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107
backends/platform/3ds/osystem-audio.cpp
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107
backends/platform/3ds/osystem-audio.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/platform/3ds/osystem.h"
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#include "audio/mixer.h"
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namespace N3DS {
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static bool hasAudio = false;
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static void audioThreadFunc(void *arg) {
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Audio::MixerImpl *mixer = (Audio::MixerImpl *)arg;
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OSystem_3DS *osys = dynamic_cast<OSystem_3DS *>(g_system);
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const int channel = 0;
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int bufferIndex = 0;
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const int bufferCount = 2;
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const int sampleRate = mixer->getOutputRate();
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const int bufferSamples = 1024;
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const int bufferSize = bufferSamples * 4;
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ndspWaveBuf buffers[bufferCount];
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for (int i = 0; i < bufferCount; ++i) {
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memset(&buffers[i], 0, sizeof(ndspWaveBuf));
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buffers[i].data_vaddr = linearAlloc(bufferSize);
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buffers[i].looping = false;
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buffers[i].status = NDSP_WBUF_FREE;
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}
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ndspChnReset(channel);
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ndspChnSetInterp(channel, NDSP_INTERP_LINEAR);
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ndspChnSetRate(channel, sampleRate);
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ndspChnSetFormat(channel, NDSP_FORMAT_STEREO_PCM16);
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while (!osys->exiting) {
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svcSleepThread(5000 * 1000); // Wake up the thread every 5 ms
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if (osys->sleeping) {
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continue;
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}
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ndspWaveBuf *buf = &buffers[bufferIndex];
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if (buf->status == NDSP_WBUF_FREE || buf->status == NDSP_WBUF_DONE) {
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buf->nsamples = mixer->mixCallback(buf->data_adpcm, bufferSize);
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if (buf->nsamples > 0) {
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DSP_FlushDataCache(buf->data_vaddr, bufferSize);
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ndspChnWaveBufAdd(channel, buf);
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}
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bufferIndex++;
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bufferIndex %= bufferCount;
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}
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}
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for (int i = 0; i < bufferCount; ++i)
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linearFree(buffers[i].data_pcm16);
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}
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void OSystem_3DS::initAudio() {
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_mixer = new Audio::MixerImpl(22050);
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hasAudio = R_SUCCEEDED(ndspInit());
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_mixer->setReady(false);
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if (hasAudio) {
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s32 prio = 0;
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svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
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audioThread = threadCreate(&audioThreadFunc, _mixer, 32 * 1048, prio - 1, -2, false);
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}
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}
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void OSystem_3DS::destroyAudio() {
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if (hasAudio) {
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threadJoin(audioThread, U64_MAX);
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threadFree(audioThread);
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ndspExit();
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}
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delete _mixer;
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_mixer = 0;
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}
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Audio::Mixer *OSystem_3DS::getMixer() {
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assert(_mixer);
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return _mixer;
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}
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} // namespace N3DS
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