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backends/platform/dc/dcutils.h
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75
backends/platform/dc/dcutils.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DC_DCUTILS_H
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#define DC_DCUTILS_H
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extern int getCdState();
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class TextureStack {
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private:
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void *mark;
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public:
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TextureStack() {
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ta_sync();
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mark = ta_txmark();
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}
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~TextureStack() {
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ta_sync();
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ta_txrelease(mark);
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}
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};
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class DiscLabel {
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private:
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char buf[32];
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public:
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DiscLabel();
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bool operator==(const DiscLabel &other) const;
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void get(char *p) const;
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};
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class DiscSwap : TextureStack {
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private:
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unsigned int argb;
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float x;
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Label lab;
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protected:
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virtual void background() {}
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virtual void interact() {}
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public:
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DiscSwap(const char *label, unsigned int argb);
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virtual ~DiscSwap() {}
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void run();
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};
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extern void draw_solid_quad(float x1, float y1, float x2, float y2,
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int c0, int c1, int c2, int c3);
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extern void draw_trans_quad(float x1, float y1, float x2, float y2,
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int c0, int c1, int c2, int c3);
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namespace DC_Flash {
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int flash_read_sector(int partition, int sec, unsigned char *dst);
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int get_locale_setting();
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} // End of namespace DC_Flash
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#endif /* DC_DCUTILS_H */
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