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2026-02-02 04:50:13 +01:00
commit 5b11698731
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/*
* Linkscript for Wii
*/
OUTPUT_FORMAT("elf32-powerpc", "elf32-powerpc", "elf32-powerpc");
OUTPUT_ARCH(powerpc:common);
PHDRS
{
plugin PT_LOAD FLAGS(7);
}
SECTIONS
{
. = 0x81000000;
/* Program */
.init :
{
KEEP (*crt0.o(*.init))
KEEP (*(.init))
} :plugin = 0
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.rela.init : { *(.rela.init) }
.rel.text : { *(.rel.text .rel.text.* .rel.gnu.linkonce.t.*) }
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.rel.fini : { *(.rel.fini) }
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.rel.tbss : { *(.rel.tbss .rel.tbss.* .rel.gnu.linkonce.tb.*) }
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.rel.ctors : { *(.rel.ctors) }
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.rel.plt : { *(.rel.plt) }
.rela.plt : { *(.rela.plt) }
.text :
{
*(.text)
*(.text.*)
/* .gnu.warning sections are handled specially by elf32.em. */
*(.gnu.warning)
*(.gnu.linkonce.t.*)
. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
} = 0
.fini :
{
KEEP (*(.fini))
. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
} = 0
PROVIDE (__etext = .);
PROVIDE (_etext = .);
PROVIDE (etext = .);
.rodata : { *(.rodata) *(.rodata.*) *(.gnu.linkonce.r.*) }
.rodata1 : { *(.rodata1) }
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.sbss2 : { *(.sbss2) *(.sbss2.*) *(.gnu.linkonce.sb2.*) }
/* Adjust the address for the data segment. We want to adjust up to
the same address within the page on the next page up. */
/* Ensure the __preinit_array_start label is properly aligned. We
could instead move the label definition inside the section, but
the linker would then create the section even if it turns out to
be empty, which isn't pretty. */
. = ALIGN(32 / 8);
PROVIDE (__preinit_array_start = .);
.preinit_array : { *(.preinit_array) }
PROVIDE (__preinit_array_end = .);
PROVIDE (__init_array_start = .);
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PROVIDE (__init_array_end = .);
PROVIDE (__fini_array_start = .);
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PROVIDE (__fini_array_end = .);
.data :
{
*(.data)
*(.data.*)
*(.gnu.linkonce.d.*)
SORT(CONSTRUCTORS)
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}
.data1 : { *(.data1) }
.tdata : { *(.tdata .tdata.* .gnu.linkonce.td.*) }
.tbss : { *(.tbss .tbss.* .gnu.linkonce.tb.*) *(.tcommon) }
.eh_frame : { KEEP (*(.eh_frame)) }
.gcc_except_table : { *(.gcc_except_table) }
.fixup : { *(.fixup) }
.got1 : { *(.got1) }
.got2 : { *(.got2) }
.dynamic : { *(.dynamic) }
.ctors :
{
___plugin_ctors = .;
KEEP (*(SORT(.ctors.*)))
KEEP (*(.ctors))
___plugin_ctors_end = .;
. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
}
.dtors :
{
___plugin_dtors = .;
KEEP (*(SORT(.dtors.*)))
KEEP (*(.dtors))
___plugin_dtors_end = .;
. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
}
.jcr : { KEEP (*(.jcr)) }
.got : { *(.got.plt) *(.got) }
/* We want the small data sections together, so single-instruction offsets
can access them all, and initialized data all before uninitialized, so
we can shorten the on-disk segment size. */
.sdata :
{
*(.sdata)
*(.sdata.*)
*(.gnu.linkonce.s.*)
. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
}
_edata = .;
PROVIDE (edata = .);
.sbss :
{
__sbss_start = .;
PROVIDE (__sbss_start = .);
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*(.dynsbss)
*(.sbss)
*(.sbss.*)
*(.gnu.linkonce.sb.*)
*(.scommon)
PROVIDE (__sbss_end = .);
PROVIDE (___sbss_end = .);
. = ALIGN(32); /* REQUIRED. LD is flaky without it. */
__sbss_end = .;
}
.bss :
{
__bss_start = .;
PROVIDE (__bss_start = .);
*(.dynbss)
*(.bss)
*(.bss.*)
*(.gnu.linkonce.b.*)
*(COMMON)
/* Align here to ensure that the .bss section occupies space up to
_end. Align after .bss to ensure correct alignment even if the
.bss section disappears because there are no input sections. */
. = ALIGN(32);
PROVIDE (__bss_end = .);
__bss_end = .;
}
_end = .;
PROVIDE(end = .);
/* Stabs debugging sections. */
.stab 0 : { *(.stab) }
.stabstr 0 : { *(.stabstr) }
.stab.excl 0 : { *(.stab.excl) }
.stab.exclstr 0 : { *(.stab.exclstr) }
.stab.index 0 : { *(.stab.index) }
.stab.indexstr 0 : { *(.stab.indexstr) }
.comment 0 : { *(.comment) }
/* DWARF debug sections.
Symbols in the DWARF debugging sections are relative to the beginning
of the section so we begin them at 0. */
/* DWARF 1 */
.debug 0 : { *(.debug) }
.line 0 : { *(.line) }
/* GNU DWARF 1 extensions */
.debug_srcinfo 0 : { *(.debug_srcinfo) }
.debug_sfnames 0 : { *(.debug_sfnames) }
/* DWARF 1.1 and DWARF 2 */
.debug_aranges 0 : { *(.debug_aranges) }
.debug_pubnames 0 : { *(.debug_pubnames) }
/* DWARF 2 */
.debug_info 0 : { *(.debug_info) }
.debug_abbrev 0 : { *(.debug_abbrev) }
.debug_line 0 : { *(.debug_line) }
.debug_frame 0 : { *(.debug_frame) }
.debug_str 0 : { *(.debug_str) }
.debug_loc 0 : { *(.debug_loc) }
.debug_macinfo 0 : { *(.debug_macinfo) }
/* SGI/MIPS DWARF 2 extensions */
.debug_weaknames 0 : { *(.debug_weaknames) }
.debug_funcnames 0 : { *(.debug_funcnames) }
.debug_typenames 0 : { *(.debug_typenames) }
.debug_varnames 0 : { *(.debug_varnames) }
/* These must appear regardless of . */
}
__isIPL = 0;
__stack_addr = (__bss_start + SIZEOF(.bss) + 0x20000 + 7) & (-8);
__stack_end = (__bss_start + SIZEOF(.bss));
__intrstack_addr = (__stack_addr + 0x4000);
__intrstack_end = (__stack_addr);
__Arena1Lo = (__intrstack_addr + 31) & (-32);
__Arena1Hi = (0x816ffff0);
__Arena2Lo = (0x90002000);
__Arena2Hi = (0x933E0000);
__gxregs = (__Arena1Hi + 31) & (-32);
__ipcbufferLo = (0x933e0000);
__ipcbufferHi = (0x93400000);
/* for backward compatibility with old crt0 */
PROVIDE (__stack = (0x816ffff0));
PROVIDE(__isIPL = __isIPL);
PROVIDE(__stack_addr = __stack_addr);
PROVIDE(__stack_end = __stack_end);
PROVIDE(__intrstack_addr = __intrstack_addr);
PROVIDE(__intrstack_end = __intrstack_end);
PROVIDE(__Arena1Lo = __Arena1Lo);
PROVIDE(__Arena1Hi = __Arena1Hi);
PROVIDE(__Arena2Lo = __Arena2Lo);
PROVIDE(__Arena2Hi = __Arena2Hi);
PROVIDE(__ipcbufferLo = __ipcbufferLo);
PROVIDE(__ipcbufferHi = __ipcbufferHi);
PROVIDE(__gxregs = __gxregs);

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/scummsys.h"
#if defined(DYNAMIC_MODULES) && defined(__WII__)
#include <malloc.h>
#include <ogc/cache.h>
#include "backends/plugins/wii/wii-provider.h"
#include "backends/plugins/elf/ppc-loader.h"
class WiiDLObject final : public PPCDLObject {
protected:
void flushDataCache(void *ptr, uint32 len) const override {
DCFlushRange(ptr, len);
ICInvalidateRange(ptr, len);
}
};
Plugin *WiiPluginProvider::createPlugin(const Common::FSNode &node) const {
return new TemplatedELFPlugin<WiiDLObject>(node.getPath());
}
#endif // defined(DYNAMIC_MODULES) && defined(__WII__)

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(DYNAMIC_MODULES) && defined(__WII__)
#ifndef BACKENDS_PLUGINS_WII_PROVIDER_H
#define BACKENDS_PLUGINS_WII_PROVIDER_H
#include "backends/plugins/elf/elf-provider.h"
class WiiPluginProvider final : public ELFPluginProvider {
public:
Plugin *createPlugin(const Common::FSNode &node) const override;
};
#endif // BACKENDS_PLUGINS_WII_PROVIDER_H
#endif // defined(DYNAMIC_MODULES) && defined(__WII__)