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backends/platform/ios7/ios7_game_controller.h
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49
backends/platform/ios7/ios7_game_controller.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H
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#include <UIKit/UIKit.h>
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@class iPhoneView;
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@interface GameController : NSObject
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typedef enum {
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kGameControllerJoystickLeft = 0,
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kGameControllerJoystickRight
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} GameControllerJoystick;
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@property (nonatomic, readwrite, retain) iPhoneView *view;
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@property (nonatomic, assign) BOOL isConnected;
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- (id)initWithView:(iPhoneView *)v;
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- (CGPoint)getLocationInView:(UITouch *)touch;
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- (void)handleJoystickAxisMotionX:(int)x andY:(int)y forJoystick:(GameControllerJoystick)joystick;
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- (void)handleJoystickButtonAction:(int)button isPressed:(bool)pressed;
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- (void)handleMainMenu:(BOOL)pressed;
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@end
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#endif /* BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H */
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