Initial commit
This commit is contained in:
175
backends/platform/3ds/sprite.cpp
Normal file
175
backends/platform/3ds/sprite.cpp
Normal file
@@ -0,0 +1,175 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "backends/platform/3ds/osystem.h"
|
||||
#include "backends/platform/3ds/sprite.h"
|
||||
#include "common/algorithm.h"
|
||||
#include "common/util.h"
|
||||
|
||||
namespace N3DS {
|
||||
|
||||
Sprite::Sprite()
|
||||
: textureTransferFlags(0)
|
||||
, dirtyPixels(true)
|
||||
, dirtyMatrix(true)
|
||||
, actualWidth(0)
|
||||
, actualHeight(0)
|
||||
, posX(0)
|
||||
, posY(0)
|
||||
, offsetX(0)
|
||||
, offsetY(0)
|
||||
, scaleX(1.f)
|
||||
, scaleY(1.f)
|
||||
{
|
||||
Mtx_Identity(&modelview);
|
||||
|
||||
vertices = (vertex *)linearAlloc(sizeof(vertex) * 4);
|
||||
}
|
||||
|
||||
Sprite::~Sprite() {
|
||||
free();
|
||||
linearFree(vertices);
|
||||
}
|
||||
|
||||
void Sprite::create(uint16 width, uint16 height, const GfxMode3DS *mode, bool vram) {
|
||||
int16 wPow = MAX<uint16>(Common::nextHigher2(width), 64u);
|
||||
int16 hPow = MAX<uint16>(Common::nextHigher2(height), 64u);
|
||||
|
||||
bool pwrW_hChanged = (wPow != w) || (hPow != h);
|
||||
bool sfcBppChanged = (mode->surfaceFormat.bytesPerPixel != format.bytesPerPixel);
|
||||
bool texFmtChanged = (mode->textureFormat != texture.fmt);
|
||||
|
||||
bool srfDataReinitNeeded = (pwrW_hChanged || sfcBppChanged || !pixels);
|
||||
bool textureReinitNeeded = (pwrW_hChanged || texFmtChanged || !texture.data);
|
||||
|
||||
actualWidth = width;
|
||||
actualHeight = height;
|
||||
format = mode->surfaceFormat;
|
||||
textureTransferFlags = mode->textureTransferFlags;
|
||||
w = wPow;
|
||||
h = hPow;
|
||||
pitch = w * format.bytesPerPixel;
|
||||
dirtyPixels = true;
|
||||
|
||||
if (width && height) {
|
||||
// Don't needlessly reinitialize surface pixels.
|
||||
if (srfDataReinitNeeded) {
|
||||
linearFree(pixels);
|
||||
pixels = linearAlloc(h * pitch);
|
||||
}
|
||||
// Don't needlessly reinitialize C3D_Tex data.
|
||||
if (textureReinitNeeded) {
|
||||
C3D_TexDelete(&texture);
|
||||
if (vram) {
|
||||
if (!C3D_TexInitVRAM(&texture, w, h, mode->textureFormat))
|
||||
C3D_TexInit(&texture, w, h, mode->textureFormat);
|
||||
} else
|
||||
C3D_TexInit(&texture, w, h, mode->textureFormat);
|
||||
}
|
||||
assert(pixels && texture.data);
|
||||
clear();
|
||||
}
|
||||
|
||||
float x = 0.f, y = 0.f;
|
||||
float u = (float)width/w;
|
||||
float v = (float)height/h;
|
||||
vertex tmp[4] = {
|
||||
{{x, y, 0.5f}, {0, 0}},
|
||||
{{x+width, y, 0.5f}, {u, 0}},
|
||||
{{x, y+height, 0.5f}, {0, v}},
|
||||
{{x+width, y+height, 0.5f}, {u, v}},
|
||||
};
|
||||
memcpy(vertices, tmp, sizeof(vertex) * 4);
|
||||
}
|
||||
|
||||
void Sprite::free() {
|
||||
linearFree(pixels);
|
||||
C3D_TexDelete(&texture);
|
||||
pixels = 0;
|
||||
w = h = pitch = 0;
|
||||
actualWidth = actualHeight = 0;
|
||||
format = Graphics::PixelFormat();
|
||||
}
|
||||
|
||||
void Sprite::convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette) {
|
||||
//
|
||||
}
|
||||
|
||||
void Sprite::transfer() {
|
||||
if (pixels && dirtyPixels) {
|
||||
dirtyPixels = false;
|
||||
GSPGPU_FlushDataCache(pixels, w * h * format.bytesPerPixel);
|
||||
C3D_SyncDisplayTransfer((u32*)pixels, GX_BUFFER_DIM(w, h), (u32*)texture.data, GX_BUFFER_DIM(w, h), textureTransferFlags);
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::render() {
|
||||
C3D_TexBind(0, &texture);
|
||||
|
||||
C3D_BufInfo *bufInfo = C3D_GetBufInfo();
|
||||
BufInfo_Init(bufInfo);
|
||||
BufInfo_Add(bufInfo, vertices, sizeof(vertex), 2, 0x10);
|
||||
C3D_DrawArrays(GPU_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
void Sprite::clear(uint32 color) {
|
||||
dirtyPixels = true;
|
||||
memset(pixels, color, w * h * format.bytesPerPixel);
|
||||
}
|
||||
|
||||
void Sprite::setScale (float x, float y) {
|
||||
if (x != scaleX || y != scaleY) {
|
||||
scaleX = x;
|
||||
scaleY = y;
|
||||
dirtyMatrix = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::setPosition(int x, int y) {
|
||||
if (x != posX || y != posY) {
|
||||
posX = x;
|
||||
posY = y;
|
||||
dirtyMatrix = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::setOffset(uint16 x, uint16 y) {
|
||||
offsetX = x;
|
||||
offsetY = y;
|
||||
dirtyMatrix = true;
|
||||
}
|
||||
|
||||
C3D_Mtx* Sprite::getMatrix() {
|
||||
if (dirtyMatrix) {
|
||||
dirtyMatrix = false;
|
||||
Mtx_Identity(&modelview);
|
||||
Mtx_Scale(&modelview, scaleX, scaleY, 1.f);
|
||||
Mtx_Translate(&modelview, posX - offsetX, posY - offsetY, 0, true);
|
||||
}
|
||||
return &modelview;
|
||||
}
|
||||
|
||||
void Sprite::setFilteringMode(bool enableLinearFiltering) {
|
||||
GPU_TEXTURE_FILTER_PARAM filteringMode = enableLinearFiltering ? GPU_LINEAR : GPU_NEAREST;
|
||||
C3D_TexSetFilter(&texture, filteringMode, filteringMode);
|
||||
}
|
||||
|
||||
} // namespace N3DS
|
||||
Reference in New Issue
Block a user