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63
backends/presence/discord/discord.cpp
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63
backends/presence/discord/discord.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#include "backends/presence/discord/discord.h"
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#ifdef USE_DISCORD
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include <discord_rpc.h>
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#include <time.h>
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#define DISCORD_CLIENT_ID "714287866464698470"
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DiscordPresence::DiscordPresence() {
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Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr);
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updateStatus("", "");
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}
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DiscordPresence::~DiscordPresence() {
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Discord_ClearPresence();
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Discord_Shutdown();
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}
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void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) {
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Common::String gameName = name.empty() ? "scummvm" : name;
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Common::String gameDesc = description.empty() ? _("Launcher").encode() : description;
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DiscordRichPresence presence;
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memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = gameName.c_str();
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presence.largeImageText = gameDesc.c_str();
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presence.details = gameDesc.c_str();
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presence.smallImageKey = "scummvm";
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presence.smallImageText = "ScummVM";
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presence.startTimestamp = time(0);
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if (ConfMan.getBool("discord_rpc", Common::ConfigManager::kApplicationDomain)) {
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Discord_UpdatePresence(&presence);
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} else {
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Discord_ClearPresence();
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}
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}
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#endif
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49
backends/presence/discord/discord.h
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49
backends/presence/discord/discord.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_DISCORD_H
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#define BACKENDS_DISCORD_H
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#include "common/scummsys.h"
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#ifdef USE_DISCORD
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#include "common/str.h"
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/**
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* Manager for interacting with the Discord Rich Presence API.
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*/
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class DiscordPresence {
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public:
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DiscordPresence();
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~DiscordPresence();
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/**
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* Updates the Discord presence status with game information.
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* Blank parameters default to no game running (Launcher).
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*
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* @param name Game ID and icon to display.
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* @param description Game name to display.
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*/
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void updateStatus(const Common::String &name, const Common::String &description);
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};
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#endif
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#endif
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