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backends/platform/n64/pakfs_save_manager.cpp
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71
backends/platform/n64/pakfs_save_manager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <n64utils.h>
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#include "pakfs_save_manager.h"
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bool pakfs_deleteSaveGame(const char *filename) {
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int res = removeFileOnPak(filename);
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flushCurrentPakData();
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return (res == 0);
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}
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uint32 InPAKSave::read(void *buf, uint32 cnt) {
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return pakfs_read(buf, 1, cnt, fd);
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}
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bool InPAKSave::seek(int64 offs, int whence) {
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pakfs_seek(fd, offs, whence);
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return true;
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}
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bool InPAKSave::skip(uint32 offset) {
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pakfs_seek(fd, offset, SEEK_CUR);
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return true;
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}
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uint32 OutPAKSave::write(const void *buf, uint32 cnt) {
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return pakfs_write(buf, 1, cnt, fd);
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}
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Common::StringArray PAKSaveManager::listSavefiles(const Common::String &pattern) {
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PAKDIR *dirp = pakfs_opendir();
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pakfs_dirent *dp;
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Common::StringArray list;
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Common::String *fname;
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while ((dp = pakfs_readdir(dirp)) != NULL) {
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fname = new Common::String(dp->entryname);
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if (fname->matchString(pattern, false, NULL))
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list.push_back(dp->entryname);
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delete fname;
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free(dp);
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}
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pakfs_closedir(dirp);
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return list;
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}
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