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71
backends/saves/windows/windows-saves.cpp
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71
backends/saves/windows/windows-saves.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(WIN32) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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// For _tcscat
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#define FORBIDDEN_SYMBOL_EXCEPTION_strcat
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <tchar.h>
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#include <errno.h>
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "backends/saves/windows/windows-saves.h"
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#include "backends/platform/sdl/win32/win32_wrapper.h"
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WindowsSaveFileManager::WindowsSaveFileManager(bool isPortable) {
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TCHAR defaultSavepath[MAX_PATH];
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if (isPortable) {
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Win32::getProcessDirectory(defaultSavepath, MAX_PATH);
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} else {
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// Use the Application Data directory of the user profile
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if (!Win32::getApplicationDataDirectory(defaultSavepath)) {
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return;
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}
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}
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_tcscat(defaultSavepath, TEXT("\\Saved games"));
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if (!CreateDirectory(defaultSavepath, nullptr)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create ScummVM Saved games folder");
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}
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ConfMan.registerDefault("savepath", Common::Path(Win32::tcharToString(defaultSavepath), Common::Path::kNativeSeparator));
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}
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Common::ErrorCode WindowsSaveFileManager::removeFile(const Common::FSNode &fileNode) {
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TCHAR *tFile = Win32::stringToTchar(fileNode.getPath().toString(Common::Path::kNativeSeparator));
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int result = _tremove(tFile);
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free(tFile);
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if (result == 0)
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return Common::kNoError;
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if (errno == EACCES)
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return Common::kWritePermissionDenied;
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if (errno == ENOENT)
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return Common::kPathDoesNotExist;
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return Common::kUnknownError;
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}
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#endif
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38
backends/saves/windows/windows-saves.h
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38
backends/saves/windows/windows-saves.h
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@@ -0,0 +1,38 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKEND_WINDOWS_SAVES_H
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#define BACKEND_WINDOWS_SAVES_H
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#include "backends/saves/default/default-saves.h"
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/**
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* Provides a savefile manager implementation for Windows.
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*/
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class WindowsSaveFileManager final : public DefaultSaveFileManager {
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public:
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WindowsSaveFileManager(bool isPortable);
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protected:
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Common::ErrorCode removeFile(const Common::FSNode &fileNode) override;
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};
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#endif
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