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303
backends/platform/sdl/macosx/macosx.cpp
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303
backends/platform/sdl/macosx/macosx.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/scummsys.h"
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#ifdef MACOSX
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#include "backends/audiocd/macosx/macosx-audiocd.h"
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#include "backends/platform/sdl/macosx/appmenu_osx.h"
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#include "backends/platform/sdl/macosx/macosx.h"
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#include "backends/platform/sdl/macosx/macosx-touchbar.h"
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#include "backends/platform/sdl/macosx/macosx-window.h"
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#include "backends/updates/macosx/macosx-updates.h"
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#include "backends/taskbar/macosx/macosx-taskbar.h"
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#include "backends/text-to-speech/macosx/macosx-text-to-speech.h"
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#include "backends/dialogs/macosx/macosx-dialogs.h"
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#include "backends/platform/sdl/macosx/macosx_wrapper.h"
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#include "backends/fs/posix/posix-fs.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/translation.h"
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#include <ApplicationServices/ApplicationServices.h> // for LSOpenFSRef
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#include <CoreFoundation/CoreFoundation.h> // for CF* stuff
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// For querying number of MIDI devices
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#include <pthread.h>
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#include <CoreMIDI/CoreMIDI.h>
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void *coreMIDIthread(void *threadarg) {
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(void)MIDIGetNumberOfDestinations();
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pthread_exit(NULL);
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return NULL;
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}
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OSystem_MacOSX::~OSystem_MacOSX() {
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releaseMenu();
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#if defined(USE_OSD)
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macOSTouchbarDestroy();
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#endif
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}
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void OSystem_MacOSX::init() {
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initSDL();
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_window = new SdlWindow_MacOSX();
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#if defined(USE_TASKBAR)
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// Initialize taskbar manager
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_taskbarManager = new MacOSXTaskbarManager();
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#endif
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#if defined(USE_SYSDIALOGS)
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// Initialize dialog manager
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_dialogManager = new MacOSXDialogManager();
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#endif
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#if defined(USE_OSD)
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macOSTouchbarCreate();
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#endif
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// The call to query the number of MIDI devices is ubiquitously slow
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// on the first run. This is apparent when opening Options in GUI,
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// which takes 2-3 secs.
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//
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// Thus, we are launching it now, in a separate thread, so
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// the subsequent calls are instantaneous
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pthread_t thread;
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pthread_create(&thread, NULL, coreMIDIthread, NULL);
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// Invoke parent implementation of this method
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OSystem_POSIX::init();
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}
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void OSystem_MacOSX::initBackend() {
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#ifdef USE_TRANSLATION
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// We need to initialize the translation manager here for the following
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// call to replaceApplicationMenuItems() work correctly
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TransMan.setLanguage(ConfMan.get("gui_language").c_str());
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#endif // USE_TRANSLATION
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// Replace the SDL generated menu items with our own translated ones on macOS
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replaceApplicationMenuItems();
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#ifdef USE_SPARKLE
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// Initialize updates manager
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_updateManager = new MacOSXUpdateManager();
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#endif
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#ifdef USE_TTS
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// Initialize Text to Speech manager
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_textToSpeechManager = new MacOSXTextToSpeechManager();
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#endif
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// Migrate savepath.
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// It used to be in ~/Documents/ScummVM Savegames/, but was changed to use the application support
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// directory. To migrate old config files we use a flag to indicate if the config file was migrated.
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// This allows detecting old config files. If the flag is not set we:
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// 1. Set the flag
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// 2. If the config file has no custom savepath and has some games, we set the savepath to the old default.
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if (!ConfMan.hasKey("macos_savepath_migrated", Common::ConfigManager::kApplicationDomain)) {
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if (!ConfMan.hasKey("savepath", Common::ConfigManager::kApplicationDomain) && !ConfMan.getGameDomains().empty()) {
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ConfMan.set("savepath", getDocumentsPathMacOSX() + "/ScummVM Savegames", Common::ConfigManager::kApplicationDomain);
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}
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ConfMan.setBool("macos_savepath_migrated", true, Common::ConfigManager::kApplicationDomain);
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ConfMan.flushToDisk();
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}
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// Invoke parent implementation of this method
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OSystem_POSIX::initBackend();
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}
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#ifdef USE_OPENGL
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OSystem_SDL::GraphicsManagerType OSystem_MacOSX::getDefaultGraphicsManager() const {
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return GraphicsManagerOpenGL;
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}
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#endif
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void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
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// Invoke parent implementation of this method
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OSystem_POSIX::addSysArchivesToSearchSet(s, priority);
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// Get URL of the Resource directory of the .app bundle
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Common::Path bundlePath(getResourceAppBundlePathMacOSX(), Common::Path::kNativeSeparator);
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if (!bundlePath.empty()) {
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// Success: search with a depth of 2 so the shaders are found
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s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath, 2), priority);
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}
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}
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bool OSystem_MacOSX::hasFeature(Feature f) {
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if (f == kFeatureDisplayLogFile || f == kFeatureClipboardSupport || f == kFeatureOpenUrl)
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return true;
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#ifdef USE_SYSDIALOGS
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if (f == kFeatureSystemBrowserDialog)
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return true;
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#endif
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return OSystem_POSIX::hasFeature(f);
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}
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bool OSystem_MacOSX::displayLogFile() {
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// Use LaunchServices to open the log file, if possible.
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if (_logFilePath.empty())
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return false;
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Common::String logFilePath(_logFilePath.toString(Common::Path::kNativeSeparator));
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CFURLRef url = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, (const UInt8 *)logFilePath.c_str(), logFilePath.size(), false);
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OSStatus err = LSOpenCFURLRef(url, NULL);
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CFRelease(url);
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return err != noErr;
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}
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bool OSystem_MacOSX::openUrl(const Common::String &url) {
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CFURLRef urlRef = CFURLCreateWithBytes (NULL, (const UInt8*)url.c_str(), url.size(), kCFStringEncodingASCII, NULL);
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OSStatus err = LSOpenCFURLRef(urlRef, NULL);
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CFRelease(urlRef);
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return err == noErr;
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}
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Common::String OSystem_MacOSX::getSystemLanguage() const {
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#if defined(USE_DETECTLANG) && defined(USE_TRANSLATION)
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CFArrayRef availableLocalizations = CFBundleCopyBundleLocalizations(CFBundleGetMainBundle());
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if (availableLocalizations) {
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CFArrayRef preferredLocalizations = CFBundleCopyPreferredLocalizationsFromArray(availableLocalizations);
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CFRelease(availableLocalizations);
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if (preferredLocalizations) {
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CFIndex localizationsSize = CFArrayGetCount(preferredLocalizations);
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// Since we have a list of sorted preferred localization, I would like here to
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// check that they are supported by the TranslationManager and take the first
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// one that is supported. The listed localizations are taken from the Bundle
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// plist file, so they should all be supported, unless the plist file is not
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// synchronized with the translations.dat file. So this is not really a big
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// issue. And because getSystemLanguage() is called from the constructor of
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// TranslationManager (therefore before the instance pointer is set), calling
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// TransMan here results in an infinite loop and creation of a lot of TransMan
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// instances.
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/*
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for (CFIndex i = 0 ; i < localizationsSize ; ++i) {
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CFStringRef language = (CFStringRef)CFArrayGetValueAtIndex(preferredLocalizations, i);
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char buffer[10];
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CFStringGetCString(language, buffer, sizeof(buffer), kCFStringEncodingASCII);
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int32 languageId = TransMan.findMatchingLanguage(buffer);
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if (languageId != -1) {
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CFRelease(preferredLocalizations);
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return TransMan.getLangById(languageId);
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}
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}
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*/
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if (localizationsSize > 0) {
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CFStringRef language = (CFStringRef)CFArrayGetValueAtIndex(preferredLocalizations, 0);
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char buffer[10];
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CFStringGetCString(language, buffer, sizeof(buffer), kCFStringEncodingASCII);
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CFRelease(preferredLocalizations);
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return buffer;
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}
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CFRelease(preferredLocalizations);
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}
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}
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// Fallback to POSIX implementation
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return OSystem_POSIX::getSystemLanguage();
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#else // USE_DETECTLANG
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return OSystem_POSIX::getSystemLanguage();
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#endif // USE_DETECTLANG
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}
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Common::Path OSystem_MacOSX::getDefaultConfigFileName() {
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const Common::String baseConfigName = "Library/Preferences/" + getMacBundleName() + " Preferences";
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Common::Path configFile;
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Common::String prefix = getenv("HOME");
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if (!prefix.empty() && (prefix.size() + 1 + baseConfigName.size()) < MAXPATHLEN) {
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configFile = prefix;
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configFile.joinInPlace(baseConfigName);
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} else {
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configFile = baseConfigName;
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}
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return configFile;
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}
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Common::Path OSystem_MacOSX::getDefaultLogFileName() {
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const char *prefix = getenv("HOME");
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if (prefix == nullptr) {
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return Common::Path();
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}
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if (!Posix::assureDirectoryExists("Library/Logs", prefix)) {
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return Common::Path();
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}
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Common::String appName = getMacBundleName();
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appName.toLowercase();
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return Common::Path(prefix).join(Common::String("Library/Logs/") + appName + ".log");
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}
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Common::Path OSystem_MacOSX::getDefaultIconsPath() {
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const Common::String defaultIconsPath = getAppSupportPathMacOSX() + "/Icons";
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if (!Posix::assureDirectoryExists(defaultIconsPath)) {
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return Common::Path();
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}
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return Common::Path(defaultIconsPath);
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}
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Common::Path OSystem_MacOSX::getDefaultDLCsPath() {
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const Common::Path defaultDLCsPath(getAppSupportPathMacOSX() + "/DLCs");
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if (!Posix::assureDirectoryExists(defaultDLCsPath.toString(Common::Path::kNativeSeparator))) {
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return Common::Path();
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}
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return defaultDLCsPath;
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}
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Common::Path OSystem_MacOSX::getScreenshotsPath() {
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// If the user has configured a screenshots path, use it
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const Common::Path path = OSystem_SDL::getScreenshotsPath();
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if (!path.empty())
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return path;
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Common::Path desktopPath(getDesktopPathMacOSX(), Common::Path::kNativeSeparator);
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return desktopPath;
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}
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AudioCDManager *OSystem_MacOSX::createAudioCDManager() {
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return createMacOSXAudioCDManager();
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}
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#endif
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