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320
backends/platform/psp/image_viewer.cpp
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320
backends/platform/psp/image_viewer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/archive.h"
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#include "common/events.h"
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#include "common/ptr.h"
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#include "gui/message.h"
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#include "engines/engine.h"
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#include "backends/platform/psp/input.h"
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#include "backends/platform/psp/display_manager.h"
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#include "backends/platform/psp/display_client.h"
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#include "backends/platform/psp/image_viewer.h"
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#include "backends/platform/psp/png_loader.h"
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#include "backends/platform/psp/thread.h"
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static const char *imageName = "psp_image";
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#define PSP_SCREEN_HEIGHT 272
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#define PSP_SCREEN_WIDTH 480
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bool ImageViewer::load(int imageNum) {
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if (_init)
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unload();
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// build string
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Common::Path specificImageName(Common::String::format("%s%d.png",imageName, imageNum));
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// search for image file
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if (!SearchMan.hasFile(specificImageName)) {
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PSP_ERROR("file %s not found\n", specificImageName.toString(Common::Path::kNativeSeparator).c_str());
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return false;
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}
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Common::ScopedPtr<Common::SeekableReadStream> file(SearchMan.createReadStreamForMember(specificImageName));
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_buffer = new Buffer();
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_palette = new Palette();
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_renderer = new GuRenderer();
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assert(_buffer);
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assert(_palette);
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assert(_renderer);
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// Load a PNG into our buffer and palette. Size it by the actual size of the image
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PngLoader image(*file, *_buffer, *_palette, Buffer::kSizeBySourceSize);
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PngLoader::Status status = image.allocate(); // allocate the buffers for the file
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char error[100];
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if (status == PngLoader::BAD_FILE) {
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Common::sprintf_s(error, "Cannot display %s. Not a proper PNG file", specificImageName.toString(Common::Path::kNativeSeparator).c_str());
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GUI::TimedMessageDialog dialog(Common::U32String(error), 4000);
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dialog.runModal();
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return false;
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} else if (status == PngLoader::OUT_OF_MEMORY) {
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Common::sprintf_s(error, "Out of memory loading %s. Try making the image smaller", specificImageName.toString(Common::Path::kNativeSeparator).c_str());
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GUI::TimedMessageDialog dialog(Common::U32String(error), 4000);
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dialog.runModal();
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return false;
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}
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// try to load the image file
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if (!image.load()) {
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Common::sprintf_s(error, "Cannot display %s. Not a proper PNG file", specificImageName.toString(Common::Path::kNativeSeparator).c_str());
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GUI::TimedMessageDialog dialog(Common::U32String(error), 4000);
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dialog.runModal();
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return false;
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}
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setConstantRendererOptions();
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setFullScreenImageParams(); // prepare renderer for full screen view
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_imageNum = imageNum; // now we can say we displayed this image
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_init = true;
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return true;
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}
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void ImageViewer::setConstantRendererOptions() {
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_renderer->setBuffer(_buffer);
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_renderer->setPalette(_palette);
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_renderer->setAlphaBlending(false);
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_renderer->setColorTest(false);
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_renderer->setUseGlobalScaler(false);
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_renderer->setStretch(true);
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_renderer->setOffsetInBuffer(0, 0);
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_renderer->setDrawWholeBuffer();
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}
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void ImageViewer::unload() {
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_init = false;
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delete _buffer;
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delete _palette;
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delete _renderer;
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_buffer = 0;
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_palette = 0;
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_renderer = 0;
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}
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void ImageViewer::resetOnEngineDone() {
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_imageNum = 0;
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}
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void ImageViewer::setVisible(bool visible) {
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DEBUG_ENTER_FUNC();
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if (_visible == visible)
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return;
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// from here on, we're making the loader visible
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if (visible && g_engine) { // we can only run the image viewer when there's an engine
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_pauseToken = g_engine->pauseEngine();
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load(_imageNum ? _imageNum : 1); // load the 1st image or the current
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}
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if (visible && _init) { // we managed to load
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_visible = true;
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setViewerButtons(true);
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{ // so dialog goes out of scope, destroying all allocations
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GUI::TimedMessageDialog dialog(Common::U32String("Image Viewer"), 1000);
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dialog.runModal();
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}
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runLoop(); // only listen to viewer events
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} else { // we were asked to make invisible or failed to load
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_visible = false;
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unload();
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setViewerButtons(false);
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if (g_engine && g_engine->isPaused())
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_pauseToken.clear();
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}
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setDirty();
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}
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// This is the only way we can truly pause the games
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// Sad but true.
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void ImageViewer::runLoop() {
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while (_visible) {
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Common::Event event;
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PspThread::delayMillis(30);
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_inputHandler->getAllInputs(event);
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_displayManager->renderAll();
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}
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}
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void ImageViewer::setViewerButtons(bool active) {
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_inputHandler->setImageViewerMode(active);
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}
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void ImageViewer::loadNextImage() {
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if (!load(_imageNum+1)) { // try to load the next image
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if (!load(_imageNum)) // we failed, so reload the current image
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setVisible(false); // just hide
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}
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setDirty();
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}
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void ImageViewer::loadLastImage() {
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if (_imageNum - 1 > 0) {
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if (!load(_imageNum-1))
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if (!load(_imageNum))
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setVisible(false); // we can't even show the old image so hide
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}
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setDirty();
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}
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void ImageViewer::setFullScreenImageParams() {
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// we try to fit the image fullscreen at least in one dimension
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uint32 width = _buffer->getSourceWidth();
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uint32 height = _buffer->getSourceHeight();
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_centerX = PSP_SCREEN_WIDTH / 2.0f;
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_centerY = PSP_SCREEN_HEIGHT / 2.0f;
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// see if we fit width wise
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if (PSP_SCREEN_HEIGHT >= (int)((height * PSP_SCREEN_WIDTH) / (float)width)) {
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setZoom(PSP_SCREEN_WIDTH / (float)width);
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} else {
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setZoom(PSP_SCREEN_HEIGHT / (float)height);
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}
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}
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void ImageViewer::render() {
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if (_init) {
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assert(_buffer);
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assert(_renderer);
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// move the image slightly. Note that we count on the renderer's timing
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switch (_movement) {
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case EVENT_MOVE_LEFT:
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moveImageX(-_visibleWidth / 100.0f);
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break;
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case EVENT_MOVE_UP:
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moveImageY(-_visibleHeight / 100.0f);
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break;
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case EVENT_MOVE_RIGHT:
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moveImageX(_visibleWidth / 100.0f);
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break;
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case EVENT_MOVE_DOWN:
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moveImageY(_visibleHeight / 100.0f);
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break;
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default:
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break;
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}
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_renderer->render();
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}
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}
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void ImageViewer::modifyZoom(bool up) {
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float factor = _zoomFactor;
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if (up)
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factor += 0.1f;
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else // down
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factor -= 0.1f;
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setZoom(factor);
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}
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void ImageViewer::setZoom(float value) {
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if (value <= 0.0f) // don't want 0 or negative zoom
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return;
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_zoomFactor = value;
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_renderer->setStretchXY(value, value);
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setOffsetParams();
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}
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void ImageViewer::moveImageX(float val) {
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float newVal = _centerX + val;
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if (newVal - (_visibleWidth / 2) > PSP_SCREEN_WIDTH - 4 || newVal + (_visibleWidth / 2) < 4)
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return;
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_centerX = newVal;
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setOffsetParams();
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}
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void ImageViewer::moveImageY(float val) {
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float newVal = _centerY + val;
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if (newVal - (_visibleHeight / 2) > PSP_SCREEN_HEIGHT - 4 || newVal + (_visibleHeight / 2) < 4)
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return;
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_centerY = newVal;
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setOffsetParams();
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}
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// Set the renderer with the proper offset on the screen
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//
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void ImageViewer::setOffsetParams() {
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_visibleWidth = _zoomFactor * _buffer->getSourceWidth();
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_visibleHeight = _zoomFactor * _buffer->getSourceHeight();
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int offsetX = _centerX - (int)(_visibleWidth * 0.5f);
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int offsetY = _centerY - (int)(_visibleHeight * 0.5f);
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_renderer->setOffsetOnScreen(offsetX, offsetY);
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setDirty();
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}
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// Handler events coming in from the inputHandler
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//
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void ImageViewer::handleEvent(uint32 event) {
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DEBUG_ENTER_FUNC();
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switch (event) {
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case EVENT_HIDE:
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setVisible(false);
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break;
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case EVENT_SHOW:
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setVisible(true);
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break;
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case EVENT_ZOOM_IN:
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modifyZoom(true);
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break;
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case EVENT_ZOOM_OUT:
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modifyZoom(false);
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break;
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case EVENT_MOVE_LEFT:
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case EVENT_MOVE_UP:
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case EVENT_MOVE_RIGHT:
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case EVENT_MOVE_DOWN:
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case EVENT_MOVE_STOP:
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_movement = (Event)event;
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break;
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case EVENT_NEXT_IMAGE:
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loadNextImage();
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break;
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case EVENT_LAST_IMAGE:
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loadLastImage();
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break;
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default:
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PSP_ERROR("Unknown event %d\n", event);
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break;
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}
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}
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