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2026-02-02 04:50:13 +01:00
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#include "backends/platform/sdl/ps3/ps3.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
#include <net/net.h>
#include <sys/process.h>
// Set program stack size from default 64KB to 256KB
SYS_PROCESS_PARAM(1000, 0x40000)
int main(int argc, char *argv[]) {
#if defined(USE_LIBCURL) || defined(USE_SDL_NET)
netInitialize();
#endif
// Create our OSystem instance
g_system = new OSystem_PS3();
assert(g_system);
// Pre initialize the backend
g_system->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
g_system->destroy();
#if defined(USE_LIBCURL) || defined(USE_SDL_NET)
netDeinitialize();
#endif
return res;
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h // sys/stat.h includes sys/time.h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "backends/platform/sdl/ps3/ps3.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/saves/default/default-saves.h"
#include "backends/fs/ps3/ps3-fs-factory.h"
#include "backends/events/ps3sdl/ps3sdl-events.h"
#include "backends/keymapper/hardware-input.h"
#include <dirent.h>
#include <sys/stat.h>
static const Common::HardwareInputTableEntry playstationJoystickButtons[] = {
{ "JOY_A", Common::JOYSTICK_BUTTON_A, _s("Cross") },
{ "JOY_B", Common::JOYSTICK_BUTTON_B, _s("Circle") },
{ "JOY_X", Common::JOYSTICK_BUTTON_X, _s("Square") },
{ "JOY_Y", Common::JOYSTICK_BUTTON_Y, _s("Triangle") },
{ "JOY_BACK", Common::JOYSTICK_BUTTON_BACK, _s("Select") },
{ "JOY_GUIDE", Common::JOYSTICK_BUTTON_GUIDE, _s("PS") },
{ "JOY_START", Common::JOYSTICK_BUTTON_START, _s("Start") },
{ "JOY_LEFT_STICK", Common::JOYSTICK_BUTTON_LEFT_STICK, _s("L3") },
{ "JOY_RIGHT_STICK", Common::JOYSTICK_BUTTON_RIGHT_STICK, _s("R3") },
{ "JOY_LEFT_SHOULDER", Common::JOYSTICK_BUTTON_LEFT_SHOULDER, _s("L1") },
{ "JOY_RIGHT_SHOULDER", Common::JOYSTICK_BUTTON_RIGHT_SHOULDER, _s("R1") },
{ "JOY_UP", Common::JOYSTICK_BUTTON_DPAD_UP, _s("D-pad Up") },
{ "JOY_DOWN", Common::JOYSTICK_BUTTON_DPAD_DOWN, _s("D-pad Down") },
{ "JOY_LEFT", Common::JOYSTICK_BUTTON_DPAD_LEFT, _s("D-pad Left") },
{ "JOY_RIGHT", Common::JOYSTICK_BUTTON_DPAD_RIGHT, _s("D-pad Right") },
{ nullptr, 0, nullptr }
};
static const Common::AxisTableEntry playstationJoystickAxes[] = {
{ "JOY_LEFT_TRIGGER", Common::JOYSTICK_AXIS_LEFT_TRIGGER, Common::kAxisTypeHalf, _s("L2") },
{ "JOY_RIGHT_TRIGGER", Common::JOYSTICK_AXIS_RIGHT_TRIGGER, Common::kAxisTypeHalf, _s("R2") },
{ "JOY_LEFT_STICK_X", Common::JOYSTICK_AXIS_LEFT_STICK_X, Common::kAxisTypeFull, _s("Left Stick X") },
{ "JOY_LEFT_STICK_Y", Common::JOYSTICK_AXIS_LEFT_STICK_Y, Common::kAxisTypeFull, _s("Left Stick Y") },
{ "JOY_RIGHT_STICK_X", Common::JOYSTICK_AXIS_RIGHT_STICK_X, Common::kAxisTypeFull, _s("Right Stick X") },
{ "JOY_RIGHT_STICK_Y", Common::JOYSTICK_AXIS_RIGHT_STICK_Y, Common::kAxisTypeFull, _s("Right Stick Y") },
{ nullptr, 0, Common::kAxisTypeFull, nullptr }
};
int access(const char *pathname, int mode) {
struct stat sb;
if (stat(pathname, &sb) == -1) {
return -1;
}
return 0;
}
void OSystem_PS3::init() {
// Initialze File System Factory
_fsFactory = new PS3FilesystemFactory();
// Invoke parent implementation of this method
OSystem_SDL::init();
}
void OSystem_PS3::initBackend() {
ConfMan.set("joystick_num", 0);
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
ConfMan.setBool("fullscreen", true);
if (!ConfMan.hasKey("aspect_ratio"))
ConfMan.setBool("aspect_ratio", true);
// Create the savefile manager
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager(PREFIX "/saves");
// Event source
if (_eventSource == 0)
_eventSource = new PS3SdlEventSource();
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
}
Common::Path OSystem_PS3::getDefaultConfigFileName() {
return PREFIX "/scummvm.ini";
}
Common::Path OSystem_PS3::getDefaultLogFileName() {
return PREFIX "/scummvm.log";
}
Common::HardwareInputSet *OSystem_PS3::getHardwareInputSet() {
using namespace Common;
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
// Users may use USB / bluetooth mice and keyboards
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(playstationJoystickButtons, playstationJoystickAxes));
return inputSet;
}
bool OSystem_PS3::hasFeature(Feature f) {
if (f == kFeatureDisplayLogFile ||
f == kFeatureFullscreenMode ||
f == kFeatureIconifyWindow ||
f == kFeatureOpenUrl ||
f == kFeatureSystemBrowserDialog ||
f == kFeatureClipboardSupport) {
return false;
}
return OSystem_SDL::hasFeature(f);
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLATFORM_SDL_PS3_H
#define PLATFORM_SDL_PS3_H
#include "backends/platform/sdl/sdl.h"
class OSystem_PS3 : public OSystem_SDL {
public:
void init() override;
void initBackend() override;
bool hasFeature(Feature f) override;
Common::HardwareInputSet *getHardwareInputSet() override;
protected:
Common::Path getDefaultConfigFileName() override;
Common::Path getDefaultLogFileName() override;
};
#endif

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ps3pkg: $(EXECUTABLE)
$(STRIP) $(EXECUTABLE)
sprxlinker $(EXECUTABLE)
mkdir -p ps3pkg/USRDIR/data/
mkdir -p ps3pkg/USRDIR/doc/
mkdir -p ps3pkg/USRDIR/saves/
make_self_npdrm "$(EXECUTABLE)" ps3pkg/USRDIR/EBOOT.BIN UP0001-SCUM12000_00-0000000000000000
cp $(DIST_FILES_THEMES) ps3pkg/USRDIR/data/
ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) ps3pkg/USRDIR/data/
endif
ifdef DIST_FILES_NETWORKING
cp $(DIST_FILES_NETWORKING) ps3pkg/USRDIR/data/
endif
ifdef DIST_FILES_VKEYBD
cp $(DIST_FILES_VKEYBD) ps3pkg/USRDIR/data/
endif
ifdef DIST_PS3_EXTRA_FILES
@cp -a $(DIST_PS3_EXTRA_FILES) ps3pkg/USRDIR/data/
endif
cp $(DIST_FILES_DOCS) ps3pkg/USRDIR/doc/
cp $(srcdir)/dists/ps3/readme-ps3.md ps3pkg/USRDIR/doc/
cp $(srcdir)/dists/ps3/ICON0.PNG ps3pkg/
cp $(srcdir)/dists/ps3/PIC1.PNG ps3pkg/
sfo.py -f $(srcdir)/dists/ps3/sfo.xml ps3pkg/PARAM.SFO
pkg.py --contentid UP0001-SCUM12000_00-0000000000000000 ps3pkg/ scummvm-ps3.pkg
ps3run: $(EXECUTABLE)
$(STRIP) $(EXECUTABLE)
sprxlinker $(EXECUTABLE)
make_self $(EXECUTABLE) $(EXECUTABLE).self
ps3load $(EXECUTABLE).self
.PHONY: ps3pkg ps3run