSupported)
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return;
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win_sparkle_set_automatic_check_for_updates(state == kUpdateStateEnabled ? 1 : 0);
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}
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Common::UpdateManager::UpdateState Win32UpdateManager::getAutomaticallyChecksForUpdates() {
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if (win_sparkle_get_automatic_check_for_updates() == 1)
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return kUpdateStateEnabled;
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else
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return kUpdateStateDisabled;
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}
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void Win32UpdateManager::setUpdateCheckInterval(int interval) {
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if (interval == kUpdateIntervalNotSupported)
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return;
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interval = normalizeInterval(interval);
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win_sparkle_set_update_check_interval(interval);
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}
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int Win32UpdateManager::getUpdateCheckInterval() {
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// This is kind of a hack but necessary, as the value stored by Sparkle
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// might have been changed outside of ScummVM (in which case we return the
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// default interval of one day)
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int updateInterval = win_sparkle_get_update_check_interval();
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switch (updateInterval) {
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case kUpdateIntervalOneDay:
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case kUpdateIntervalOneWeek:
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case kUpdateIntervalOneMonth:
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return updateInterval;
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default:
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// Return the default value (one day)
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return kUpdateIntervalOneDay;
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}
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}
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bool Win32UpdateManager::getLastUpdateCheckTimeAndDate(TimeDate &t) {
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time_t updateTime = win_sparkle_get_last_check_time();
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tm *ut = localtime(&updateTime);
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t.tm_wday = ut->tm_wday;
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t.tm_year = ut->tm_year;
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t.tm_mon = ut->tm_mon;
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t.tm_mday = ut->tm_mday;
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t.tm_hour = ut->tm_hour;
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t.tm_min = ut->tm_min;
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t.tm_sec = ut->tm_sec;
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return true;
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}
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// WinSparkle calls this to ask if we can shut down.
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// At this point the download has completed, the user has
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// selected Install Update, and the installer has started.
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// This callback runs on a non-main thread.
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int Win32UpdateManager::canShutdownCallback() {
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return true;
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}
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// WinSparkle calls this to request that we shut down.
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// This callback runs on a non-main thread so we post
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// a WM_CLOSE message to our window so that we exit
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// cleanly, as opposed to calling g_system->quit().
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void Win32UpdateManager::shutdownRequestCallback() {
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PostMessage(_window->getHwnd(), WM_CLOSE, 0, 0);
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}
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#endif
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55
backends/updates/win32/win32-updates.h
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55
backends/updates/win32/win32-updates.h
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@@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_UPDATES_WIN32_H
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#define BACKENDS_UPDATES_WIN32_H
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#include "common/scummsys.h"
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#if defined(WIN32) && defined(USE_SPARKLE)
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#include "common/updates.h"
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class SdlWindow_Win32;
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class Win32UpdateManager final : public Common::UpdateManager {
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public:
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Win32UpdateManager(SdlWindow_Win32 *window);
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virtual ~Win32UpdateManager();
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void checkForUpdates() override;
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void setAutomaticallyChecksForUpdates(UpdateState state) override;
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UpdateState getAutomaticallyChecksForUpdates() override;
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void setUpdateCheckInterval(int interval) override;
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int getUpdateCheckInterval() override;
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bool getLastUpdateCheckTimeAndDate(TimeDate &t) override;
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private:
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static int canShutdownCallback();
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static void shutdownRequestCallback();
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};
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#endif
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#endif // BACKENDS_UPDATES_WIN32_H
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