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backends/platform/dc/softkbd.h
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49
backends/platform/dc/softkbd.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DC_SOFTKBD_H
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#define DC_SOFTKBD_H
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#include "label.h"
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#define SK_NUM_KEYS 61
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class OSystem_Dreamcast;
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class SoftKeyboard : public Interactive
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{
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private:
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const OSystem_Dreamcast *os;
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Label labels[2][SK_NUM_KEYS];
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byte shiftState;
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int8 keySel;
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public:
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SoftKeyboard(const OSystem_Dreamcast *os);
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virtual ~SoftKeyboard() {}
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void draw(float x, float y, int transp = 0);
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int key(int k, byte &shiftFlags);
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void mouse(int x, int y);
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};
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#endif /* DC_SOFTKBD_H */
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