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134
backends/platform/psp/powerman.h
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134
backends/platform/psp/powerman.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef POWERMAN_H
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#define POWERMAN_H
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#include "backends/platform/psp/thread.h"
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#include "common/singleton.h"
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#include "common/list.h"
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#include "engines/engine.h" // for PauseToken
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/*
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* Implement this class (interface) if you want to use PowerManager's suspend callback functionality
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*
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*/
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class Suspendable {
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public:
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virtual ~Suspendable() {}
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virtual int suspend() = 0;
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virtual int resume() = 0;
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};
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/******************************************************************************************************
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*
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* This class will call a Suspendable when the PSP goes to suspend/resumes. It also provides the ability to block
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* a thread when the PSP is going to suspend/suspending, and to wake it up when the PSP is resumed.
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* This ability is very useful for managing the PSPIoStream class, but may be found useful by other classes as well.
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*
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*******************************************************************************************************/
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class PowerManager: public Common::Singleton<PowerManager> {
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public:
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int blockOnSuspend(); /* block if suspending */
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bool beginCriticalSection(); /* Use a critical section to block (if suspend was already pressed) */
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void endCriticalSection(); /* and to prevent the PSP from suspending in a particular section */
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bool registerForSuspend(Suspendable *item); /* register to be called to suspend/resume */
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bool unregisterForSuspend(Suspendable *item); /* remove from suspend/resume list */
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void suspend(); /* callback to have all items in list suspend */
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void resume(); /* callback to have all items in list resume */
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// Functions for pausing the engine
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void pollPauseEngine(); /* Poll whether the engine should be paused */
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enum {
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Error = -1,
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NotBlocked = 0,
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Blocked = 1
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};
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enum PauseState {
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UNPAUSED = 0,
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PAUSING,
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PAUSED
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};
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private:
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friend class Common::Singleton<PowerManager>;
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PowerManager();
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~PowerManager();
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Common::List<Suspendable *> _suspendList; // list to register in
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volatile bool _pauseFlag; // For pausing, which is before suspending
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volatile bool _pauseFlagOld; // Save the last state of the flag while polling
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volatile PauseState _pauseClientState; // Pause state of the target
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PauseToken _pauseToken;
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volatile bool _suspendFlag; // protected variable
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PspMutex _flagMutex; // mutex to access access flag
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PspMutex _listMutex; // mutex to access Suspendable list
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PspCondition _threadSleep; // signal to synchronize accessing threads
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PspCondition _pmSleep; // signal to wake up the PM from a critical section
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volatile int _criticalCounter; // Counter of how many threads are in a critical section
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int _error; // error code - PM can't talk to us. For debugging
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volatile int _PMStatus; // What the PM is doing. for debugging
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// States for PM to be in (used for debugging)
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enum PMState {
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kInitDone = 1,
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kDestroyPM = 2,
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kWaitForClientPause = 3,
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kWaitForClientToFinishPausing = 4,
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kGettingFlagMutexSuspend = 5,
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kGotFlagMutexSuspend = 6,
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kWaitCritSectionSuspend = 7,
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kDoneWaitingCritSectionSuspend = 8,
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kGettingListMutexSuspend = 9,
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kIteratingListSuspend = 10,
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kDoneIteratingListSuspend = 11,
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kDoneSuspend = 12,
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kDonePowerUnlock,
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kBeginResume,
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kCheckingPauseFlag,
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kGettingListMutexResume,
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kIteratingListResume,
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kDoneIteratingListResume,
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kGettingFlagMutexResume,
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kGotFlagMutexResume,
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kSignalSuspendedThreadsResume,
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kDoneSignallingSuspendedThreadsResume,
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kDoneResume
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};
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volatile int _listCounter; /* How many people are in the list - just for debugging */
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void debugPM(); /* print info about the PM */
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public:
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int getPMStatus() const { return _PMStatus; }
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};
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// For easy access
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#define PowerMan PowerManager::instance()
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#endif /* POWERMAN_H */
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