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109
backends/saves/default/default-saves.h
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109
backends/saves/default/default-saves.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if !defined(BACKEND_SAVES_DEFAULT_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#define BACKEND_SAVES_DEFAULT_H
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#include "common/scummsys.h"
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#include "common/savefile.h"
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#include "common/str.h"
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#include "common/fs.h"
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#include "common/hash-str.h"
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/**
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* Provides a default savefile manager implementation for common platforms.
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*/
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class DefaultSaveFileManager : public Common::SaveFileManager {
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public:
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DefaultSaveFileManager();
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DefaultSaveFileManager(const Common::Path &defaultSavepath);
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void updateSavefilesList(Common::StringArray &lockedFiles) override;
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Common::StringArray listSavefiles(const Common::String &pattern) override;
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Common::InSaveFile *openRawFile(const Common::String &filename) override;
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Common::InSaveFile *openForLoading(const Common::String &filename) override;
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Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) override;
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bool removeSavefile(const Common::String &filename) override;
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bool exists(const Common::String &filename) override;
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#ifdef USE_CLOUD
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static const uint32 INVALID_TIMESTAMP = UINT_MAX;
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static const char *const TIMESTAMPS_FILENAME;
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static Common::HashMap<Common::String, uint32> loadTimestamps();
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static void saveTimestamps(Common::HashMap<Common::String, uint32> ×tamps);
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#endif
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static Common::Path concatWithSavesPath(Common::String name);
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protected:
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/**
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* Get the path to the savegame directory.
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* Should only be used internally since some platforms
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* might implement savefiles in a completely different way.
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*/
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virtual Common::Path getSavePath() const;
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/**
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* Checks the given path for read access, existence, etc.
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* Sets the internal error and error message accordingly.
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*/
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virtual void checkPath(const Common::FSNode &dir);
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/**
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* Removes the given file.
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* This is called from removeSavefile() with the full file path.
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*/
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virtual Common::ErrorCode removeFile(const Common::FSNode &fileNode);
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/**
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* Assure that the given save path is cached.
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*
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* @param savePathName String representation of save path to cache.
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*/
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void assureCached(const Common::Path &savePathName);
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typedef Common::HashMap<Common::String, Common::FSNode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SaveFileCache;
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/**
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* Cache of all the save files in the currently cached directory.
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*
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* Modify with caution because we only re-cache when the save path changed!
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* This needs to be updated inside at least openForSaving and
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* removeSavefile.
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*/
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SaveFileCache _saveFileCache;
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/**
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* List of "locked" files. These cannot be used for saving/loading
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* because CloudManager is downloading those.
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*/
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Common::StringArray _lockedFiles;
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private:
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/**
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* The currently cached directory.
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*/
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Common::Path _cachedDirectory;
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};
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#endif
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