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backends/platform/ios7/ios7_mouse_controller.mm
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84
backends/platform/ios7/ios7_mouse_controller.mm
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/ios7/ios7_mouse_controller.h"
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#include "backends/platform/ios7/ios7_video.h"
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#include <GameController/GameController.h>
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@implementation MouseController {
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#ifdef __IPHONE_14_0
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GCMouse *_mouse;
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CGFloat _dxReminder, _dyReminder;
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#endif
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}
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@dynamic view;
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@dynamic isConnected;
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- (id)initWithView:(iPhoneView *)view {
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self = [super initWithView:view];
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if (self) {
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(mouseDidConnect:)
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name:@"GCMouseDidConnectNotification"
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object:nil];
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}
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#ifdef __IPHONE_14_0
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_dxReminder = 0.0;
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_dyReminder = 0.0;
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#endif
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return self;
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}
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- (void)mouseDidConnect:(NSNotification *)notification {
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#ifdef __IPHONE_14_0
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[self setIsConnected:YES];
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_mouse = (GCMouse*)notification.object;
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_mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput * _Nonnull mouse, float deltaX, float deltaY) {
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CGFloat scaledDeltaX = deltaX * [[self view] contentScaleFactor] + _dxReminder;
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CGFloat scaledDeltaY = deltaY * [[self view] contentScaleFactor] + _dyReminder;
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// Add any reminding delta values to be summed up and get the integer part of the delta
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int dx = (int)(scaledDeltaX);
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int dy = (int)(scaledDeltaY);
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// Save the new reminders
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_dxReminder = scaledDeltaX - (CGFloat)dx;
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_dyReminder = scaledDeltaY - (CGFloat)dy;
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[[self view] addEvent:InternalEvent(kInputMouseDelta, -dx, dy)];
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};
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_mouse.mouseInput.leftButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[[self view] addEvent:InternalEvent(pressed ? kInputMouseLeftButtonDown : kInputMouseLeftButtonUp, 0, 0)];
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};
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_mouse.mouseInput.rightButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[[self view] addEvent:InternalEvent(pressed ? kInputMouseRightButtonDown : kInputMouseRightButtonUp, 0, 0)];
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};
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#endif
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}
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@end
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