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198
backends/platform/psp/psp_main.cpp
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198
backends/platform/psp/psp_main.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable printf override in common/forbidden.h to avoid
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// clashes with pspdebug.h from the PSP SDK.
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// That header file uses
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// __attribute__((format(printf,1,2)));
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the PSP SDK to use the equally
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// legal and valid
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// __attribute__((format(__printf__,1,2)));
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the PSP port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define USERSPACE_ONLY //don't use kernel mode features
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#ifndef USERSPACE_ONLY
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#include <pspkernel.h>
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#include <pspdebug.h>
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#else
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#include <pspuser.h>
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#endif
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#include <psppower.h>
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#include "common/system.h"
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#include "engines/engine.h"
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#include "base/main.h"
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#include "base/plugins.h"
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#include "backends/platform/psp/powerman.h"
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#include "backends/platform/psp/thread.h"
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#include "backends/plugins/psp/psp-provider.h"
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#include "backends/platform/psp/psppixelformat.h"
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#include "backends/platform/psp/osys_psp.h"
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#include "backends/platform/psp/tests.h" /* for unit/speed tests */
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#include "backends/platform/psp/trace.h"
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#ifdef ENABLE_PROFILING
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#include <pspprof.h>
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#endif
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/**
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* Define the module info section
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*
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* 2nd arg must 0x1000 so __init is executed in
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* kernelmode for our loaderInit function
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*/
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#ifndef USERSPACE_ONLY
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PSP_MODULE_INFO("SCUMMVM-PSP", 0x1000, 1, 1);
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#else
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PSP_MODULE_INFO("SCUMMVM-PSP", 0, 1, 1);
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#endif
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/**
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* THREAD_ATTR_USER causes the thread that the startup
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* code (crt0.c) starts this program in to be in usermode
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* even though the module was started in kernelmode
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*/
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
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#ifndef USERSPACE_ONLY
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void MyExceptionHandler(PspDebugRegBlock *regs) {
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/* Do normal initial dump, setup screen etc */
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pspDebugScreenInit();
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pspDebugScreenSetBackColor(0x00FF0000);
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pspDebugScreenSetTextColor(0xFFFFFFFF);
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pspDebugScreenClear();
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pspDebugScreenPrintf("Exception Details:\n");
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pspDebugDumpException(regs);
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while (1) ;
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}
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/**
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* Function that is called from _init in kernelmode before the
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* main thread is started in usermode.
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*/
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__attribute__((constructor))
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void loaderInit() {
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pspKernelSetKernelPC();
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pspDebugInstallErrorHandler(MyExceptionHandler);
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}
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#endif
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/* Exit callback */
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int exit_callback(void) {
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#ifdef ENABLE_PROFILING
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gprof_cleanup();
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#endif
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sceKernelExitGame();
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return 0;
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}
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/* Function for handling suspend/resume */
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int power_callback(int , int powerinfo, void *) {
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if (powerinfo & PSP_POWER_CB_POWER_SWITCH || powerinfo & PSP_POWER_CB_SUSPENDING) {
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PowerMan.suspend();
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} else if (powerinfo & PSP_POWER_CB_RESUME_COMPLETE) {
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PowerMan.resume();
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}
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return 0;
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}
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/* Callback thread */
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int CallbackThread(SceSize /*size*/, void *arg) {
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", (SceKernelCallbackFunction)exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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/* Set up callbacks for PSPIoStream */
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cbid = sceKernelCreateCallback("Power Callback", (SceKernelCallbackFunction)power_callback, 0);
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if (cbid >= 0) {
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if (scePowerRegisterCallback(-1, cbid) < 0) {
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PSP_ERROR("Couldn't register callback for power_callback\n");
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}
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} else {
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PSP_ERROR("Couldn't create a callback for power_callback\n");
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}
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sceKernelSleepThreadCB();
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return 0;
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}
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/* Sets up the callback thread and returns its thread id */
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int SetupCallbacks(void) {
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int thid = sceKernelCreateThread("power_thread", CallbackThread, PRIORITY_POWER_THREAD, STACK_POWER_THREAD, THREAD_ATTR_USER, 0);
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if (thid >= 0) {
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sceKernelStartThread(thid, 0, 0);
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}
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return thid;
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}
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#undef main
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int main(void) {
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//change clock rate to 333mhz
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scePowerSetClockFrequency(333, 333, 166);
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PowerManager::instance(); // Setup power manager
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SetupCallbacks();
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static const char *argv[] = { "scummvm", NULL };
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static int argc = sizeof(argv) / sizeof(char *) - 1;
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g_system = new OSystem_PSP();
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assert(g_system);
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new PSPPluginProvider());
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#endif
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/* unit/speed tests */
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#if defined(PSP_ENABLE_UNIT_TESTS) || defined(PSP_ENABLE_SPEED_TESTS)
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PSP_INFO_PRINT("running tests\n");
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psp_tests();
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sceKernelSleepThread(); // that's it. That's all we're doing
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#endif
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int res = scummvm_main(argc, argv);
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g_system->quit(); // TODO: Consider removing / replacing this!
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PowerManager::destroy(); // get rid of PowerManager
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sceKernelSleepThread();
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return res;
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}
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