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229
backends/platform/psp/thread.cpp
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229
backends/platform/psp/thread.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <pspthreadman.h>
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#include "backends/platform/psp/thread.h"
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#include "backends/platform/psp/trace.h"
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// Class PspThreadable --------------------------------------------------
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// Inherit this to create C++ threads easily
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bool PspThreadable::threadCreateAndStart(const char *threadName, int priority, int stackSize, bool useVfpu /*= false*/) {
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DEBUG_ENTER_FUNC();
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if (_threadId != -1) {
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PSP_ERROR("thread already created!\n");
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return false;
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}
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_threadId = sceKernelCreateThread(threadName, __threadCallback, priority, stackSize, THREAD_ATTR_USER, 0); // add VFPU support
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if (_threadId < 0) {
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PSP_ERROR("failed to create %s thread. Error code %d\n", threadName, _threadId);
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return false;
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}
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// We want to pass the pointer to this, but we'll have to take address of this so use a little trick
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PspThreadable *_this = this;
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if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) {
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PSP_ERROR("failed to start %s thread id[%d]\n", threadName, _threadId);
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return false;
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}
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PSP_DEBUG_PRINT("Started %s thread with id[%x]\n", threadName, _threadId);
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return true;
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}
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// Callback function to be called by PSP kernel
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int PspThreadable::__threadCallback(SceSize, void *__this) {
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DEBUG_ENTER_FUNC();
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PspThreadable *_this = *(PspThreadable **)__this; // Dereference the copied value which was 'this'
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_this->threadFunction(); // call the virtual function
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return 0;
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}
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// PspThread class
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// Utilities to access general thread functions
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void PspThread::delayMillis(uint32 ms) {
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sceKernelDelayThread(ms * 1000);
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}
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void PspThread::delayMicros(uint32 us) {
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sceKernelDelayThread(us);
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}
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// Class PspSemaphore ------------------------------------------------
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//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
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//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
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#include "backends/platform/psp/trace.h"
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PspSemaphore::PspSemaphore(int initialValue, int maxValue/*=255*/) {
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DEBUG_ENTER_FUNC();
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_handle = 0;
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_handle = (uint32)sceKernelCreateSema("ScummVM Sema", 0 /* attr */,
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initialValue, maxValue,
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0 /*option*/);
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if (!_handle)
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PSP_ERROR("failed to create semaphore.\n");
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}
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PspSemaphore::~PspSemaphore() {
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DEBUG_ENTER_FUNC();
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if (_handle)
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if (sceKernelDeleteSema((SceUID)_handle) < 0)
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PSP_ERROR("failed to delete semaphore.\n");
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}
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int PspSemaphore::numOfWaitingThreads() {
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DEBUG_ENTER_FUNC();
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SceKernelSemaInfo info;
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info.numWaitThreads = 0;
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if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
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PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
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return info.numWaitThreads;
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}
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int PspSemaphore::getValue() {
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DEBUG_ENTER_FUNC();
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SceKernelSemaInfo info;
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info.currentCount = 0;
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if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
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PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
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return info.currentCount;
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}
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bool PspSemaphore::pollForValue(int value) {
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DEBUG_ENTER_FUNC();
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if (sceKernelPollSema((SceUID)_handle, value) < 0)
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return false;
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return true;
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}
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// false: timeout or error
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bool PspSemaphore::takeWithTimeOut(uint timeOut) {
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DEBUG_ENTER_FUNC();
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uint *pTimeOut = 0;
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if (timeOut)
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pTimeOut = &timeOut;
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if (sceKernelWaitSema(_handle, 1, pTimeOut) < 0) // we always wait for 1
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return false;
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return true;
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}
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bool PspSemaphore::give(int num /*=1*/) {
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DEBUG_ENTER_FUNC();
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if (sceKernelSignalSema((SceUID)_handle, num) < 0)
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return false;
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return true;
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}
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// Class PspMutex ------------------------------------------------------------
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bool PspMutex::lock() {
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DEBUG_ENTER_FUNC();
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int threadId = sceKernelGetThreadId();
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bool ret = true;
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if (_ownerId == threadId) {
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_recursiveCount++;
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} else {
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ret = _semaphore.take();
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_ownerId = threadId;
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_recursiveCount = 0;
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}
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return ret;
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}
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bool PspMutex::unlock() {
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DEBUG_ENTER_FUNC();
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int threadId = sceKernelGetThreadId();
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bool ret = true;
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if (_ownerId != threadId) {
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PSP_ERROR("attempt to unlock mutex by thread[%x] as opposed to owner[%x]\n",
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threadId, _ownerId);
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return false;
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}
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if (_recursiveCount) {
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_recursiveCount--;
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} else {
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_ownerId = 0;
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ret = _semaphore.give(1);
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}
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return ret;
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}
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// Class PspCondition -------------------------------------------------
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// Release all threads waiting on the condition
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void PspCondition::releaseAll() {
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_mutex.lock();
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if (_waitingThreads > _signaledThreads) { // we have signals to issue
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int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled
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_signaledThreads = _waitingThreads;
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_waitSem.give(numWaiting);
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_mutex.unlock();
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for (int i=0; i<numWaiting; i++) // wait for threads to tell us they're awake
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_doneSem.take();
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} else {
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_mutex.unlock();
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}
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}
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// Mutex must be taken before entering wait
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void PspCondition::wait(PspMutex &externalMutex) {
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_mutex.lock();
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_waitingThreads++;
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_mutex.unlock();
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externalMutex.unlock(); // must unlock external mutex
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_waitSem.take(); // sleep on the wait semaphore
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// let the signaling thread know we're done
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_mutex.lock();
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if (_signaledThreads > 0 ) {
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_doneSem.give(); // let the thread know
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_signaledThreads--;
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}
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_waitingThreads--;
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_mutex.unlock();
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externalMutex.lock(); // must lock external mutex here for continuation
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}
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