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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#include "backends/presence/discord/discord.h"
#ifdef USE_DISCORD
#include "common/config-manager.h"
#include "common/translation.h"
#include <discord_rpc.h>
#include <time.h>
#define DISCORD_CLIENT_ID "714287866464698470"
DiscordPresence::DiscordPresence() {
Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr);
updateStatus("", "");
}
DiscordPresence::~DiscordPresence() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) {
Common::String gameName = name.empty() ? "scummvm" : name;
Common::String gameDesc = description.empty() ? _("Launcher").encode() : description;
DiscordRichPresence presence;
memset(&presence, 0, sizeof(presence));
presence.largeImageKey = gameName.c_str();
presence.largeImageText = gameDesc.c_str();
presence.details = gameDesc.c_str();
presence.smallImageKey = "scummvm";
presence.smallImageText = "ScummVM";
presence.startTimestamp = time(0);
if (ConfMan.getBool("discord_rpc", Common::ConfigManager::kApplicationDomain)) {
Discord_UpdatePresence(&presence);
} else {
Discord_ClearPresence();
}
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_DISCORD_H
#define BACKENDS_DISCORD_H
#include "common/scummsys.h"
#ifdef USE_DISCORD
#include "common/str.h"
/**
* Manager for interacting with the Discord Rich Presence API.
*/
class DiscordPresence {
public:
DiscordPresence();
~DiscordPresence();
/**
* Updates the Discord presence status with game information.
* Blank parameters default to no game running (Launcher).
*
* @param name Game ID and icon to display.
* @param description Game name to display.
*/
void updateStatus(const Common::String &name, const Common::String &description);
};
#endif
#endif