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backends/platform/ios7/ios7_game_controller.mm
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96
backends/platform/ios7/ios7_game_controller.mm
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/events.h"
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#include "backends/platform/ios7/ios7_game_controller.h"
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#include "backends/platform/ios7/ios7_video.h"
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@interface GameController()
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@property (nonatomic, assign) BOOL firstButtonPressed;
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@property (nonatomic, assign) BOOL secondButtonPressed;
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@end
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@implementation GameController
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@synthesize view;
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- (id)initWithView:(iPhoneView *)v {
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self = [super init];
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if (self) {
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[self setView:v];
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}
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_firstButtonPressed = _secondButtonPressed = NO;
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return self;
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}
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- (CGPoint)getLocationInView:(UITouch *)touch {
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CGPoint p = [touch locationInView:[self view]];
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p.x *= [[self view] contentScaleFactor];
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p.y *= [[self view] contentScaleFactor];
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return p;
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}
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- (void)handleJoystickAxisMotionX:(int)x andY:(int)y forJoystick:(GameControllerJoystick)joystick {
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if (joystick == kGameControllerJoystickLeft) {
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[view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_LEFT_STICK_X, x)];
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[view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_LEFT_STICK_Y, y)];
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} else {
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[view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_RIGHT_STICK_X, x)];
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[view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_RIGHT_STICK_Y, y)];
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}
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}
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- (void)handleJoystickButtonAction:(int)button isPressed:(bool)pressed {
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bool addEvent = true;
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if (button == Common::JOYSTICK_BUTTON_A) {
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if (_firstButtonPressed) {
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if (pressed) {
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addEvent = false;
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}
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}
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_firstButtonPressed = pressed;
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} else if (button == Common::JOYSTICK_BUTTON_B) {
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if (_secondButtonPressed) {
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if (pressed) {
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addEvent = false;
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}
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}
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_secondButtonPressed = pressed;
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}
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// Do not send button presses if keyboard is shown because if e.g.
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// the "Do you want to quit?" dialog is shown the wait for user
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// input will end (treating the button push as a mouse click) while
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// the user tried to select the "y" or "n" character on the tvOS
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// keyboard.
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if (addEvent && ![view isKeyboardShown]) {
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[view addEvent:InternalEvent(pressed ? kInputJoystickButtonDown : kInputJoystickButtonUp, button, 0)];
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}
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}
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- (void)handleMainMenu:(BOOL)pressed {
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if (!pressed) { // released
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[view handleMainMenuKey];
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}
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}
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@end
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