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127
backends/platform/libretro/src/libretro-graphics-opengl.cpp
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127
backends/platform/libretro/src/libretro-graphics-opengl.cpp
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/* Copyright (C) 2024 Giovanni Cascione <ing.cascione@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/graphics/opengl/opengl-graphics.h"
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#include "backends/graphics/opengl/framebuffer.h"
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#include "graphics/opengl/debug.h"
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#include "backends/platform/libretro/include/libretro-defs.h"
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#include "backends/platform/libretro/include/libretro-core.h"
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#include "backends/platform/libretro/include/libretro-os.h"
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#include "backends/platform/libretro/include/libretro-timer.h"
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#include "backends/platform/libretro/include/libretro-graphics-opengl.h"
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#include "gui/gui-manager.h"
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LibretroOpenGLGraphics::LibretroOpenGLGraphics(OpenGL::ContextType contextType) {
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resetContext(contextType);
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}
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void LibretroOpenGLGraphics::refreshScreen() {
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dynamic_cast<LibretroTimerManager *>(LIBRETRO_G_SYSTEM->getTimerManager())->checkThread(THREAD_SWITCH_UPDATE);
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}
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void LibretroOpenGLGraphics::setMousePosition(int x, int y) {
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OpenGL::OpenGLGraphicsManager::setMousePosition(x, y);
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}
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void LibretroOpenGLGraphics::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format, const byte *mask) {
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/* Workaround to fix a cursor glitch (e.g. GUI with Classic theme) occurring when any overlay is activated from retroarch (e.g. keyboard overlay).
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Currently no feedback is available from frontend to detect if overlays are toggled to delete _cursor only if needed.
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@TODO: root cause to be investigated. */
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delete _cursor;
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_cursor = nullptr;
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OpenGL::OpenGLGraphicsManager::setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, dontScale, format, mask);
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overrideCursorScaling();
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}
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void LibretroOpenGLGraphics::overrideCursorScaling() {
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OpenGL::OpenGLGraphicsManager::recalculateCursorScaling();
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if (_cursor) {
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const frac_t screenScaleFactor = (_cursorDontScale || ! _overlayVisible) ? intToFrac(1) : intToFrac(getWindowHeight()) / 200; /* hard coded as base resolution 320x200 is hard coded upstream */
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_cursorHotspotXScaled = fracToInt(_cursorHotspotX * screenScaleFactor);
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_cursorWidthScaled = fracToDouble(_cursor->getWidth() * screenScaleFactor);
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_cursorHotspotYScaled = fracToInt(_cursorHotspotY * screenScaleFactor);
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_cursorHeightScaled = fracToDouble(_cursor->getHeight() * screenScaleFactor);
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}
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}
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void LibretroOpenGLGraphics::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
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bool force_gui_redraw = false;
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/* Override for ScummVM Launcher */
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if (nullptr == ConfMan.getActiveDomain()) {
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/* 0 w/h is used to notify libretro gui res settings is changed */
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force_gui_redraw = (width == 0);
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width = retro_setting_get_gui_res_w();
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height = retro_setting_get_gui_res_h();
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}
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/* no need to update now libretro gui res settings changes if not in ScummVM launcher */
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if (! width)
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return;
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retro_set_size(width, height);
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handleResize(width, height);
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OpenGL::OpenGLGraphicsManager::initSize(width, height, format);
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LIBRETRO_G_SYSTEM->refreshRetroSettings();
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if (force_gui_redraw)
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g_gui.checkScreenChange();
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}
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OSystem::TransactionError LibretroOpenGLGraphics::endGFXTransaction() {
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OSystem::TransactionError res = OpenGL::OpenGLGraphicsManager::endGFXTransaction();
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overrideCursorScaling();
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return res;
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}
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void LibretroOpenGLGraphics::handleResizeImpl(const int width, const int height) {
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OpenGL::OpenGLGraphicsManager::handleResizeImpl(width, height);
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overrideCursorScaling();
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}
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bool LibretroOpenGLGraphics::hasFeature(OSystem::Feature f) const {
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return
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#ifdef SCUMMVM_NEON
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(f == OSystem::kFeatureCpuNEON) ||
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#endif
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#ifdef USE_OPENGL_GAME
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(f == OSystem::kFeatureOpenGLForGame) ||
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#endif
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#ifdef USE_OPENGL_SHADERS
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(f == OSystem::kFeatureShadersForGame) ||
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#endif
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OpenGL::OpenGLGraphicsManager::hasFeature(f);
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}
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void LibretroHWFramebuffer::activateInternal() {
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GL_CALL(glBindFramebuffer(GL_FRAMEBUFFER, retro_get_hw_fb()));
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}
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void LibretroOpenGLGraphics::resetContext(OpenGL::ContextType contextType) {
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const Graphics::PixelFormat rgba8888 = OpenGL::Texture::getRGBAPixelFormat();
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notifyContextDestroy();
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notifyContextCreate(contextType, new LibretroHWFramebuffer(), rgba8888, rgba8888);
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if (_overlayInGUI)
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g_gui.checkScreenChange();
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}
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