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56
backends/platform/sdl/switch/switch-main.cpp
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56
backends/platform/sdl/switch/switch-main.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <switch.h>
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#include "common/scummsys.h"
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#include "backends/platform/sdl/switch/switch.h"
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#include "backends/plugins/sdl/sdl-provider.h"
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#include "base/main.h"
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int main(int argc, char *argv[]) {
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socketInitializeDefault();
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#ifdef __SWITCH_DEBUG__
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nxlinkStdio();
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#endif
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// Create our OSystem instance
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g_system = new OSystem_Switch();
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assert(g_system);
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// Pre initialize the backend
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g_system->init();
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new SDLPluginProvider());
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#endif
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// Invoke the actual ScummVM main entry point:
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int res = scummvm_main(argc, argv);
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// Free OSystem
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g_system->destroy();
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socketExit();
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return res;
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}
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