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127
backends/platform/ds/dsmain.cpp
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127
backends/platform/ds/dsmain.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// - Remove scummconsole.c
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// - Delete files
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// - libcartreset
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// - Alternative controls - tap for left click, double for right
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// - Inherit the Earth?
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// - Stereo audio?
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// - Software scaler?
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// - 100% scale
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// - Arrow keys cause key events when keyboard enabled - Done
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// - Mouse cursor display - Done
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// - Disable scaler on options menu - Done
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// - Fix scale icons on top screen - Done
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// - Fseek optimisation? - No need
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// - Fix agi hack to be cleaner - done
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// - Fix not typing looong words - Done
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// - Show keyboard by default in AGI games
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// - Fix mouse moving when cursor on keyboard screen - Done
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// - Fix 'fit' thingy always appearing - Done
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// - check cine backbuffer code - Done
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// - Add long filename support - Done
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// - New icons
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// - Add key config for gob engine: Start:F1, Shift-numbers: F keys - Done
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// - Fix [ds] appearing in game menu
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// - Find out what's going wrong when you turn the console off
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// - enable console when asserting
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// - Alternative controls?
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// - Fix 512x256 backbuffer to 320x240 - Done
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// - Fix keyboard appearing on wrong screen - Done
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// - Volume amplify option
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// - Make save/restore game screen use scaler buffer
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// 1.0.0!
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// - Fix text on tabs on config screen
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// - Remove ini file debug msg
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// - Memory size for ite
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// - Try discworld?
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#include <portdefs.h> // Protect uintXX typedefs
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#include <nds.h>
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#include "backends/platform/ds/osystem_ds.h"
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#include "backends/plugins/ds/ds-provider.h"
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#include "base/main.h"
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namespace DS {
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///////////////////
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// Fast Ram
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///////////////////
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#define FAST_RAM_SIZE (22500)
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#define ITCM_DATA __attribute__((section(".itcm")))
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u8 *fastRamPointer;
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u8 fastRamData[FAST_RAM_SIZE] ITCM_DATA;
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void *fastRamAlloc(int size) {
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void *result = (void *) fastRamPointer;
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fastRamPointer += size;
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if(fastRamPointer > fastRamData + FAST_RAM_SIZE) {
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warning("FastRam (ITCM) allocation failed");
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return malloc(size);
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}
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return result;
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}
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void fastRamReset() {
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fastRamPointer = &fastRamData[0];
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}
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} // End of namespace DS
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/////////////////
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// Main
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/////////////////
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int main(int argc, char **argv) {
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#ifndef DISABLE_TEXT_CONSOLE
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videoSetModeSub(MODE_0_2D);
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vramSetBankC(VRAM_C_SUB_BG_0x06200000);
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consoleInit(NULL, 1, BgType_Text4bpp, BgSize_T_256x256, 30, 0, false, true);
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#endif
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g_system = new OSystem_DS();
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assert(g_system);
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new DSPluginProvider());
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#endif
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// Invoke the actual ScummVM main entry point:
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int res = scummvm_main(argc, argv);
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// Free OSystem
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g_system->destroy();
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return res;
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}
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