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backends/platform/ios7/ios7_app_delegate.mm
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178
backends/platform/ios7/ios7_app_delegate.mm
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/ios7/ios7_app_delegate.h"
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#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
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#include "backends/platform/ios7/ios7_video.h"
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@implementation iOS7AppDelegate {
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UIWindow *_window;
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iOS7ScummVMViewController *_controller;
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iPhoneView *_view;
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BOOL _restoreState;
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}
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- (id)init {
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if (self = [super init]) {
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_window = nil;
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_view = nil;
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_restoreState = NO;
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}
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return self;
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}
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- (void)applicationDidFinishLaunching:(UIApplication *)application {
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CGRect rect = [[UIScreen mainScreen] bounds];
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// Create the directory for savegames
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NSFileManager *fm = [NSFileManager defaultManager];
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NSString *documentPath = [NSString stringWithUTF8String:iOS7_getDocumentsDir().c_str()];
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NSString *savePath = [documentPath stringByAppendingPathComponent:@"Savegames"];
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if (![fm fileExistsAtPath:savePath]) {
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[fm createDirectoryAtPath:savePath withIntermediateDirectories:YES attributes:nil error:nil];
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}
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_controller = [[iOS7ScummVMViewController alloc] init];
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_view = [[iPhoneView alloc] initWithFrame:rect];
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#if TARGET_OS_IOS
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// This property does not affect the gesture recognizers attached to the view.
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// Gesture recognizers receive all touches that occur in the view.
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_view.multipleTouchEnabled = NO;
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#endif
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_controller.view = _view;
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if (@available(iOS 13.0, *)) {
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// iOS13 and later uses of UIScene.
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// The keyWindow is setup by iOS7SceneDelegate
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} else {
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[iOS7AppDelegate setKeyWindow:[[UIWindow alloc] initWithFrame:rect]];
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}
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// Force creation of the shared instance on the main thread
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iOS7_buildSharedOSystemInstance();
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dispatch_async(dispatch_get_global_queue(0, 0), ^{
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iOS7_main(iOS7_argc, iOS7_argv);
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});
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if (_restoreState)
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[_view restoreApplicationState];
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else
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[_view clearApplicationState];
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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[_view applicationSuspend];
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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[_view applicationResume];
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#if TARGET_OS_IOS
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// Make sure we have the correct orientation in case the orientation was changed while
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// the app was inactive.
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[_controller updateCurrentOrientation];
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#endif
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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// Start the background task before sending the application entered background event.
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// This is because this event will be handled in a separate thread and it will likely
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// no be started before we return from this function.
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[[iOS7AppDelegate iPhoneView] beginBackgroundSaveStateTask];
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[_view saveApplicationState];
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}
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- (BOOL)application:(UIApplication *)application shouldSaveApplicationState:(NSCoder *)coder {
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return YES;
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}
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- (BOOL)application:(UIApplication *)application shouldRestoreApplicationState:(NSCoder *)coder {
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return YES;
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}
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#ifdef __IPHONE_13_2
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- (BOOL)application:(UIApplication *)application shouldSaveSecureApplicationState:(NSCoder *)coder {
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return YES;
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}
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- (BOOL)application:(UIApplication *)application shouldRestoreSecureApplicationState:(NSCoder *)coder {
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return YES;
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}
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#endif
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#ifdef __IPHONE_13_0
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- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)) {
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// Called when a new scene session is being created.
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UISceneConfiguration *config = [[UISceneConfiguration alloc] initWithName:@"ScummVM Scene Configuration" sessionRole:connectingSceneSession.role];
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[config setDelegateClass:NSClassFromString(@"iOS7SceneDelegate")];
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return config;
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}
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- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)) {
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// Called when the user discards a scene session.
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// Use this method to release any resources that were
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// specific to the discarded scenes, as they will not return.
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}
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#endif
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- (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder {
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_restoreState = YES;
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}
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+ (iOS7AppDelegate *)iOS7AppDelegate {
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UIApplication *app = [UIApplication sharedApplication];
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// [UIApplication delegate] must be used from the main thread only
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if ([NSThread currentThread] == [NSThread mainThread]) {
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return (iOS7AppDelegate *) app.delegate;
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} else {
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__block iOS7AppDelegate *delegate = nil;
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dispatch_sync(dispatch_get_main_queue(), ^{
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delegate = (iOS7AppDelegate *) app.delegate;
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});
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return delegate;
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}
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}
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+ (iPhoneView *)iPhoneView {
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iOS7AppDelegate *appDelegate = [self iOS7AppDelegate];
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return appDelegate->_view;
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}
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#if TARGET_OS_IOS
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+ (UIInterfaceOrientation)currentOrientation {
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iOS7AppDelegate *appDelegate = [self iOS7AppDelegate];
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return [appDelegate->_controller currentOrientation];
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}
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+ (void)setKeyWindow:(UIWindow *)window {
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iOS7AppDelegate *appDelegate = [self iOS7AppDelegate];
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appDelegate->_window = window;
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[appDelegate->_window retain];
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[appDelegate->_window setRootViewController:appDelegate->_controller];
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[appDelegate->_window makeKeyAndVisible];
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}
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#endif
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@end
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