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349
backends/platform/wii/osystem.cpp
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349
backends/platform/wii/osystem.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include <unistd.h>
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#include <ogc/conf.h>
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#include <ogc/lwp_watchdog.h>
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "backends/fs/wii/wii-fs-factory.h"
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#include "backends/mutex/wii/wii-mutex.h"
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#include "backends/saves/default/default-saves.h"
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#include "backends/timer/default/default-timer.h"
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#include "osystem.h"
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#include "options.h"
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OSystem_Wii::OSystem_Wii() :
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_startup_time(0),
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_overlayInGUI(false),
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_cursorDontScale(true),
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_cursorPaletteDisabled(true),
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_cursorPalette(NULL),
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_cursorPaletteDirty(false),
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_gameRunning(false),
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_gameWidth(0),
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_gameHeight(0),
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_gamePixels(NULL),
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_gameDirty(false),
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_overlayVisible(true),
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_overlayWidth(0),
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_overlayHeight(0),
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_overlaySize(0),
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_overlayPixels(NULL),
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_overlayDirty(false),
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_lastScreenUpdate(0),
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_currentWidth(0),
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_currentHeight(0),
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_currentXScale(1),
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_currentYScale(1),
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_configGraphicsMode(0),
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_actualGraphicsMode(0),
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_bilinearFilter(false),
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_pfRGB565(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)),
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_pfRGB3444(Graphics::PixelFormat(2, 4, 4, 4, 3, 8, 4, 0, 12)),
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#ifdef USE_RGB_COLOR
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_pfGame(Graphics::PixelFormat::createFormatCLUT8()),
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_pfGameTexture(Graphics::PixelFormat::createFormatCLUT8()),
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_pfCursor(Graphics::PixelFormat::createFormatCLUT8()),
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#endif
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_optionsDlgActive(false),
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_consoleVisible(false),
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_fullscreen(false),
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_arCorrection(false),
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_mouseVisible(false),
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_mouseX(0),
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_mouseY(0),
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_mouseHotspotX(0),
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_mouseHotspotY(0),
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_mouseKeyColor(0),
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_kbd_active(false),
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_event_quit(false),
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_lastPadCheck(0),
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_padSensitivity(16),
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_padAcceleration(4),
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_mixer(NULL) {
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}
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OSystem_Wii::~OSystem_Wii() {
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delete _mixer;
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_mixer = NULL;
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}
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void OSystem_Wii::initBackend() {
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_startup_time = gettime();
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ConfMan.registerDefault("fullscreen", true);
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ConfMan.registerDefault("aspect_ratio", true);
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ConfMan.registerDefault("wii_video_default_underscan_x", 16);
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ConfMan.registerDefault("wii_video_default_underscan_y", 16);
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ConfMan.registerDefault("wii_video_ds_underscan_x", 16);
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ConfMan.registerDefault("wii_video_ds_underscan_y", 16);
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ConfMan.registerDefault("wii_pad_sensitivity", 48);
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ConfMan.registerDefault("wii_pad_acceleration", 5);
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ConfMan.registerDefault("wii_smb_server", "");
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ConfMan.registerDefault("wii_smb_share", "");
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ConfMan.registerDefault("wii_smb_username", "");
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ConfMan.registerDefault("wii_smb_password", "");
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WiiFilesystemFactory &fsf = WiiFilesystemFactory::instance();
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#ifdef USE_WII_SMB
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fsf.setSMBLoginData(ConfMan.get("wii_smb_server"),
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ConfMan.get("wii_smb_share"),
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ConfMan.get("wii_smb_username"),
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ConfMan.get("wii_smb_password"));
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#endif
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fsf.asyncInit();
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char buf[MAXPATHLEN];
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if (!getcwd(buf, MAXPATHLEN))
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Common::strcpy_s(buf, "/");
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_savefileManager = new DefaultSaveFileManager(buf);
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_timerManager = new DefaultTimerManager();
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initGfx();
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initSfx();
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initEvents();
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EventsBaseBackend::initBackend();
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}
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void OSystem_Wii::quit() {
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/* Delete _timerManager before deinitializing events as it's tied */
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delete _timerManager;
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_timerManager = nullptr;
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deinitEvents();
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/* Delete _eventManager before destroying FS to avoid problems when releasing virtual keyboard data */
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delete _eventManager;
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_eventManager = nullptr;
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deinitSfx();
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deinitGfx();
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WiiFilesystemFactory::instance().asyncDeinit();
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}
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void OSystem_Wii::engineInit() {
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_gameRunning = true;
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WiiFilesystemFactory::instance().umountUnused(ConfMan.getPath("path").toString(Common::Path::kNativeSeparator));
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}
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void OSystem_Wii::engineDone() {
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_gameRunning = false;
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switchVideoMode(gmStandard);
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gfx_set_ar(4.0 / 3.0);
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}
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bool OSystem_Wii::hasFeature(Feature f) {
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return (f == kFeatureFullscreenMode) ||
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(f == kFeatureAspectRatioCorrection) ||
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(f == kFeatureCursorPalette) ||
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(f == kFeatureCursorAlpha) ||
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(f == kFeatureOverlaySupportsAlpha) ||
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(f == kFeatureTouchscreen);
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}
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void OSystem_Wii::setFeatureState(Feature f, bool enable) {
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switch (f) {
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case kFeatureFullscreenMode:
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_fullscreen = enable;
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gfx_set_pillarboxing(!enable);
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break;
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case kFeatureAspectRatioCorrection:
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_arCorrection = enable;
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break;
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case kFeatureCursorPalette:
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_cursorPaletteDisabled = !enable;
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updateMousePalette();
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break;
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default:
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break;
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}
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}
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bool OSystem_Wii::getFeatureState(Feature f) {
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switch (f) {
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case kFeatureFullscreenMode:
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return _fullscreen;
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case kFeatureAspectRatioCorrection:
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return _arCorrection;
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case kFeatureCursorPalette:
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return !_cursorPaletteDisabled;
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default:
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return false;
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}
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}
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uint32 OSystem_Wii::getMillis(bool skipRecord) {
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return ticks_to_millisecs(diff_ticks(_startup_time, gettime()));
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}
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void OSystem_Wii::delayMillis(uint msecs) {
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usleep(msecs * 1000);
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}
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Common::MutexInternal *OSystem_Wii::createMutex() {
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return createWiiMutexInternal();
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}
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Audio::Mixer *OSystem_Wii::getMixer() {
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assert(_mixer);
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return _mixer;
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}
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FilesystemFactory *OSystem_Wii::getFilesystemFactory() {
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return &WiiFilesystemFactory::instance();
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}
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void OSystem_Wii::getTimeAndDate(TimeDate &td, bool skipRecord) const {
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time_t curTime = time(0);
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struct tm t = *localtime(&curTime);
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td.tm_sec = t.tm_sec;
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td.tm_min = t.tm_min;
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td.tm_hour = t.tm_hour;
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td.tm_mday = t.tm_mday;
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td.tm_mon = t.tm_mon;
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td.tm_year = t.tm_year;
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td.tm_wday = t.tm_wday;
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}
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void OSystem_Wii::showOptionsDialog() {
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if (_optionsDlgActive)
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return;
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bool ds = (_actualGraphicsMode == gmDoubleStrike) ||
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(_actualGraphicsMode == gmDoubleStrikeFiltered);
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_optionsDlgActive = true;
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WiiOptionsDialog dlg(ds);
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dlg.runModal();
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_optionsDlgActive = false;
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_padSensitivity = 64 - ConfMan.getInt("wii_pad_sensitivity");
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_padAcceleration = 9 - ConfMan.getInt("wii_pad_acceleration");
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}
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void OSystem_Wii::logMessage(LogMessageType::Type type, const char *message) {
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FILE *output = 0;
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if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
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output = stdout;
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else
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output = stderr;
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fputs(message, output);
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fflush(output);
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}
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#ifndef GAMECUBE
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Common::String OSystem_Wii::getSystemLanguage() const {
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const char *wiiCountries[] = {
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"JP", // CONF_AREA_JPN Japan
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"US", // CONF_AREA_USA United States of America
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"", // CONF_AREA_EUR Europe?
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"AU", // CONF_AREA_AUS Australia, Commonwealth of
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"BR", // CONF_AREA_BRA Brazil, Federative Republic of
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"TW", // CONF_AREA_TWN Taiwan, Province of China
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"", // CONF_AREA_ROC Republic of China (Taiwan)
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"KR", // CONF_AREA_KOR Korea, Republic of
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"HK", // CONF_AREA_HKG Hong Kong, Special Administrative Region of China
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"", // CONF_AREA_ASI Asia?
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"", // CONF_AREA_LTN Lithuania?
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"", // CONF_AREA_SAF South-Africa?
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"CN" // CONF_AREA_CHN China, People's Republic of
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};
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// Start by detecting the country, since we can deduce some languages not
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// supported on the Wii from it.
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Common::String country;
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// TODO: Can we get more fine-grained country setting?
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int32 areaID = CONF_GetArea();
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if ((areaID >= CONF_AREA_JPN) && (areaID <= CONF_AREA_CHN)) {
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// It's a known area.
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if (areaID == CONF_AREA_BRA) {
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// Portuguese isn't available on the Wii, but we know it's the
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// official language in Brazil, so we handle it separately.
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return "pt_BR";
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} else {
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// Let's use our manual area to country mapping.
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country = wiiCountries[areaID];
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}
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} else {
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// This will only happen when new areas are added to the API.
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warning("WII: Unknown system area: %d", areaID);
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}
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const char *wiiLanguages[] = {
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"ja", // CONF_LANG_JAPANESE Japanese
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"en", // CONF_LANG_ENGLISH English
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"de", // CONF_LANG_GERMAN German
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"fr", // CONF_LANG_FRENCH French
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"es", // CONF_LANG_SPANISH Spanish
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"it", // CONF_LANG_ITALIAN Italian
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"nl", // CONF_LANG_DUTCH Dutch
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"zh", // CONF_LANG_SIMP_CHINESE Simplified Chinese
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"zh", // CONF_LANG_TRAD_CHINESE Traditional Chinese
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"ko" // CONF_LANG_KOREAN Korean
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};
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// Now let's read the system language.
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Common::String lang;
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int32 langID = CONF_GetLanguage();
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if ((langID >= CONF_LANG_JAPANESE) && (langID <= CONF_LANG_KOREAN)) {
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// It's a known language, let's use our manual language mapping.
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lang = wiiLanguages[langID];
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if (country.empty()) {
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// We don't know how to improve the detection,
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// let's return the language alone.
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return lang;
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} else {
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// Return the complete language_country string.
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return lang + "_" + country;
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}
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} else {
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// This will only happen when new languages are added to the API.
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warning("WII: Unknown system language: %d", langID);
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return EventsBaseBackend::getSystemLanguage();
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}
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}
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#endif // !GAMECUBE
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