Initial commit
This commit is contained in:
83
backends/platform/3ds/sprite.h
Normal file
83
backends/platform/3ds/sprite.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRAPHICS_SPRITE_3DS_H
|
||||
#define GRAPHICS_SPRITE_3DS_H
|
||||
|
||||
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
|
||||
|
||||
#include "graphics/surface.h"
|
||||
#include <3ds.h>
|
||||
#include <citro3d.h>
|
||||
|
||||
namespace N3DS {
|
||||
|
||||
typedef struct {
|
||||
float position[3];
|
||||
float texcoord[2];
|
||||
} vertex;
|
||||
|
||||
struct GfxMode3DS;
|
||||
|
||||
class Sprite : public Graphics::Surface {
|
||||
public:
|
||||
Sprite();
|
||||
~Sprite();
|
||||
void create(uint16 width, uint16 height, const GfxMode3DS *mode, bool vram = false);
|
||||
void free();
|
||||
void convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette = 0);
|
||||
void transfer();
|
||||
void render();
|
||||
void clear(uint32 color = 0);
|
||||
void markDirty(){ dirtyPixels = true; }
|
||||
|
||||
void setPosition(int x, int y);
|
||||
void setOffset(uint16 x, uint16 y);
|
||||
void setScale(float x, float y);
|
||||
float getScaleX() const { return scaleX; }
|
||||
float getScaleY() const { return scaleY; }
|
||||
int getPosX() const { return posX; }
|
||||
int getPosY() const { return posY; }
|
||||
C3D_Mtx* getMatrix();
|
||||
|
||||
void setFilteringMode(bool enableLinearFiltering);
|
||||
|
||||
uint16 actualWidth;
|
||||
uint16 actualHeight;
|
||||
|
||||
private:
|
||||
uint32 textureTransferFlags;
|
||||
bool dirtyPixels;
|
||||
bool dirtyMatrix;
|
||||
C3D_Mtx modelview;
|
||||
C3D_Tex texture;
|
||||
vertex* vertices;
|
||||
int posX;
|
||||
int posY;
|
||||
uint16 offsetX;
|
||||
uint16 offsetY;
|
||||
float scaleX;
|
||||
float scaleY;
|
||||
};
|
||||
|
||||
} // namespace N3DS
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user